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Telemetry Families Reference
Dev-facing reference. Covers all RPT prefix families emitted by the mission. No live tactical intel is recorded here; see the public/admin split in the Stats V2 plan for what surfaces on public pages vs. the admin console.
Source-verified 2026-07-05 against origin/claude/build84-cmdcon36 Chernarus mission tree
-
Tools/directory. Emitter counts from workflowwf_a00082ab-7efcensus.
All RPT telemetry is emitted via raw diag_log string concatenations on the server or
Headless Client, not through WFBE_CO_FNC_LogContent (which is compiled off on live
servers). Families below are grouped by ownership and V2 cutover fate.
| Verdict | Meaning |
|---|---|
| PORT | Commander-owned; content must map to the unified V2 grammar before the old emitters retire |
| KEEP | Not commander-owned; format survives cutover unchanged |
| RELOCATE | KEEP, but the emitting file (AI_Commander.sqf) is shelved at step 4 — emission moves to a different host file, line format stays byte-identical |
| ADMIN-ONLY | Kept as-is; not exposed on any public surface |
| RETIRE | V1-only share of a PORT family; removed at step 4 of the cutover sequence after consumers port |
See AICOM V2 Cutover Status for the step sequence.
| Family | Emitters | Files | V2 fate | Tool consumers |
|---|---|---|---|---|
AICOMSTAT |
168 in 35 files |
Server/AI/Commander/AI_Commander*.sqf (primary), Common/Functions/Common_RunCommanderTeam.sqf, others |
Retire the V1-only share at step 4 after content maps to unified grammar. The v2 EVENT sub-family (74 emitters, 59 distinct event types) ports to `AICOM2 |
v1 |
AICOM2 |
39 in 5 files |
Server/AI/Commander/AICOM2_Snapshot.sqf, AICOM2_Allocate.sqf, AI_Commander.sqf M5 |
Becomes the unified V2 base. Grows WHY rows, INTEL families, harness-parseable enums per cutover brief. Zero tool consumers today — analyze_soak.py does not parse `AICOM2 |
`. Consumer wiring is a parity-soak prerequisite. |
STUCKSTAT, CAPDBG, AICOMCOMP, AICOMDBG, AICOMGATE, AICOMHB, AICOMPLACE
|
~13 total | Various AI_Commander_*.sqf
|
Content must re-emit from V2 equivalents: stuck detection, composition decisions, placement audits, version heartbeat. Drop or fold into `AICOM2 | ` unified grammar. |
CMDRSTAT |
3 | AI_Commander.sqf |
PORT content; home moves to V2 supervisor loop | analyze_soak.py |
ROUNDSTAT |
2 | AI_Commander.sqf |
Superseded by planned `MATCH | v1 |
AICOMSTAT FINAL |
(part of AICOMSTAT) | AI_Commander.sqf:455 |
Superseded by `MATCH | v1 |
| Family | Emitters | Files | Consumers |
|---|---|---|---|
WASPSTAT |
5 |
Server/FSM/server_playerstat_loop.sqf + kill pipeline |
MatchReport pipeline; post-match soak scorecard. Wire-stable — do not modify format. See Server Broadcast And Telemetry Loop Reference. |
WASPSCALE |
1 | Server/AI/Commander/AI_Commander.sqf:893-988 |
Soak KPI backbone incl. v2-EXT fields. Wire-stable. See WASPSCALE V2 Telemetry Reference. |
| Family | Notes |
|---|---|
DELEGSTAT |
HC delegation ratio per side. Read by sweep tools. Survives unchanged. |
TOWNSTAT |
Town ownership snapshot per tick. Survives unchanged. |
EMPTYGRP |
Empty-group audit. Known consumer mismatch: mission emits `EMPTYGRP |
GCSTAT |
Group GC audit. Survives unchanged. |
ORBATSTAT |
Order-of-battle snapshot. Survives unchanged. |
SCORE |
Per-player score events. Feeds kill/score pipeline. |
GUERCAP |
GUER capture events. |
CONTESTED |
Town contested state. |
BASEGC |
Base/HQ group audit. |
| Family | Emitters | System |
|---|---|---|
ICBMTEL |
19 | ICBM / nuke launch and detonation pipeline |
OILFIELD |
10 | Takistan oilfields objective |
GUERAIRDEF |
12 | GUER air-defense loop (Ka-137 / Mi-24 intercepts) |
GUERSTIPEND |
— | GUER economy stipend events |
GUERVBIED |
— | GUER VBIED detonation events |
AMBSKIRMISH |
— | GUER ambush/skirmish summary |
| Family | Notes |
|---|---|
HCSTAT |
HC self-reported fps, units, groups, time. Emitted by Server/PVFunctions/HCStat.sqf. |
HCSIDE |
HC side-assignment events. Survives unchanged. |
HCDELEG |
HC delegation ratio emitted by AI_Commander.sqf. RELOCATE — moves host when AI_Commander is shelved, line format stays byte-identical. |
| Family | Notes |
|---|---|
CLIENTTEAMS |
Client team roster snapshot |
CLIENTROSTER |
Client player roster at JIP |
BUYTRACE, BUYFAIL
|
Gear buy-menu trace and failure events |
CLIENTUPGRADE |
Client-side upgrade queue events |
FUNDS_RESTORE |
Funds restore on JIP |
MAPPERF |
Map-marker render performance |
FPSREPORT |
Client FPS self-report |
MODHOOKS |
Optional-mod hook registration events |
[WFBE][BNN] |
Bracket-tag forensic events (free-text, not pipe-delimited) |
| Family | Notes |
|---|---|
WASPRELEASE |
Mission version and build tag at MISSINIT |
SELFTEST |
Server self-test results at boot |
TEAMREG |
Side team registration at init |
DAYLIGHT |
Day/night cycle state at mission start |
| Family | Current host | Target host | Reason |
|---|---|---|---|
GRPBUDGET |
AI_Commander.sqf (3 emitters) |
Server/FSM/server_groupsGC.sqf |
AI_Commander.sqf is shelved at cutover step 4. Cadence: per-side every 300 s + WARN/RECOVER edge triggers. |
SRVPERF |
AI_Commander.sqf (1 emitter) |
server_groupsGC.sqf or standalone perf loop |
Same reason. Cadence: 300 s. |
HCDELEG |
AI_Commander.sqf (part of WASPSCALE block) |
Same target | Same reason. |
The transition window may carry both old and new hosts behind flag WFBE_C_TELEM_HOST_V2 (default 0).
Brief double-emission is acceptable; any V1-only emitter still in the tree after step 4 is a review FAIL.
| Family | Notes |
|---|---|
TOWNPOS |
Coordinate dump; off-by-default extraction tool. Not exposed on any public surface. |
| Family | Status | Notes |
|---|---|---|
MATCH |
Planned — not yet emitted | Working name `MATCH |
-
EMPTYGRPvsGRPEMPTYconsumer mismatch. Mission emitsEMPTYGRP|v1|;Update-PublicStats.ps1parsesGRPEMPTY|v1|. Dashboard gauge is silently dead. Fix: update the consumer on the box. The mission-side prefix is correct. -
AICOM2|has zero tool consumers.analyze_soak.py, the marker sweep, and MatchReport all ignoreAICOM2|lines. First consumer work item: extendanalyze_soak.pyto parse the unified grammar. This is a parity-soak prerequisite — step 3 of the cutover sequence cannot gate anything until it exists. -
Score-AicomRounds.ps1andaicom-watch.ps1do not exist. The cutover brief names them as parity-soak gates. They must be created inTools/PrTestHarness/and wired to the unified grammar before cutover step 3 can close.
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- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index