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Function And Module Index
This page names the major function groups and what they are for. It is intentionally behavior-oriented so a developer or AI assistant can find the right file family quickly.
Unless a row names another ref, line refs below are from the Chernarus source mission root Missions/[55-2hc]warfarev2_073v48co.chernarus/. Source refreshed on 2026-06-14 against docs head 6ecac3ae; targeted diffs from 1f0b9018 through HEAD over the checked function-index source families returned no source changes, so older line anchors are preserved. Branch refs still resolve to stable origin/master cf2a6d6a, release a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f. Treat this page as a source-family route map, not the canonical patch-status matrix.
| Need | Open first |
|---|---|
| Compile counts and regenerate commands | SQF code atlas |
| Runtime boot order and role dispatch | Mission entrypoints and lifecycle, Lifecycle wait-chain |
| Module status, dead modules and revive/remove decisions | Modules atlas, Dead/stale code register, Abandoned feature revival |
| Network/PVF handler risk | Networking and public variables, Public variable channel index, PVF dispatch implementation |
| Commander, paratrooper, MASH or performance-audit branch status | Commander vote/reassignment, Source fix propagation queue, Respawn and death lifecycle, PerformanceAuditAnalyzer |
-
Common_Array*: array helpers used by older SQF code that predates richer utility libraries. -
Common_Get*: lookup helpers for factories, towns, camps, groups, side IDs, side logic/HQ, team state, funds, supply, upgrades, config data and positions (Common/Init/Init_Common.sqf:24-65,113-140). Depot lookup is a client family helper (WFBE_CL_FNC_GetClosestDepotatClient/Init/Init_Client.sqf:102), not aCommon_Get*helper. -
Common_Set*: shared state setters for commander votes, team autonomy/respawn/move mode/move position/type, namespace/profile variables and turret magazines (Common/Init/Init_Common.sqf:75-80,150,171). -
Common_SendTo*: network abstraction around PVF dispatch to client(s) and server. -
Common_Handle*: event handlers for reload, AT, AA, missile/bomb/artillery, rocket tracer and alarms (Common/Init/Init_Common.sqf:6-16,66-68,141-143). Generic building damage handling is server-side (BuildingHandleDamages), not aCommon_HandleDamagehelper. -
Common_CreateMarker,Common_MarkerUpdate,Common_AARadarMarkerUpdate: marker creation/update layers. -
Common_LogContent: mission logging wrapper used forINITIALIZATION,INFORMATION,WARNINGand error-style RPT lines. -
PerformanceAudit_*: RPT audit writer helpers consumed byTools/PerformanceAuditAnalyzer.
-
Client_BuildUnit: main player purchase/spawn path after buy-menu selection. -
Client_UI*: list filling, gear templates, price updates, respawn selector and target updates. -
Client_Get*: client-side lookup helpers for respawn, income, gear content, nearby camps/depots/airports. -
Client_Handle*: map clicks, PVF dispatch, map state and HQ action helpers. -
Client_Delegate*: local AI delegation handlers when server delegates AI work to clients/headless. -
Client_WatchdogPlayerAIandClient_RecoverPlayerAI: player AI recovery/watchdog systems. -
Client_BookkeepBlinkingIconsandClient_SetMapIconStatusInCombat: combat marker blinking system. -
Client_UpdateRHUD: HUD/FPS overlay update loop with cached UI writes.
-
Server_BuyUnit: AI/team purchase path. -
Server_ProcessUpgrade: authoritative upgrade processing. -
Server_UpdateTeam: team state synchronization. -
Server_HandlePVF: server-side PVF dispatcher. -
Server_HandleDefense,Server_SpawnTownDefense,Server_ManageTownDefenses: town/static defense systems. -
Server_AI_SetTownAttackPath*: AI attack path selection and safety checks. -
Server_AI_Com_Upgrade: live AI commander upgrade worker; selects fromFormat ["WFBE_C_UPGRADES_%1_AI_ORDER", _side](Server/Functions/Server_AI_Com_Upgrade.sqf:12), checks AI commander funds/supply and debits; called on a timed interval by the main AI commander loop (Server/AI/Commander/AI_Commander.sqf:160-162, interval constantWFBE_C_AI_COMMANDER_UPGRADE_INTERVAL). -
Server_DelegateAI*: delegation to headless/client workers. -
Server_FNC_Delegation: selects delegation targets for town/player AI. NosetGroupOwnerrebalancing path has been found. -
Server_AssignNewCommander: commander assignment notification/AI-commander stop helper. Current docs-head anchors remainServer_AssignNewCommander.sqf:3-4; exact DR-15 branch status, duplicate notification and UI identity risks live on Commander reassignment call shape and Commander vote/reassignment. -
Server_HandleBuilding*,Server_Building*,Server_OnHQKilled,Server_MHQRepair: structure lifecycle and HQ damage/repair. -
Server_ChangeSideSupply,Server_PV_RequestSupplyValue: side supply network bridge. -
Server_LogGameEnd,Server_CallExtensions/GlobalGameStats: operational reporting.
Client/Module/AFKkickClient/Module/AntiStackClient/Module/AutoFlipClient/Module/CMClient/Module/CoInClient/Module/EASA-
Client/Module/Engines- Engine stealth fuel toggle reference -
Client/Module/MASH— (branch-only; not present on master; see Respawn and death lifecycle) Client/Module/NukeClient/Module/SkillClient/Module/supplyMissionClient/Module/UAVClient/Module/ValhallaClient/Module/ZetaCargo
Common/Module/Arty-
Common/Module/CIPHER— CIPHER sort utilities reference Common/Module/IRSCommon/Module/Reaktiv
Server/Module/afkKickServer/Module/AntiStackServer/Module/MASHServer/Module/NEURO-
— removed in release fix #7; folder and file deleted from master; compile line is commented out atServer/Module/serverFPSInit_Server.sqf:82and:105;Init_Server.sqf:815notes it was a redundant second FPS publisher — live HUD readsSERVER_FPS_GUIfromserverFpsGUI.sqfinstead. Server/Module/supplyMission
Presence in the tree does not always mean enabled in the current mission mode. Popper's module/support pass found this practical status split:
| Module family | Status | Gate / note |
|---|---|---|
Common/Module/Arty |
Live. | Used through common artillery handlers and support flows. |
Common/Module/IRS |
Live. | Initialized through common init at Init_Common.sqf:320; vehicle/module availability still depends on constants and vehicle config. |
Common/Module/Reaktiv |
Branch-sensitive dead/unreachable module. | Folder presence is not runtime proof. Use Modules atlas for the current branch matrix and revive/remove decision route. |
Client/Module/Nuke |
Live and config-gated. |
RequestSpecial / ICBM authority is the critical DR-27 risk. |
Client/Module/EASA, Client/Module/CM
|
Live but config-gated. | Countermeasures are also gated by vanilla/OA mode. |
Server/Module/AntiStack |
Compiled but optional. | Runtime loops are dormant when WFBE_C_ANTISTACK_ENABLED == 0; external DB dependency is still live-server sensitive when enabled. |
Server/Module/MASH |
Branch-sensitive mobile-respawn module family. | Do not infer MASH behavior from the module folder alone. Use Respawn and death lifecycle for old-shape local respawn, orphaned marker relay and current-stable/B69 deploy-path removal scope. |
Server/Support/Support_Paratroopers.sqf |
Drop flow live; marker registration is branch-scoped and smoke-pending. | Use Source fix propagation queue and Paratrooper marker revival for exact registration branches and smoke gates. |
-
Init_CommonConstants.sqf: central constant namespace. Changes here affect both server and clients. -
Init_PublicVariables.sqf: PVF registration. Missing files or mismatched function names break networking; direct publicVariable channels outside this registry are inventoried in Networking/PV. -
description.ext/initJIPCompatible.sqf: both include generatedversion.sqf; a fresh checkout without generated version files will not preprocess cleanly. -
Client_BuildUnit.sqfandServer_BuyUnit.sqf: purchase/spawn paths with many factory-specific assumptions. -
Server/Init/Init_Server.sqf: long-lived server loops; duplicate or unconditional loops can hurt live performance. -
Tools/LoadoutManager: generated mission copying/packing; accidental edits to generated mission folders can be overwritten.
This page owns the source-backed legacy-alias table; Dead/stale code register keeps a single route row that points here. A 2026-06-06 whole-symbol scan found these old global names still compiled at boot in the maintained roots but with zero active static callers once compile lines, comments and the helper file itself are excluded. The compiled globals below were re-confirmed on origin/master 0139a346 (2026-06-21).
| Legacy global | Compiled at | Helper source | Status |
|---|---|---|---|
AITownResitance |
Server/Init/Init_Server.sqf:22 |
Server/AI/AI_Resistance.sqf |
Compiled; no active static caller found. |
EquipLoadout |
Common/Init/Init_Common.sqf:22 |
Common/Functions/Common_EquipLoadout.sqf |
Compiled; no active static caller (helper file still reachable through newer names). |
FireArtillery |
Common/Init/Init_Common.sqf:23 |
Common/Functions/Common_FireArtillery.sqf |
Compiled; no active static caller found. |
GetGroupFromConfig |
Common/Init/Init_Common.sqf:32 |
Common/Functions/Common_GetGroupFromConfig.sqf |
Compiled; no active static caller found. |
GetSafePlace |
Common/Init/Init_Common.sqf:39 |
Common/Functions/Common_GetSafePlace.sqf |
Compiled; no active static caller found. |
GetSideUpgrades |
Common/Init/Init_Common.sqf:43 |
Common/Functions/Common_GetSideUpgrades.sqf |
Compiled; no active static caller (helper file still reachable through newer names). |
GetUnitsBelowHeight |
Common/Init/Init_Common.sqf:66 |
Common/Functions/Common_GetUnitsBelowHeight.sqf |
Compiled; no active static caller found. |
UseStationaryDefense |
Common/Init/Init_Common.sqf:87 |
Common/Functions/Common_UseStationaryDefense.sqf |
Compiled; no active static caller found. |
ReplaceArray |
Client/Init/Init_Client.sqf:86 |
Client/Functions/Client_ReplaceArray.sqf |
Compiled; no active static caller found. |
HandlePVF |
Client/Init/Init_Client.sqf:82 |
Client/Functions/Client_HandlePVF.sqf |
Compiled; no active static caller (PVF routing now flows through WFBE_* handlers). |
Caveat: this is an inventory of unused old global names, not a dead-file claim. Several helper files (for example Common_EquipLoadout.sqf, Common_GetSideUpgrades.sqf, Client_HandlePVF.sqf) are still live because newer WFBE_* function names compile and call the same files. Dynamic/runtime invocation through call compile, string lookups or namespace dispatch remains an open uncertainty until an Arma smoke or namespace trace proves a global truly unreferenced. Treat removals as revive-or-delete candidates routed through Dead/stale code register, not automatic deletions.
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Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
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- Takistan map content reference
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- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
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- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
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- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
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- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
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- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
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- Camp & respawn-camp getters
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- AI commander tunable constants
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- Gear parsing & cargo capacity
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- Old WarfareBE FPS comparison
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- UI design inspiration 2026-07
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- Community & Dev
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- Upstream mining ledger
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- Upstream BE 2073 AICOM delta
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- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
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- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index