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Faction Unit And Vehicle Roster Catalog
Source-verified 2026-07-12 (CDF vehicle-roster upgrade-req column only) against master 9d7482116. Other citations in this page were last checked 2026-06-21 against then-current master cf2a6d6a4 and have not been re-swept this pass — recheck before current-head claims. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery.
Each faction is initialized by a Core_<ID>.sqf file under Common/Config/Core/. That file builds two parallel arrays, _c (class names) and _i (metadata arrays), then calls missionNamespace setVariable [_c select _z, _i select _z] for every valid class (Common/Config/Core/Core_US.sqf:287-308). The metadata array layout is:
[displayName, picture, cost, buildTime, crewSlots, upgradeLevel, factory, isInfantry, factionTag, extraSlots]
- cost — purchase price in currency units.
- buildTime — factory build time in seconds (infantry values are skill tiers: 4–7).
-
crewSlots —
-1for infantry (single unit),-2triggers a config lookup viaCommon_GetConfigVehicleCrewSlot.sqfto fill in actual seat count at init. - upgradeLevel — minimum research level required (0 = no gate). See Upgrades-And-Research-Atlas for level definitions.
-
factory — pool selector:
0= Barracks/infantry,1= Light Vehicles,2= Heavy Vehicles,3= Air/Helicopter. Defense and fortification entries use string tags ('Defense','Fortification','Strategic','Ammo'). -
isInfantry —
1forManclass,0for vehicles. - factionTag — string used for UI grouping and side identification.
The factory pool arrays — which control what appears in each purchase menu tab — are set separately by the Units_CO_<ID>.sqf files in Common/Config/Core_Units/. Those arrays use the same class names but only list what is available in each store tab (Barracks, Light, Heavy, Aircraft, Airport, Depot).
| Index | Field | Infantry example | Vehicle example |
|---|---|---|---|
| 0 | displayName |
'' (auto-filled) |
'AH-64D (Hellfire)' |
| 1 | picture | filled at init | filled at init |
| 2 | cost | 130 |
300 |
| 3 | buildTime / skill | 4 |
15 |
| 4 | crewSlots | -1 |
-2 (auto) or explicit |
| 5 | upgradeLevel | 0 |
3 |
| 6 | factory | 0 |
1 / 2 / 3
|
| 7 | isInfantry | 1 |
0 |
| 8 | factionTag | 'US' |
'USMC' |
| 9 | extraSlots | [] |
[] or [[0]]
|
Source: Common/Config/Core/Core_US.sqf:9 (first infantry entry; the same layout is used by every _i literal in the file). Lines 287-308 of Core_US.sqf are the init loop that consumes these arrays, not the field definitions.
Several top-tier vehicle prices change when WFBE_C_UNITS_BALANCING > 0. Affected entries:
| Class | Balancing OFF | Balancing ON | Source |
|---|---|---|---|
M2A2_EP1 |
3800 | 2800 | Core_US.sqf:166 |
Ka52 |
75000 | 41880 | Core_RU.sqf:138 |
Ka52Black |
75000 | 46800 | Core_RU.sqf:141 |
The WF_A2_Vanilla flag alters upgrade-level gates for M1A1, M1A2_TUSK_MG (USMC) and BMP3, T72_RU, T90 (RU). See Core_USMC.sqf:131,137 and Core_RU.sqf:107,110,113.
The US and RU factory pool arrays have two branches gated by IS_chernarus_map_dependent. This macro is true when the mission is running on the Chernarus map and false for Takistan. The switch point is the Barracks/Light/Heavy/Airport pool, not the Core pricing table.
US faction (Units_CO_US.sqf:5-221)
| Pool | Chernarus | Takistan |
|---|---|---|
| Barracks | USMC + FR + BAF (MTP camo) soldiers | US_*_EP1 + Delta Force + BAF (DDPM camo) soldiers |
| Light | USMC HMMWVs, MTVRs, Strikers, BAF Jackal/Offroad, ACR Dingos | Desert HMMWVs (_DES_EP1), ACR Dingos (DST), BAF Offroad/Jackal (Desert) |
| Heavy | AAV, M2A2/M2A3, M1A1, MLRS, M1A2_TUSK, M6_EP1 (if not air-war), BAF_FV510 (W/D) | Same pattern with desert variants |
| Aircraft | Shared list (no map branch) — MH6J, MH60S, UH60M, UH60M_MEV, CH_47F_EP1, CH_47F_BAF, MV22, C130J_US_EP1, BAF_Merlin, AH6J, UH1Y, AW159_Lynx, Mi24_D_CZ_ACR, AH64D, AH64D_EP1, BAF_Apache, AH1Z, L159_ACR, A10, A10_US_EP1, AV8B, AV8B2, F35B | Same |
| Airport | MV22, C130J_US_EP1, L159_ACR, A10/A10_US_EP1, AV8B/AV8B2, F35B | Same |
| Depot | Civilian vehicles + optional town-purchase soldiers (USMC camo on Chernarus, US desert on Takistan) | Same pattern |
Source: Common/Config/Core_Units/Units_CO_US.sqf:5-350.
RU faction (Units_CO_RU.sqf:7-308)
| Pool | Chernarus | Takistan |
|---|---|---|
| Barracks | RU_Soldier family + MVD + RUS_Soldier + TK_Soldier_Engineer_EP1 | TK_Soldier family + MVD AT/Dragon + TK_Special_Forces |
| Light | UAZ/Kamaz family + GAZ Vodnik + BRDM + BTR90 + GRAD_RU | UAZ/Ural TK family + BRDM TK + BTR60 + GRAD_TK_EP1 |
| Heavy | M113_TK + BMP2_INS + BVP1_TK_ACR + BMP3 + ZSU_INS + T34/T55/T72_RU + T90 + 2S6M_Tunguska | Same with BMP2_TK + ZSU_TK + T72_TK |
| Aircraft | Mi-8 family + Mi24 family + Ka52/Ka52Black + An2 + L39 + Su25/Su39/Su34 (+ Mi17_Ins on Cher / Mi17_TK on Tak) | Same |
| Airport | Mi17_Ins (Cher) or Mi17_TK (Tak) + An2 + L39 + Su25/Su39/Su34 (+ ibrPRACS_MiG21mol if IS_mod_map_dependent) | Same |
Source: Common/Config/Core_Units/Units_CO_RU.sqf:7-308.
File: Common/Config/Core/Core_US.sqf. Faction tag: 'US'.
| Class | Cost | Skill | Upgrade req | Notes |
|---|---|---|---|---|
US_Soldier_Light_EP1 |
130 | 4 | 0 | Core_US.sqf:8-9 |
US_Soldier_EP1 |
150 | 4 | 0 | Core_US.sqf:11-12 |
US_Soldier_B_EP1 |
155 | 4 | 0 | Core_US.sqf:14-15 |
US_Soldier_LAT_EP1 |
225 | 5 | 0 | Core_US.sqf:17-18 |
US_Soldier_AT_EP1 |
350 | 5 | 2 | Core_US.sqf:20-21 |
US_Soldier_HAT_EP1 |
1050 | 6 | 3 | Core_US.sqf:23-24 |
US_Soldier_AA_EP1 |
400 | 6 | 2 | Core_US.sqf:26-27 |
US_Soldier_AR_EP1 |
210 | 5 | 1 | Core_US.sqf:29-30 |
US_Soldier_MG_EP1 |
220 | 5 | 1 | Core_US.sqf:32-33 |
US_Soldier_GL_EP1 |
160 | 5 | 0 | Core_US.sqf:35-36 |
US_Soldier_Sniper_EP1 |
320 | 6 | 2 | Core_US.sqf:38-39 |
US_Soldier_SniperH_EP1 |
350 | 6 | 3 | Core_US.sqf:41-42 |
US_Soldier_Sniper_NV_EP1 |
370 | 6 | 3 | Core_US.sqf:44-45 |
US_Soldier_Marksman_EP1 |
330 | 6 | 2 | Core_US.sqf:47-48 |
US_Soldier_Medic_EP1 |
190 | 4 | 0 | Core_US.sqf:50-51 |
US_Soldier_Engineer_EP1 |
225 | 5 | 1 | Core_US.sqf:53-54 |
US_Soldier_AMG_EP1 |
185 | 6 | 2 | Core_US.sqf:56-57 |
US_Soldier_AAR_EP1 |
185 | 6 | 3 | Core_US.sqf:59-60 |
US_Soldier_AHAT_EP1 |
185 | 6 | 3 | Core_US.sqf:62-63 |
US_Soldier_AAT_EP1 |
320 | 6 | 3 | Core_US.sqf:65-66 |
US_Soldier_Spotter_EP1 |
320 | 6 | 3 | Core_US.sqf:68-69 |
US_Soldier_Crew_EP1 |
120 | 4 | 0 | Core_US.sqf:71-72 |
US_Soldier_Pilot_EP1 |
120 | 4 | 0 | Core_US.sqf:74-75 |
US_Soldier_TL_EP1 |
240 | 5 | 1 | Core_US.sqf:77-78 |
US_Soldier_SL_EP1 |
220 | 5 | 2 | Core_US.sqf:80-81 |
US_Soldier_Officer_EP1 |
250 | 5 | 1 | Core_US.sqf:83-84 |
| Class | Cost | Build (s) | Upgrade req | Notes |
|---|---|---|---|---|
M1030_US_DES_EP1 |
150 | 12 | 0 | Core_US.sqf:87-88 |
ATV_US_EP1 |
175 | 14 | 0 | Core_US.sqf:90-91 |
HMMWV_DES_EP1 |
300 | 15 | 0 | Core_US.sqf:93-94 |
HMMWV_M1035_DES_EP1 |
350 | 15 | 2 | Core_US.sqf:96-97 |
HMMWV_Terminal_EP1 |
400 | 15 | 1 | Core_US.sqf:99-100 |
HMMWV_MK19_DES_EP1 |
720 | 18 | 1 | Core_US.sqf:102-103 |
HMMWV_M998A2_SOV_DES_EP1 |
950 | 20 | 1 | Core_US.sqf:105-106 |
HMMWV_M1151_M2_DES_EP1 |
680 | 20 | 2 | Core_US.sqf:108-109 |
HMMWV_M998_crows_M2_DES_EP1 |
900 | 22 | 2 | Core_US.sqf:111-112 |
HMMWV_M998_crows_MK19_DES_EP1 |
1050 | 22 | 2 | Core_US.sqf:114-115 |
HMMWV_TOW_DES_EP1 |
1450 | 20 | 3 | Core_US.sqf:117-118 |
HMMWV_Avenger_DES_EP1 |
1750 | 25 | 4 | Core_US.sqf:120-121 |
HMMWV_Ambulance_DES_EP1 |
4000 | 22 | 2 | Core_US.sqf:123-124 |
MTVR_DES_EP1 |
500 | 20 | 1 | Cargo truck Core_US.sqf:126-127
|
MtvrSalvage_DES_EP1 |
750 | 21 | 1 | Core_US.sqf:129-130 |
MtvrRepair_DES_EP1 |
2500 | 22 | 2 | Core_US.sqf:132-133 |
MtvrReammo_DES_EP1 |
1750 | 22 | 1 | Core_US.sqf:135-136 |
MtvrRefuel_DES_EP1 |
500 | 22 | 1 | Core_US.sqf:138-139 |
MtvrSupply_DES_EP1 |
550 | 25 | 0 | Core_US.sqf:141-142 |
M1126_ICV_M2_EP1 |
1200 | 25 | 3 | Stryker ICV; crewSlots from config Core_US.sqf:145-146
|
M1126_ICV_mk19_EP1 |
1450 | 25 | 3 | Core_US.sqf:148-149 |
M1129_MC_EP1 |
4800 | 25 | 4 | Stryker mortar carrier Core_US.sqf:151-152
|
M1135_ATGMV_EP1 |
1850 | 25 | 3 | Core_US.sqf:154-155 |
M1128_MGS_EP1 |
2800 | 25 | 4 | Core_US.sqf:157-158 |
M1133_MEV_EP1 |
4500 | 25 | 3 | Medical Core_US.sqf:160-161
|
| Class | Cost (normal/balanced) | Build (s) | Upgrade req | Notes |
|---|---|---|---|---|
M2A2_EP1 |
3800 / 2800 | 22 | 1 | Bradley; price conditional Core_US.sqf:165-166
|
M2A3_EP1 |
3800 | 28 | 2 | Core_US.sqf:168-169 |
M1A1_US_DES_EP1 |
5600 | 40 | 3 | Core_US.sqf:171-172 |
MLRS_DES_EP1 |
8500 | 40 | 3 | Core_US.sqf:174-175 |
M1A2_US_TUSK_MG_EP1 |
6500 | 40 | 4 | Core_US.sqf:177-178 |
M6_EP1 |
7500 | 35 | 4 | Linebacker AA; excluded when IS_air_war_event Core_US.sqf:180-181
|
| Class | Cost | Build (s) | Upgrade req | Notes |
|---|---|---|---|---|
MH6J_EP1 |
4928 | 25 | 0 | Little Bird Core_US.sqf:184-185
|
UH60M_EP1 |
7168 | 30 | 1 | Core_US.sqf:187-188 |
UH60M_MEV_EP1 |
8168 | 30 | 2 | Medical Core_US.sqf:190-191
|
CH_47F_EP1 |
8976 | 30 | 1 | Core_US.sqf:193-194 |
C130J_US_EP1 |
9440 | 30 | 1 | Core_US.sqf:196-197 |
AH6X_EP1 |
4416 | 50 | 0 | Core_US.sqf:199-200 |
AH6J_EP1 |
9119 | 35 | 2 | Core_US.sqf:202-203 |
AH64D_EP1 |
34707 | 45 | 4 | Displays as 'AH-64D (Hellfire)'; tag 'USMC' Core_US.sqf:205-206
|
A10_US_EP1 |
32320 | 45 | 4 | Displays as 'A-10C' Core_US.sqf:209-210
|
MQ9PredatorB_US_EP1 |
30000 | 35 | 2 | UAV Core_US.sqf:214-215
|
| Class | Cost | Notes |
|---|---|---|
WarfareBMGNest_M240_US_EP1 |
300 | Core_US.sqf:218-219 |
M2HD_mini_TriPod_US_EP1 |
200 | Core_US.sqf:221-222 |
M2StaticMG_US_EP1 |
225 | Core_US.sqf:224-225 |
SearchLight_US_EP1 |
125 | Core_US.sqf:227-228 |
MK19_TriPod_US_EP1 |
700 | Core_US.sqf:230-231 |
TOW_TriPod_US_EP1 |
2000 | Core_US.sqf:233-234 |
Stinger_Pod_US_EP1 |
3000 | Core_US.sqf:236-237 |
M252_US_EP1 |
1150 | 82 mm mortar Core_US.sqf:239-240
|
M119_US_EP1 |
2800 | 105 mm howitzer Core_US.sqf:242-243
|
| Class | Cost | Category | Source |
|---|---|---|---|
US_WarfareBBarrier5x_EP1 |
50 | Fortification | Core_US.sqf:246-247 |
US_WarfareBBarrier10x_EP1 |
100 | Fortification | Core_US.sqf:249-250 |
US_WarfareBBarrier10xTall_EP1 |
200 | Fortification | Core_US.sqf:252-253 |
Land_CamoNet_NATO_EP1 |
35 | Strategic | Core_US.sqf:255-256 |
Land_CamoNetVar_NATO_EP1 |
45 | Strategic | Core_US.sqf:258-259 |
Land_CamoNetB_NATO_EP1 |
55 | Strategic | Core_US.sqf:261-262 |
USOrdnanceBox_EP1 |
850 | Ammo | Core_US.sqf:264-265 |
USVehicleBox_EP1 |
1200 | Ammo | Core_US.sqf:267-268 |
USBasicAmmunitionBox_EP1 |
1950 | Ammo | Core_US.sqf:270-271 |
USBasicWeapons_EP1 |
2975 | Ammo | Core_US.sqf:273-274 |
USLaunchers_EP1 |
6250 | Ammo | Core_US.sqf:276-277 |
USSpecialWeapons_EP1 |
7200 | Ammo | Core_US.sqf:279-280 |
US_WarfareBVehicleServicePoint_Base_EP1 |
5500 | Strategic | Core_US.sqf:284-285 |
File: Common/Config/Core/Core_USMC.sqf. Faction tag: 'USMC'.
| Class | Cost | Skill | Upgrade req | Source |
|---|---|---|---|---|
USMC_Soldier |
150 | 4 | 0 | Core_USMC.sqf:8-9 |
USMC_Soldier2 |
125 | 4 | 0 | Core_USMC.sqf:11-12 |
USMC_Soldier_LAT |
225 | 5 | 0 | Core_USMC.sqf:14-15 |
USMC_Soldier_AT |
700 | 5 | 2 | Core_USMC.sqf:17-18 |
USMC_Soldier_HAT |
1050 | 6 | 3 | Core_USMC.sqf:20-21 |
USMC_Soldier_AA |
400 | 6 | 2 | Core_USMC.sqf:23-24 |
USMC_Soldier_AR |
210 | 5 | 1 | Core_USMC.sqf:26-27 |
USMC_Soldier_MG |
220 | 5 | 1 | Core_USMC.sqf:29-30 |
USMC_Soldier_GL |
160 | 5 | 0 | Core_USMC.sqf:32-33 |
USMC_SoldierS_Sniper |
320 | 6 | 2 | Core_USMC.sqf:35-36 |
USMC_SoldierM_Marksman |
350 | 6 | 2 | Core_USMC.sqf:38-39 |
USMC_SoldierS_SniperH |
400 | 6 | 3 | Core_USMC.sqf:41-42 |
USMC_Soldier_Medic |
190 | 4 | 0 | Core_USMC.sqf:44-45 |
USMC_SoldierS_Engineer |
225 | 5 | 0 | Core_USMC.sqf:47-48 |
USMC_SoldierS |
300 | 7 | 1 | Core_USMC.sqf:50-51 |
USMC_SoldierS_Spotter |
320 | 6 | 3 | Core_USMC.sqf:53-54 |
USMC_Soldier_Crew |
120 | 4 | 0 | Core_USMC.sqf:56-57 |
USMC_Soldier_Pilot |
120 | 4 | 0 | Core_USMC.sqf:59-60 |
USMC_Soldier_TL |
240 | 5 | 1 | Core_USMC.sqf:62-63 |
USMC_Soldier_SL |
220 | 5 | 2 | Core_USMC.sqf:65-66 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
MMT_USMC |
50 | 10 | 0 | Core_USMC.sqf:69-70 |
M1030 |
150 | 12 | 0 | Core_USMC.sqf:72-73 |
HMMWV |
350 | 15 | 0 | Core_USMC.sqf:75-76 |
Zodiac |
225 | 17 | 0 | Core_USMC.sqf:78-79 |
HMMWV_M2 |
620 | 18 | 1 | Core_USMC.sqf:81-82 |
HMMWV_Armored |
600 | 20 | 2 | Core_USMC.sqf:84-85 |
HMMWV_MK19 |
750 | 22 | 1 | Core_USMC.sqf:87-88 |
HMMWV_TOW |
1450 | 20 | 3 | Core_USMC.sqf:90-91 |
HMMWV_Avenger |
1750 | 25 | 4 | Core_USMC.sqf:93-94 |
HMMWV_Ambulance |
4000 | 22 | 2 | Core_USMC.sqf:96-97 |
MTVR |
500 | 20 | 1 | Core_USMC.sqf:99-100 |
WarfareSalvageTruck_USMC |
750 | 21 | 1 | Core_USMC.sqf:102-103 |
MtvrRepair |
2500 | 22 | 2 | Core_USMC.sqf:105-106 |
WarfareReammoTruck_USMC |
1750 | 22 | 1 | Core_USMC.sqf:108-109 |
MtvrRefuel |
500 | 22 | 1 | Core_USMC.sqf:111-112 |
WarfareSupplyTruck_USMC |
550 | 25 | 0 | Core_USMC.sqf:114-115 |
RHIB |
850 | 25 | 1 | Core_USMC.sqf:117-118 |
RHIB2Turret |
1250 | 27 | 2 | Core_USMC.sqf:120-121 |
LAV25 |
1650 | 27 | 3 | Core_USMC.sqf:123-124 |
| Class | Cost | Build (s) | Upgrade req (vanilla/mod) | Source |
|---|---|---|---|---|
AAV |
1300 | 18 | 0 | Core_USMC.sqf:127-128 |
M1A1 |
5600 | 40 | 2 (vanilla) / 3 (mod) | Core_USMC.sqf:130-131 |
MLRS |
8500 | 40 | 3 | Core_USMC.sqf:133-134 |
M1A2_TUSK_MG |
6500 | 40 | 3 (vanilla) / 4 (mod) | Core_USMC.sqf:136-137 |
| Class | Cost | Build (s) | Upgrade req | Notes |
|---|---|---|---|---|
MH60S |
6528 | 30 | 1 | Core_USMC.sqf:140-141 |
UH1Y |
10522 | 35 | 2 | Core_USMC.sqf:143-144 |
MV22 |
12672 | 30 | 1 | Core_USMC.sqf:146-147 |
C130J |
9440 | 30 | 1 | Core_USMC.sqf:149-150 |
AH1Z |
47632 | 50 | 5 | Core_USMC.sqf:152-153 |
AH64D |
31880 | 40 | 3 | Displays as 'AH-64D (TOW)' Core_USMC.sqf:155-156
|
F35B |
41330 | 50 | 5 | Core_USMC.sqf:158-159 |
L159_ACR |
24395 | 40 | 3 | ACR DLC required Core_USMC.sqf:161-162
|
AV8B |
30720 | 45 | 4 | Core_USMC.sqf:164-165 |
AV8B2 |
36110 | 50 | 5 | Core_USMC.sqf:167-168 |
A10 |
28340 | 40 | 3 | Displays as 'A-10A' Core_USMC.sqf:171-172
|
MQ9PredatorB |
30000 | 35 | 2 | UAV; crewSlots 2 (explicit, not -2) Core_USMC.sqf:176-177
|
| Class | Cost | Source |
|---|---|---|
USMC_WarfareBMGNest_M240 |
300 | Core_USMC.sqf:180-181 |
M2HD_mini_TriPod |
200 | Core_USMC.sqf:183-184 |
M2StaticMG |
225 | Core_USMC.sqf:186-187 |
SearchLight |
125 | Core_USMC.sqf:189-190 |
MK19_TriPod |
700 | Core_USMC.sqf:192-193 |
TOW_TriPod |
2000 | Core_USMC.sqf:195-196 |
Stinger_Pod |
3000 | Core_USMC.sqf:198-199 |
M252 |
1150 | Core_USMC.sqf:201-202 |
M119 |
2800 | Core_USMC.sqf:204-205 |
File: Common/Config/Core/Core_RU.sqf. Faction tag: 'Russians'.
| Class | Cost | Skill | Upgrade req | Source |
|---|---|---|---|---|
RU_Soldier |
150 | 4 | 0 | Core_RU.sqf:8-9 |
RU_Soldier2 |
120 | 4 | 0 | Core_RU.sqf:11-12 |
RU_Soldier_LAT |
220 | 5 | 0 | Core_RU.sqf:14-15 |
RU_Soldier_AT |
310 | 5 | 1 | Core_RU.sqf:17-18 |
RU_Soldier_HAT |
1050 | 6 | 3 | Core_RU.sqf:20-21 |
RU_Soldier_AA |
425 | 6 | 1 | Core_RU.sqf:23-24 |
RU_Soldier_AR |
210 | 5 | 0 | Core_RU.sqf:26-27 |
RU_Soldier_MG |
220 | 5 | 1 | Core_RU.sqf:29-30 |
RU_Soldier_GL |
160 | 5 | 0 | Core_RU.sqf:32-33 |
RU_Soldier_Marksman |
290 | 5 | 1 | Core_RU.sqf:35-36 |
RU_Soldier_Spotter |
295 | 5 | 2 | Core_RU.sqf:38-39 |
RU_Soldier_Sniper |
300 | 5 | 2 | Core_RU.sqf:41-42 |
RU_Soldier_SniperH |
330 | 5 | 3 | Core_RU.sqf:44-45 |
RU_Soldier_Medic |
190 | 4 | 0 | Core_RU.sqf:47-48 |
RU_Soldier_Crew |
120 | 4 | 0 | Core_RU.sqf:50-51 |
RU_Soldier_Pilot |
120 | 4 | 0 | Core_RU.sqf:53-54 |
RU_Soldier_TL |
240 | 5 | 1 | Core_RU.sqf:56-57 |
RU_Soldier_SL |
220 | 5 | 2 | Core_RU.sqf:59-60 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
UAZ_RU |
260 | 15 | 0 | Core_RU.sqf:63-64 |
PBX |
225 | 15 | 0 | Boat Core_RU.sqf:66-67
|
UAZ_AGS30_RU |
685 | 18 | 1 | Core_RU.sqf:69-70 |
Kamaz |
500 | 15 | 1 | Core_RU.sqf:72-73 |
WarfareSalvageTruck_RU |
750 | 18 | 1 | Core_RU.sqf:75-76 |
KamazRepair |
2500 | 21 | 2 | Core_RU.sqf:78-79 |
WarfareReammoTruck_RU |
1750 | 21 | 1 | Core_RU.sqf:81-82 |
KamazRefuel |
500 | 21 | 1 | Core_RU.sqf:84-85 |
WarfareSupplyTruck_RU |
550 | 21 | 0 | Core_RU.sqf:87-88 |
GAZ_Vodnik_MedEvac |
3200 | 25 | 3 | Core_RU.sqf:90-91 |
GAZ_Vodnik |
900 | 22 | 2 | Core_RU.sqf:93-94 |
GAZ_Vodnik_HMG |
1450 | 24 | 3 | Explicit crew slot [false,true,2,0]; extra seats [[0]] Core_RU.sqf:96-97
|
BTR90 |
2550 | 25 | 3 | Core_RU.sqf:99-100 |
GRAD_RU |
6800 | 25 | 4 | Core_RU.sqf:102-103 |
| Class | Cost | Build (s) | Upgrade req (vanilla/mod) | Source |
|---|---|---|---|---|
BMP3 |
4600 | 35 | 1 (vanilla) / 3 (mod) | Core_RU.sqf:106-107 |
T72_RU |
5200 | 40 | 2 (vanilla) / 3 (mod) | Core_RU.sqf:109-110 |
T90 |
6500 | 40 | 3 (vanilla) / 4 (mod) | Core_RU.sqf:112-113 |
2S6M_Tunguska |
8800 | 35 | 4 | Core_RU.sqf:115-116 |
| Class | Cost (normal/balanced) | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
Mi17_medevac_RU |
9800 | 30 | 2 | Core_RU.sqf:119-120 |
Mi17_rockets_RU |
16904 | 40 | 3 | Core_RU.sqf:122-123 |
Mi24_V |
39600 | 45 | 4 | Core_RU.sqf:125-126 |
Mi24_P |
32600 | 40 | 3 | Core_RU.sqf:128-129 |
Su34 |
41230 | 50 | 5 | Core_RU.sqf:131-132 |
Su39 |
37520 | 50 | 5 | Displays as 'Su-39' Core_RU.sqf:134-135
|
Ka52 |
75000 / 41880 | 45 | 4 | Balancing flag conditional Core_RU.sqf:137-138
|
Ka52Black |
75000 / 46800 | 50 | 5 | Core_RU.sqf:140-141 |
Pchela1T |
9000 | 35 | 1 | UAV drone Core_RU.sqf:144-145
|
| Class | Display name | Cost | Source |
|---|---|---|---|
RU_WarfareBMGNest_PK |
— | 300 | Core_RU.sqf:148-149 |
KORD |
KORD | 200 | Core_RU.sqf:151-152 |
KORD_high |
KORD Minitripod | 225 | Core_RU.sqf:154-155 |
SearchLight_RUS |
— | 125 | Core_RU.sqf:157-158 |
AGS_RU |
— | 650 | Core_RU.sqf:160-161 |
Metis |
Metis-M 9K115-2 | 1200 | Core_RU.sqf:163-164 |
Igla_AA_pod_East |
Igla AA POD launcher | 3000 | Core_RU.sqf:166-167 |
2b14_82mm |
Podnos 2B14 | 1025 | Core_RU.sqf:169-170 |
D30_RU |
— | 2800 | Core_RU.sqf:172-173 |
File: Common/Config/Core/Core_GUE.sqf. Faction tag: 'Guerilla'.
| Class | Cost | Skill | Upgrade req | Notes |
|---|---|---|---|---|
GUE_Soldier_1 |
150 | 4 | 0 | Core_GUE.sqf:8-9 |
GUE_Soldier_2 |
120 | 4 | 0 | Core_GUE.sqf:11-12 |
GUE_Soldier_3 |
140 | 4 | 0 | Core_GUE.sqf:14-15 |
GUE_Soldier_GL |
150 | 5 | 1 | Core_GUE.sqf:17-18 |
GUE_Soldier_AT |
220 | 5 | 1 | Core_GUE.sqf:20-21 |
GUE_Soldier_AA |
250 | 4 | 0 | Core_GUE.sqf:23-24 |
GUE_Soldier_AR |
150 | 4 | 1 | Core_GUE.sqf:26-27 |
GUE_Soldier_MG |
190 | 4 | 0 | Core_GUE.sqf:29-30 |
GUE_Soldier_Sniper |
175 | 6 | 1 | Core_GUE.sqf:32-33 |
GUE_Soldier_Medic |
160 | 6 | 0 | Core_GUE.sqf:35-36 |
GUE_Soldier_Crew |
120 | 5 | 0 | Core_GUE.sqf:38-39 |
GUE_Soldier_Pilot |
120 | 5 | 0 | Core_GUE.sqf:41-42 |
GUE_Soldier_Scout |
260 | 5 | 3 | Core_GUE.sqf:44-45 |
GUE_Soldier_CO |
300 | 5 | 1 | Core_GUE.sqf:47-48 |
GUE_Soldier_Sab |
220 | 5 | 2 | Core_GUE.sqf:50-51 |
GUE_Commander |
240 | 5 | 0 | Core_GUE.sqf:53-54 |
GUE_Worker2 |
100 | 5 | 0 | Core_GUE.sqf:56-57 |
GUE_Woodlander3 |
100 | 5 | 0 | Core_GUE.sqf:59-60 |
GUE_Villager3 |
100 | 5 | 0 | Core_GUE.sqf:62-63 |
GUE_Woodlander2 |
100 | 5 | 0 | Core_GUE.sqf:65-66 |
GUE_Woodlander1 |
100 | 5 | 0 | Core_GUE.sqf:68-69 |
GUE_Villager4 |
100 | 5 | 0 | Core_GUE.sqf:71-72 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
TT650_Gue |
150 | 15 | 0 | Core_GUE.sqf:75-76 |
V3S_Gue |
175 | 15 | 0 | Core_GUE.sqf:78-79 |
Pickup_PK_GUE |
250 | 17 | 0 | Core_GUE.sqf:81-82 |
Offroad_DSHKM_Gue |
550 | 25 | 1 | Core_GUE.sqf:84-85 |
Offroad_SPG9_Gue |
750 | 20 | 2 | Core_GUE.sqf:87-88 |
WarfareRepairTruck_Gue |
425 | 17 | 2 | Core_GUE.sqf:89-90 |
WarfareSalvageTruck_Gue |
450 | 17 | 1 | Core_GUE.sqf:92-93 |
WarfareReammoTruck_Gue |
450 | 18 | 1 | Core_GUE.sqf:95-96 |
WarfareSupplyTruck_Gue |
450 | 21 | 0 | Core_GUE.sqf:98-99 |
BRDM2_Gue |
1200 | 25 | 2 | Core_GUE.sqf:101-102 |
Ural_ZU23_Gue |
1100 | 20 | 2 | Core_GUE.sqf:104-105 |
| Class | Cost | Build (s) | Upgrade req | Notes |
|---|---|---|---|---|
M113_UN_EP1 |
1100 | 30 | 0 | Tag 'Takistani Guerilla' Core_GUE.sqf:108-109
|
BMP2_Gue |
3400 | 28 | 1 | Core_GUE.sqf:111-112 |
T72_Gue |
5200 | 35 | 3 | Core_GUE.sqf:114-115 |
The GUE aircraft pool contains only Mi17_Civilian (Units_GUE.sqf:51-53). The airport pool is empty (Units_GUE.sqf:56-59).
| Class | Cost | Source |
|---|---|---|
GUE_WarfareBMGNest_PK |
300 | Core_GUE.sqf:118-119 |
DSHKM_Gue |
225 | Core_GUE.sqf:121-122 |
SPG9_Gue |
675 | Core_GUE.sqf:124-125 |
ZU23_Gue |
700 | Core_GUE.sqf:127-128 |
2b14_82mm_GUE |
1025 | Podnos 2B14 Core_GUE.sqf:129-130
|
File: Common/Config/Core/Core_INS.sqf. Faction tag: 'Insurgents'.
| Class | Cost | Skill | Upgrade req | Notes |
|---|---|---|---|---|
Ins_Soldier_1 |
150 | 4 | 0 | Core_INS.sqf:8-9 |
Ins_Soldier_2 |
160 | 4 | 0 | Core_INS.sqf:11-12 |
Ins_Soldier_GL |
175 | 4 | 0 | Core_INS.sqf:14-15 |
Ins_Soldier_CO |
210 | 5 | 1 | Core_INS.sqf:17-18 |
Ins_Commander |
250 | 5 | 2 | Core_INS.sqf:20-21 |
Ins_Soldier_Medic |
175 | 4 | 0 | Core_INS.sqf:23-24 |
Ins_Soldier_AR |
180 | 4 | 1 | Core_INS.sqf:26-27 |
Ins_Soldier_MG |
190 | 4 | 1 | Core_INS.sqf:29-30 |
Ins_Soldier_AT |
600 | 6 | 2 | Display: 'AT Specialist (Dragon)'; note in source Core_INS.sqf:33-34
|
Ins_Soldier_AA |
300 | 6 | 2 | Core_INS.sqf:36-37 |
Ins_Soldier_Sniper |
220 | 6 | 1 | Core_INS.sqf:39-40 |
Ins_Soldier_Sapper |
190 | 5 | 2 | Core_INS.sqf:42-43 |
Ins_Soldier_Sab |
180 | 5 | 2 | Core_INS.sqf:45-46 |
Ins_Soldier_Pilot |
130 | 5 | 0 | Core_INS.sqf:48-49 |
Ins_Soldier_Crew |
130 | 5 | 0 | Core_INS.sqf:51-52 |
INS_Woodlander1 |
100 | 5 | 0 | Core_INS.sqf:54-55 |
INS_Woodlander2 |
100 | 5 | 0 | Core_INS.sqf:57-58 |
INS_Woodlander3 |
100 | 5 | 0 | Core_INS.sqf:60-61 |
INS_Villager3 |
100 | 5 | 0 | Core_INS.sqf:63-64 |
INS_Villager4 |
100 | 5 | 0 | Core_INS.sqf:66-67 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
TT650_Ins |
150 | 15 | 0 | Core_INS.sqf:70-71 |
UAZ_INS |
260 | 15 | 0 | Core_INS.sqf:73-74 |
Pickup_PK_INS |
300 | 15 | 1 | Core_INS.sqf:76-77 |
Offroad_DSHKM_INS |
350 | 15 | 1 | Core_INS.sqf:79-80 |
UAZ_MG_INS |
460 | 17 | 1 | Core_INS.sqf:82-83 |
UAZ_AGS30_INS |
685 | 25 | 2 | Core_INS.sqf:85-86 |
UAZ_SPG9_INS |
960 | 20 | 2 | Core_INS.sqf:88-89 |
UralOpen_INS |
490 | 20 | 1 | Core_INS.sqf:91-92 |
Ural_INS |
500 | 20 | 1 | Core_INS.sqf:94-95 |
WarfareSalvageTruck_INS |
750 | 18 | 1 | Core_INS.sqf:97-98 |
UralRepair_INS |
525 | 21 | 2 | Core_INS.sqf:100-101 |
UralReammo_INS |
550 | 21 | 1 | Core_INS.sqf:103-104 |
UralRefuel_INS |
500 | 21 | 1 | Core_INS.sqf:106-107 |
WarfareSupplyTruck_INS |
550 | 21 | 0 | Core_INS.sqf:109-110 |
BRDM2_INS |
1200 | 25 | 3 | Core_INS.sqf:112-113 |
BRDM2_ATGM_INS |
2150 | 25 | 3 | Display: 'BRDM (Igla)' Core_INS.sqf:115-116
|
Ural_ZU23_INS |
1100 | 20 | 3 | Core_INS.sqf:118-119 |
GRAD_INS |
6800 | 35 | 5 | Core_INS.sqf:121-122 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
BMP2_Ambul_INS |
3950 | 20 | 1 | Core_INS.sqf:125-126 |
BMP2_INS |
3400 | 28 | 1 | Core_INS.sqf:128-129 |
ZSU_INS |
3500 | 35 | 3 | Core_INS.sqf:131-132 |
T72_INS |
5200 | 35 | 3 | Core_INS.sqf:134-135 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
Mi17_Ins |
8800 | 30 | 1 | Core_INS.sqf:138-139 |
Mi17_medevac_Ins |
9800 | 30 | 2 | Core_INS.sqf:141-142 |
Su25_Ins |
25584 | 45 | 3 | Display: 'Su-25A' Core_INS.sqf:144-145
|
| Class | Cost | Notes |
|---|---|---|
Ins_WarfareBMGNest_PK |
300 | Core_INS.sqf:148-149 |
DSHkM_Mini_TriPod |
200 | Core_INS.sqf:151-152 |
DSHKM_Ins |
225 | Core_INS.sqf:154-155 |
SearchLight_INS |
125 | Core_INS.sqf:157-158 |
AGS_Ins |
650 | Core_INS.sqf:160-161 |
SPG9_Ins |
475 | Core_INS.sqf:163-164 |
ZU23_Ins |
945 | Core_INS.sqf:166-167 |
2b14_82mm_INS |
1025 | Podnos 2B14 Core_INS.sqf:169-170
|
D30_Ins |
2800 | Core_INS.sqf:172-173 |
INS_WarfareBVehicleServicePoint |
5500 | Note: tag hardcoded to 'US' (source bug) Core_INS.sqf:176-177
|
File: Common/Config/Core/Core_CDF.sqf. Faction tag: 'CDF'.
| Class | Cost | Skill | Upgrade req | Source |
|---|---|---|---|---|
CDF_Soldier |
150 | 4 | 0 | Core_CDF.sqf:8-9 |
CDF_Soldier_Engineer |
225 | 5 | 0 | Core_CDF.sqf:11-12 |
CDF_Soldier_Light |
175 | 4 | 0 | Core_CDF.sqf:14-15 |
CDF_Soldier_GL |
180 | 4 | 0 | Core_CDF.sqf:17-18 |
CDF_Soldier_Militia |
160 | 3 | 0 | Core_CDF.sqf:20-21 |
CDF_Soldier_Medic |
210 | 4 | 0 | Core_CDF.sqf:23-24 |
CDF_Soldier_Sniper |
230 | 5 | 1 | Core_CDF.sqf:26-27 |
CDF_Soldier_Spotter |
240 | 6 | 1 | Core_CDF.sqf:29-30 |
CDF_Soldier_Marksman |
235 | 7 | 3 | Core_CDF.sqf:32-33 |
CDF_Soldier_RPG |
250 | 6 | 1 | Core_CDF.sqf:35-36 |
CDF_Soldier_Strela |
400 | 6 | 2 | Core_CDF.sqf:38-39 |
CDF_Soldier_AR |
165 | 6 | 1 | Core_CDF.sqf:41-42 |
CDF_Soldier_MG |
180 | 5 | 0 | Core_CDF.sqf:44-45 |
CDF_Soldier_TL |
210 | 6 | 2 | Core_CDF.sqf:47-48 |
CDF_Soldier_Officer |
230 | 7 | 1 | Core_CDF.sqf:50-51 |
CDF_Commander |
280 | 7 | 3 | Core_CDF.sqf:53-54 |
CDF_Soldier_Pilot |
130 | 5 | 0 | Core_CDF.sqf:56-57 |
CDF_Soldier_Crew |
130 | 5 | 0 | Core_CDF.sqf:59-60 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
UAZ_CDF |
150 | 15 | 0 | Core_CDF.sqf:63-64 |
UAZ_MG_CDF |
310 | 17 | 0 | Core_CDF.sqf:66-67 |
UAZ_AGS30_CDF |
475 | 25 | 1 | Core_CDF.sqf:69-70 |
Ural_CDF |
300 | 20 | 0 | Core_CDF.sqf:72-73 |
WarfareSalvageTruck_CDF |
450 | 18 | 0 | Core_CDF.sqf:75-76 |
UralRepair_CDF |
2500 | 21 | 1 | Core_CDF.sqf:78-79 |
UralReammo_CDF |
550 | 21 | 1 | Core_CDF.sqf:81-82 |
UralRefuel_CDF |
500 | 21 | 1 | Core_CDF.sqf:84-85 |
WarfareSupplyTruck_CDF |
550 | 21 | 0 | Core_CDF.sqf:87-88 |
BRDM2_CDF |
1100 | 25 | 1 | Core_CDF.sqf:90-91 |
BRDM2_ATGM_CDF |
2150 | 25 | 3 | Core_CDF.sqf:93-94 |
Ural_ZU23_CDF |
1100 | 20 | 2 | Core_CDF.sqf:96-97 |
GRAD_CDF |
6800 | 35 | 3 | Core_CDF.sqf:99-100 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
BMP2_Ambul_CDF |
3800 | 20 | 0 | Core_CDF.sqf:103-104 |
BVP1_TK_ACR |
2200 | 22 | 1 | ACR DLC Core_CDF.sqf:106-107
|
BMP2_CDF |
2600 | 30 | 1 | Core_CDF.sqf:109-110 |
ZSU_CDF |
3500 | 35 | 3 | Core_CDF.sqf:112-113 |
T72_CDF |
5200 | 35 | 3 | Core_CDF.sqf:115-116 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
Mi17_CDF |
8800 | 30 | 1 | Core_CDF.sqf:119-120 |
Mi17_medevac_CDF |
9800 | 30 | 1 | Core_CDF.sqf:122-123 |
Mi24_D |
22580 | 40 | 3 | Core_CDF.sqf:125-126 |
Su25_CDF |
42640 | 55 | 4 | Core_CDF.sqf:128-129 |
| Class | Cost | Notes |
|---|---|---|
CDF_WarfareBMGNest_PK |
300 | Core_CDF.sqf:132-133 |
DSHkM_Mini_TriPod_CDF |
200 | Core_CDF.sqf:135-136 |
DSHKM_CDF |
225 | Core_CDF.sqf:138-139 |
SearchLight_CDF |
125 | Core_CDF.sqf:141-142 |
AGS_CDF |
700 | Core_CDF.sqf:144-145 |
SPG9_CDF |
475 | Core_CDF.sqf:147-148 |
ZU23_CDF |
945 | Core_CDF.sqf:150-151 |
2b14_82mm_CDF |
1150 | Podnos 2B14 Core_CDF.sqf:153-154
|
D30_CDF |
2250 | Core_CDF.sqf:156-157 |
CDF_WarfareBVehicleServicePoint |
5500 | Note: tag hardcoded to 'US' Core_CDF.sqf:160-161
|
File: Common/Config/Core/Core_PMC.sqf. Faction tag: 'PMC'. PMC has no heavy vehicles or static defenses in this file.
| Class | Cost | Skill | Upgrade req | Source |
|---|---|---|---|---|
Soldier_AA_PMC |
300 | 6 | 2 | Core_PMC.sqf:8-9 |
Soldier_AT_PMC |
260 | 6 | 0 | Core_PMC.sqf:11-12 |
Soldier_Bodyguard_AA12_PMC |
325 | 6 | 3 | Core_PMC.sqf:14-15 |
Soldier_Bodyguard_M4_PMC |
225 | 6 | 0 | Core_PMC.sqf:17-18 |
Soldier_Crew_PMC |
170 | 6 | 0 | Core_PMC.sqf:20-21 |
Soldier_Engineer_PMC |
270 | 6 | 2 | Core_PMC.sqf:23-24 |
Soldier_GL_M16A2_PMC |
185 | 6 | 0 | Core_PMC.sqf:26-27 |
Soldier_GL_PMC |
260 | 6 | 2 | Core_PMC.sqf:29-30 |
Soldier_M4A3_PMC |
210 | 6 | 1 | Core_PMC.sqf:32-33 |
Soldier_Medic_PMC |
255 | 6 | 2 | Core_PMC.sqf:35-36 |
Soldier_MG_PKM_PMC |
190 | 6 | 0 | Core_PMC.sqf:38-39 |
Soldier_MG_PMC |
260 | 6 | 3 | Core_PMC.sqf:41-42 |
Soldier_Pilot_PMC |
175 | 6 | 0 | Core_PMC.sqf:44-45 |
Soldier_PMC |
230 | 6 | 0 | Core_PMC.sqf:47-48 |
Soldier_Sniper_KSVK_PMC |
290 | 6 | 0 | Core_PMC.sqf:50-51 |
Soldier_Sniper_PMC |
275 | 6 | 0 | Core_PMC.sqf:53-54 |
Soldier_TL_PMC |
280 | 6 | 0 | Core_PMC.sqf:56-57 |
All PMC infantry carry skill tier 6 regardless of upgrade level.
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
SUV_PMC |
300 | 20 | 1 | Core_PMC.sqf:60-61 |
ArmoredSUV_PMC |
800 | 25 | 2 | Core_PMC.sqf:63-64 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
Ka137_PMC |
3000 | 35 | 0 | Core_PMC.sqf:67-68 |
Ka137_MG_PMC |
3500 | 35 | 1 | Core_PMC.sqf:70-71 |
Ka60_PMC |
6000 | 43 | 2 | Core_PMC.sqf:73-74 |
Ka60_GL_PMC |
6500 | 45 | 2 | Core_PMC.sqf:76-77 |
Three BAF Core files exist sharing the same infantry class set with identical stats, differentiated only by camo variant and faction tag:
| File | Classes suffix | Faction tag |
|---|---|---|
Core_BAF.sqf |
_MTP |
'British' |
Core_BAFW.sqf |
_W (Woodland) |
'British (Woodland)' |
Core_BAFD.sqf |
_DDPM / _D (Desert) |
(see file) |
BAF infantry classes share identical pricing between MTP and Woodland variants. Woodland-specific differences:
-
BAF_Soldier_AT_Wcosts 650 (Core_BAFW.sqf:27) vsBAF_Soldier_AT_MTPat 360 (Core_BAF.sqf:27).
| Class (MTP) | Cost | Skill | Upgrade req | Source |
|---|---|---|---|---|
BAF_Soldier_AA_MTP |
410 | 6 | 2 | Core_BAF.sqf:8-9 |
BAF_Soldier_AAA_MTP |
190 | 6 | 2 | Core_BAF.sqf:11-12 |
BAF_Soldier_AAT_MTP |
190 | 4 | 2 | Core_BAF.sqf:14-15 |
BAF_Soldier_AHAT_MTP |
190 | 6 | 3 | Core_BAF.sqf:17-18 |
BAF_Soldier_AAR_MTP |
190 | 5 | 2 | Core_BAF.sqf:20-21 |
BAF_Soldier_AMG_MTP |
190 | 6 | 1 | Core_BAF.sqf:23-24 |
BAF_Soldier_AT_MTP |
360 | 6 | 2 | Core_BAF.sqf:26-27 |
BAF_Soldier_HAT_MTP |
1050 | 6 | 3 | Core_BAF.sqf:29-30 |
BAF_Soldier_AR_MTP |
210 | 5 | 2 | Core_BAF.sqf:32-33 |
BAF_crewman_MTP |
125 | 5 | 0 | Core_BAF.sqf:35-36 |
BAF_Soldier_EN_MTP |
230 | 5 | 0 | Core_BAF.sqf:38-39 |
BAF_Soldier_GL_MTP |
170 | 5 | 0 | Core_BAF.sqf:41-42 |
BAF_Soldier_FAC_MTP |
375 | 6 | 3 | Core_BAF.sqf:44-45 |
BAF_Soldier_MG_MTP |
210 | 5 | 0 | Core_BAF.sqf:47-48 |
BAF_Soldier_scout_MTP |
340 | 6 | 2 | Core_BAF.sqf:50-51 |
BAF_Soldier_Marksman_MTP |
370 | 6 | 3 | Core_BAF.sqf:53-54 |
BAF_Soldier_Medic_MTP |
200 | 6 | 0 | Core_BAF.sqf:56-57 |
BAF_Soldier_Officer_MTP |
265 | 6 | 2 | Core_BAF.sqf:59-60 |
BAF_Pilot_MTP |
125 | 6 | 0 | Core_BAF.sqf:62-63 |
BAF_Soldier_MTP |
155 | 6 | 0 | Core_BAF.sqf:65-66 |
BAF_ASoldier_MTP |
160 | 6 | 0 | Core_BAF.sqf:68-69 |
BAF_Soldier_L_MTP |
130 | 6 | 0 | Core_BAF.sqf:71-72 |
BAF_Soldier_N_MTP |
175 | 6 | 1 | Core_BAF.sqf:74-75 |
BAF_Soldier_SL_MTP |
235 | 6 | 2 | Core_BAF.sqf:77-78 |
BAF_Soldier_SniperN_MTP |
390 | 6 | 3 | Core_BAF.sqf:80-81 |
BAF_Soldier_SniperH_MTP |
420 | 6 | 2 | Core_BAF.sqf:83-84 |
BAF_Soldier_Sniper_MTP |
395 | 6 | 2 | Core_BAF.sqf:86-87 |
BAF_Soldier_spotter_MTP |
340 | 6 | 2 | Core_BAF.sqf:89-90 |
BAF_Soldier_spotterN_MTP |
350 | 6 | 2 | Core_BAF.sqf:92-93 |
BAF_Soldier_TL_MTP |
245 | 6 | 1 | Core_BAF.sqf:95-96 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
BAF_Merlin_HC3_D |
13948 | 35 | 2 | Core_BAF.sqf:100-101 |
CH_47F_BAF |
8976 | 30 | 1 | Core_BAF.sqf:103-104 |
BAF_Apache_AH1_D |
39617 | 45 | 4 | Core_BAF.sqf:106-107 |
AW159_Lynx_BAF |
22692 | 35 | 3 | Core_BAF.sqf:109-110 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
BAF_ATV_W |
175 | 12 | 0 | Core_BAFW.sqf:99-100 |
BAF_Offroad_W |
375 | 13 | 1 | Core_BAFW.sqf:102-103 |
BAF_Jackal2_GMG_W |
965 | 20 | 2 | Core_BAFW.sqf:105-106 |
BAF_Jackal2_L2A1_W |
725 | 21 | 2 | Core_BAFW.sqf:108-109 |
BAF_FV510_W |
6500 | 30 | 3 | IFV Core_BAFW.sqf:112-113
|
| Class | Cost | Source |
|---|---|---|
BAF_GPMG_Minitripod_W |
225 | Core_BAFW.sqf:116-117 |
BAF_GMG_Tripod_W |
250 | Core_BAFW.sqf:119-120 |
BAF_L2A1_Minitripod_W |
300 | Core_BAFW.sqf:122-123 |
BAF_L2A1_Tripod_W |
325 | Core_BAFW.sqf:125-126 |
File: Common/Config/Core/Core_TKA.sqf. Faction tag: 'Takistani Army'.
| Class | Cost | Skill | Upgrade req | Source |
|---|---|---|---|---|
TK_Soldier_EP1 |
150 | 4 | 0 | Core_TKA.sqf:8-9 |
TK_Soldier_B_EP1 |
125 | 4 | 0 | Core_TKA.sqf:11-12 |
TK_Soldier_TWS_EP1 |
205 | 5 | 0 | Thermal weapon sight Core_TKA.sqf:14-15
|
TK_Soldier_Engineer_EP1 |
155 | 5 | 1 | Core_TKA.sqf:17-18 |
TK_Soldier_LAT_EP1 |
225 | 5 | 0 | Core_TKA.sqf:20-21 |
TK_Soldier_AT_EP1 |
310 | 5 | 1 | Core_TKA.sqf:23-24 |
TK_Soldier_AAT_EP1 |
270 | 5 | 1 | Core_TKA.sqf:26-27 |
TK_Soldier_HAT_EP1 |
1050 | 7 | 3 | Core_TKA.sqf:29-30 |
TK_Soldier_AA_EP1 |
425 | 6 | 1 | Core_TKA.sqf:32-33 |
TK_Soldier_AR_EP1 |
210 | 5 | 1 | Core_TKA.sqf:35-36 |
TK_Soldier_AMG_EP1 |
205 | 5 | 0 | Core_TKA.sqf:38-39 |
TK_Soldier_MG_EP1 |
220 | 5 | 1 | Core_TKA.sqf:41-42 |
TK_Soldier_GL_EP1 |
160 | 5 | 0 | Core_TKA.sqf:44-45 |
TK_Soldier_Sniper_EP1 |
280 | 5 | 1 | Core_TKA.sqf:47-48 |
TK_Soldier_SniperH_EP1 |
320 | 5 | 3 | Core_TKA.sqf:50-51 |
TK_Soldier_Spotter_EP1 |
290 | 5 | 1 | Core_TKA.sqf:53-54 |
TK_Soldier_Medic_EP1 |
190 | 4 | 0 | Core_TKA.sqf:56-57 |
TK_Soldier_Crew_EP1 |
120 | 4 | 0 | Core_TKA.sqf:59-60 |
TK_Soldier_Pilot_EP1 |
120 | 4 | 0 | Core_TKA.sqf:62-63 |
TK_Soldier_Officer_EP1 |
240 | 5 | 1 | Core_TKA.sqf:65-66 |
TK_Soldier_SL_EP1 |
220 | 5 | 2 | Core_TKA.sqf:68-69 |
Note: TK_Soldier_TWS_EP1 (thermal sight soldier) is added to the TKA Barracks pool only when WFBE_C_GAMEPLAY_THERMAL_IMAGING is 1 or 3 (Units_OA_TKA.sqf:4-5,9-11).
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
TT650_TK_EP1 |
150 | 15 | 0 | Core_TKA.sqf:72-73 |
UAZ_Unarmed_TK_EP1 |
260 | 15 | 0 | Core_TKA.sqf:75-76 |
SUV_TK_EP1 |
290 | 15 | 1 | Core_TKA.sqf:78-79 |
UAZ_MG_TK_EP1 |
460 | 15 | 1 | Core_TKA.sqf:81-82 |
UAZ_AGS30_TK_EP1 |
685 | 15 | 1 | Core_TKA.sqf:84-85 |
LandRover_MG_TK_EP1 |
550 | 17 | 1 | Core_TKA.sqf:87-88 |
LandRover_SPG9_TK_EP1 |
920 | 17 | 2 | Core_TKA.sqf:90-91 |
V3S_TK_EP1 |
375 | 20 | 1 | Core_TKA.sqf:93-94 |
V3S_Open_TK_EP1 |
350 | 20 | 1 | Core_TKA.sqf:96-97 |
UralRepair_TK_EP1 |
2500 | 17 | 2 | Core_TKA.sqf:99-100 |
UralSalvage_TK_EP1 |
750 | 17 | 1 | Core_TKA.sqf:102-103 |
UralReammo_TK_EP1 |
1750 | 18 | 1 | Core_TKA.sqf:105-106 |
UralRefuel_TK_EP1 |
500 | 19 | 1 | Core_TKA.sqf:108-109 |
UralSupply_TK_EP1 |
450 | 21 | 0 | Core_TKA.sqf:111-112 |
M113Ambul_TK_EP1 |
4800 | 25 | 2 | Core_TKA.sqf:114-115 |
BRDM2_TK_EP1 |
1200 | 22 | 2 | Core_TKA.sqf:117-118 |
BRDM2_ATGM_TK_EP1 |
1850 | 22 | 3 | Core_TKA.sqf:120-121 |
BTR60_TK_EP1 |
1425 | 25 | 3 | Core_TKA.sqf:123-124 |
Ural_ZU23_TK_EP1 |
1100 | 20 | 2 | Core_TKA.sqf:126-127 |
GRAD_TK_EP1 |
6800 | 25 | 4 | Core_TKA.sqf:129-130 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
M113_TK_EP1 |
900 | 17 | 0 | Core_TKA.sqf:133-134 |
BVP1_TK_ACR |
2900 | 22 | 1 | Core_TKA.sqf:136-137 |
BMP2_TK_EP1 |
3400 | 28 | 2 | Core_TKA.sqf:139-140 |
ZSU_TK_EP1 |
3500 | 25 | 3 | Core_TKA.sqf:142-143 |
T34_TK_EP1 |
1900 | 18 | 1 | Core_TKA.sqf:145-146 |
T55_TK_EP1 |
3600 | 27 | 2 | Core_TKA.sqf:148-149 |
T72_TK_EP1 |
5200 | 30 | 3 | Core_TKA.sqf:151-152 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
An2_TK_EP1 |
8265 | 30 | 1 | Core_TKA.sqf:155-156 |
Mi17_TK_EP1 |
8800 | 30 | 1 | Core_TKA.sqf:158-159 |
UH1H_TK_EP1 |
4992 | 25 | 0 | Core_TKA.sqf:161-162 |
Mi24_D_TK_EP1 |
22580 | 40 | 3 | Core_TKA.sqf:164-165 |
L39_TK_EP1 |
21904 | 40 | 3 | Core_TKA.sqf:167-168 |
Su25_TK_EP1 |
31980 | 45 | 4 | Display: 'Su-25T' Core_TKA.sqf:170-171
|
Pchela1T |
9000 | 35 | 1 | UAV Core_TKA.sqf:245-246
|
| Class | Display name | Cost | Source |
|---|---|---|---|
WarfareBMGNest_PK_TK_EP1 |
— | 300 | Core_TKA.sqf:174-175 |
KORD_TK_EP1 |
KORD Minitripod | 200 | Core_TKA.sqf:177-178 |
KORD_high_TK_EP1 |
KORD | 225 | Core_TKA.sqf:180-181 |
SearchLight_TK_EP1 |
— | 125 | Core_TKA.sqf:183-184 |
AGS_TK_EP1 |
— | 650 | Core_TKA.sqf:186-187 |
SPG9_TK_INS_EP1 |
— | 475 | Core_TKA.sqf:189-190 |
Metis_TK_EP1 |
Metis-M 9K115-2 | 1500 | Core_TKA.sqf:192-193 |
Igla_AA_pod_TK_EP1 |
Igla AA POD launcher | 3000 | Core_TKA.sqf:195-196 |
ZU23_TK_EP1 |
— | 945 | Core_TKA.sqf:198-199 |
2b14_82mm_TK_EP1 |
Podnos 2B14 | 1025 | Core_TKA.sqf:201-202 |
D30_TK_EP1 |
— | 2800 | Core_TKA.sqf:204-205 |
TK_WarfareBVehicleServicePoint_Base_EP1 |
— | 5500 | Core_TKA.sqf:250-251 |
File: Common/Config/Core/Core_TKGUE.sqf. Faction tag: 'Takistani Guerilla'.
| Class | Cost | Skill | Upgrade req | Source |
|---|---|---|---|---|
TK_GUE_Soldier_EP1 |
110 | 4 | 0 | Core_TKGUE.sqf:8-9 |
TK_GUE_Soldier_2_EP1 |
120 | 4 | 0 | Core_TKGUE.sqf:11-12 |
TK_GUE_Soldier_3_EP1 |
110 | 4 | 0 | Core_TKGUE.sqf:14-15 |
TK_GUE_Soldier_4_EP1 |
100 | 5 | 0 | Core_TKGUE.sqf:17-18 |
TK_GUE_Soldier_5_EP1 |
100 | 5 | 0 | Core_TKGUE.sqf:20-21 |
TK_GUE_Soldier_AT_EP1 |
220 | 4 | 1 | Core_TKGUE.sqf:23-24 |
TK_GUE_Soldier_AAT_EP1 |
210 | 4 | 2 | Core_TKGUE.sqf:26-27 |
TK_GUE_Soldier_AA_EP1 |
270 | 4 | 2 | Core_TKGUE.sqf:29-30 |
TK_GUE_Soldier_AR_EP1 |
190 | 5 | 1 | Core_TKGUE.sqf:32-33 |
TK_GUE_Soldier_MG_EP1 |
200 | 6 | 0 | Core_TKGUE.sqf:35-36 |
TK_GUE_Soldier_Sniper_EP1 |
180 | 5 | 1 | Core_TKGUE.sqf:38-39 |
TK_GUE_Bonesetter_EP1 |
125 | 5 | 0 | Medic Core_TKGUE.sqf:41-42
|
TK_GUE_Soldier_HAT_EP1 |
350 | 5 | 3 | Core_TKGUE.sqf:44-45 |
TK_GUE_Soldier_TL_EP1 |
200 | 5 | 2 | Core_TKGUE.sqf:47-48 |
TK_GUE_Warlord_EP1 |
210 | 5 | 1 | Core_TKGUE.sqf:50-51 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
V3S_TK_GUE_EP1 |
175 | 15 | 0 | Core_TKGUE.sqf:54-55 |
Pickup_PK_TK_GUE_EP1 |
250 | 17 | 0 | Core_TKGUE.sqf:57-58 |
Offroad_DSHKM_TK_GUE_EP1 |
300 | 25 | 1 | Core_TKGUE.sqf:60-61 |
Offroad_SPG9_TK_GUE_EP1 |
380 | 20 | 2 | Core_TKGUE.sqf:63-64 |
V3S_Repair_TK_GUE_EP1 |
425 | 17 | 2 | Core_TKGUE.sqf:66-67 |
V3S_Salvage_TK_GUE_EP1 |
450 | 17 | 1 | Core_TKGUE.sqf:69-70 |
V3S_Reammo_TK_GUE_EP1 |
450 | 18 | 1 | Core_TKGUE.sqf:72-73 |
V3S_Refuel_TK_GUE_EP1 |
400 | 19 | 0 | Core_TKGUE.sqf:75-76 |
V3S_Supply_TK_GUE_EP1 |
450 | 21 | 0 | Core_TKGUE.sqf:78-79 |
BRDM2_TK_GUE_EP1 |
600 | 25 | 3 | Core_TKGUE.sqf:81-82 |
BTR40_TK_GUE_EP1 |
650 | 25 | 1 | Core_TKGUE.sqf:84-85 |
BTR40_MG_TK_GUE_EP1 |
800 | 25 | 2 | Core_TKGUE.sqf:87-88 |
BTR40_TK_INS_EP1 |
650 | 25 | 1 | Insurgent-skinned Core_TKGUE.sqf:90-91
|
BTR40_MG_TK_INS_EP1 |
800 | 25 | 2 | Core_TKGUE.sqf:93-94 |
Ural_ZU23_TK_GUE_EP1 |
950 | 25 | 2 | Core_TKGUE.sqf:96-97 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
T34_TK_GUE_EP1 |
2400 | 30 | 1 | Core_TKGUE.sqf:100-101 |
T55_TK_GUE_EP1 |
2800 | 35 | 2 | Core_TKGUE.sqf:103-104 |
| Class | Cost | Build (s) | Upgrade req | Source |
|---|---|---|---|---|
UH1H_TK_GUE_EP1 |
12500 | 30 | 0 | Core_TKGUE.sqf:107-108 |
| Class | Cost | Source |
|---|---|---|
SearchLight_TK_GUE_EP1 |
125 | Core_TKGUE.sqf:111-112 |
WarfareBMGNest_PK_TK_GUE_EP1 |
300 | Core_TKGUE.sqf:114-115 |
DSHkM_Mini_TriPod_TK_GUE_EP1 |
200 | Core_TKGUE.sqf:117-118 |
DSHKM_TK_GUE_EP1 |
225 | Core_TKGUE.sqf:120-121 |
AGS_TK_GUE_EP1 |
650 | Core_TKGUE.sqf:123-124 |
SPG9_TK_GUE_EP1 |
475 | Core_TKGUE.sqf:126-127 |
ZU23_TK_GUE_EP1 |
600 | Core_TKGUE.sqf:129-130 |
2b14_82mm_TK_GUE_EP1 |
1025 | Podnos 2B14 Core_TKGUE.sqf:132-133
|
D30_TK_GUE_EP1 |
2800 | Core_TKGUE.sqf:135-136 |
The Units_CO_<ID>.sqf files publish six missionNamespace arrays per faction side:
| Variable | Contents | Source pattern |
|---|---|---|
WFBE_<side>BARRACKSUNITS |
Infantry classes shown in Barracks tab | Units_CO_US.sqf:136 |
WFBE_<side>LIGHTUNITS |
Light vehicles (Light Factory tab) | Units_CO_US.sqf:223 |
WFBE_<side>HEAVYUNITS |
Heavy vehicles (Heavy Factory tab) | Units_CO_US.sqf:250 |
WFBE_<side>AIRCRAFTUNITS |
Helicopters + fixed-wing (Helipad tab) | Units_CO_US.sqf:277 |
WFBE_<side>AIRPORTUNITS |
Fixed-wing only (Airport tab) | Units_CO_US.sqf:290 |
WFBE_<side>DEPOTUNITS |
Civilian vehicles + optional town soldiers | Units_CO_US.sqf:350 |
After publishing, the array is forwarded to Client\Init\Init_Faction.sqf for local player UI init (when local player is true). See Factory-And-Purchase-Systems-Atlas for how these arrays are consumed by the buy menu.
| Faction | Costliest aircraft | Cost |
|---|---|---|
| USMC | AH1Z |
47632 |
| Russians | Su34 |
41230 |
| USMC | F35B |
41330 |
| BAF | BAF_Apache_AH1_D |
39617 |
| Russians |
Ka52 (balancing OFF) |
75000 |
| Russians |
Ka52 (balancing ON) |
41880 |
| CDF | Su25_CDF |
42640 |
-
INS_WarfareBVehicleServicePointandCDF_WarfareBVehicleServicePointhave their factionTag hardcoded to'US'— this is a source-level copy-paste issue (Core_INS.sqf:177,Core_CDF.sqf:161). -
M113_UN_EP1inCore_GUE.sqf:109uses faction tag'Takistani Guerilla'despite being in the Chernarus GUE config; the class shares the UN-skinned M113. - The
GUE_Soldier_COis absent fromUnits_GUE.sqf(Barracks pool). It is in the Core pricing table but not exposed through the Chernarus GUE Barracks pool array. Cross-check before adding it to AI team templates. -
GRAD_INScarries upgrade level 5 (Core_INS.sqf:122), the highest of any GRAD variant. By contrastGRAD_RU,GRAD_CDF, andGRAD_TK_EP1are all at 3 or 4.
The optional GUER Insurgents playable faction does not use a static Core_<ID> roster. Its buy pool WFBE_GUERDEPOTUNITS is rebuilt at runtime by Common/Config/Core_Root/Root_GUE_PlayerOverlay.sqf whenever the kill-tier, M113 unlock, or FOB availability changes, and is forced open on the Depot tab for resistance players (Client/GUI/GUI_Menu_BuyUnits.sqf:68). See GUER Insurgents Faction Overview and GUER Insurgent Player Economy for the full system.
| Kill tier | Chernarus adds | Takistan adds |
|---|---|---|
| 0 (base) |
GUE_Soldier_Sab/Medic/MG/AT/AA/Sniper, Offroad_DSHKM_Gue, V3S_Gue, hilux1_civil_2_covered (VBIED), Ka137_MG_PMC
|
TK_GUE_Soldier/Bonesetter/Soldier_MG/AT/AA/Sniper_EP1, Offroad_DSHKM_TK_GUE_EP1, Pickup_PK_TK_GUE_EP1, V3S_TK_GUE_EP1, datsun1_civil_2_covered (VBIED), Ka137_MG_PMC
|
| 1 (>=15 kills) |
BRDM2_Gue, T34_TK_GUE_EP1
|
BRDM2_TK_GUE_EP1, T34_TK_GUE_EP1
|
| 2 (>=40 kills) |
T55_TK_GUE_EP1, BTR40_TK_GUE_EP1
|
T55_TK_GUE_EP1, BTR40_MG_TK_GUE_EP1
|
| 3 (>=80 kills) |
T72_Gue, BMP2_Gue
|
Ural_ZU23_TK_GUE_EP1 (no T-72/BMP-2 on Takistan) |
| 25 kills |
M113_UN_EP1 (second, kill-gated VBIED) |
M113_UN_EP1 |
| FOB tokens |
Ural_INS, UralOpen_INS, GAZ_Vodnik (per available FOB token) |
Ural_TK_CIV_EP1, V3S_Open_TK_CIV_EP1, V3S_TK_EP1
|
Kill thresholds: WFBE_C_GUER_KILLTIER_1/2/3 = 15/40/80 (Common/Init/Init_CommonConstants.sqf:93-95); the old elapsed-time ladder was removed in B75.5.
At a GUER-held airfield the buy menu shows WFBE_GUERAIRPORTUNITS (An2_1_TK_CIV_EP1, An2_2_TK_CIV_EP1, Mi17_Civilian, UH1H_TK_GUE_EP1, Mi24_P; Common/Config/Core_Units/Units_CO_GUE.sqf:140). Price override note: Core_GUE.sqf wins the registration race for two shared classes, so the runtime price GUER pays is Ka137_MG_PMC = 6000 (Core_GUE.sqf:126-127, over PMC's 3500) and Mi24_P = 18000 (Core_GUE.sqf:128-129, over the RU price).
- Factory-And-Purchase-Systems-Atlas — how the buy menu reads these pools and processes purchases
-
Upgrades-And-Research-Atlas — upgrade level definitions and research tree that gate the
upgradeLevelcolumn above - Economy-Towns-And-Supply — how currency is earned and flows to faction budgets
-
Variable-And-Naming-Conventions —
WFBE_*variable naming rules including theWFBE_<side>BARRACKSUNITSpattern - Gear-Loadout-And-EASA-Atlas — how infantry loadouts are applied after purchase from these class lists
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- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
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- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
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- Core systems index
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- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
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- CoIn construction-interface client engine
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- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
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- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index