Skip to content

Page Index

rayswaynl edited this page Jul 7, 2026 · 47 revisions

Page Index

Complete one-line index of every wiki page — the fastest way for a human or an agent to find the right page without opening or grepping others. Machine-readable twin: page-index.json. Regenerate with gen_page_index.py when pages are added. Arma 2 OA 1.64.

387 pages. Jump to a section: Getting started · Status and coordination · Agent orchestration · Architecture · Code and networking · Gameplay systems · Content, reference and catalogs · AI / HC · Quality and operations · Cleanup and work lanes · Hardening and authority · UI / player workflows · Tooling / release / integrations · Community & Dev · Base-game visual catalogs · Compatibility and references · Unsorted (not in sidebar)

Getting started

Page What it covers
Agent Development Pack This is a compatibility alias for prompts and agents that ask for an "agent development pack".
Agent Guide <!-- GUIDE-REV: GR-2026-07-03a
AI Assistant Developer Guide <!-- GUIDE-REV: GR-2026-07-03a
AI Assistant Guide Compact safety gateway for AI assistants working on A2 Wasp Warfare docs, reviews or code.
Current Live State Single source of truth for "what is live": build fact block (Build 89.6, cmdcon44 chain), PR base-branch lineage and map rotation.
Home Developer documentation for rayswaynl/a2waspwarfare, an Arma 2: Operation Arrowhead 1.64 Warfare / CTI mission and server ecosystem.
LLM Agent Entry Pack <!-- GUIDE-REV: GR-2026-07-03a
Mission Config Version Include Graph This page owns the small but important version.sqf contract that sits between mission metadata, generated terrain outputs and runtime boot flags.
Page Index Complete one-line index of every wiki page — the fastest way for a human or an agent to find the right page without opening or grepping others.
Quickstart For Humans And Agents This page is the low-friction route into the repo.
Release 1.2.2 (Build 91) Release index for 1.2.2 / Build 91: 10 code-verified feature docs (GUER lockout, GUER Towns menu, camp-flip + 10% capture bubble + full-map default, carrier deck camps + SCUD + L39 CAP, perimeter defenders, FOB active markers, keep-current-kit, airlift GC exemption).
Shelved AICOM Concepts Status: SHELVED by owner 2026-07-03 — none are rejected; all are "someday" candidates.

Status and coordination

Page What it covers
Agent Collaboration Protocol This page is the working agreement for Codex, Claude and future assistants.
Agent Context This is the compact human-readable context file for AI coding agents.
Agent Worklog Append-only, agent-visible worklog.
Agent Worklog Archive Archived 2026-06-07 to debloat the live Agent worklog.
Bottleneck Removal Queue Former lane: bottleneck-reducer-progress-accelerator (closed / historical).
Codebase Coverage Ledger Claude-owned campaign tracker (source-cited).
Coordination Board This board lets Codex, Claude and future assistants coordinate without relying on chat memory.
Current Source Status Snapshot 2026-07-02 refresh: PR 125 head 177ef1385f22aefb466368ef9c381d64a57801c0 adds runtime-noise and authority-hardening slices before evidence collection: FPS.
Navigation Inventory And Page Status This page tracks what the GitHub wiki exposes as primary navigation, what the repo mirror exposes when it is current, and what pages are intentionally archive.
PR Cleanup And Integration Lab This page tracks the June 2026 PR cleanup pass for rayswaynl/a2waspwarfare.
Progress Dashboard This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now.
Shelved PR 169 gear price double count PR 169 ("Fix gear price container double count", lane 34 / AUDIT-60) removes a.
Shelved PR 194 chernarus no trees idea and add to wiki, i don't like it." Do not revive as a mission-side.
Shelved Registry One-table registry of every owner-shelved PR, design and concept; check it before proposing a previously-pitched change.
Wiki Mirror Reconciliation Plan The no-blind-copy policy for docs/wiki ↔ GitHub-wiki drift.

Agent orchestration

Page What it covers
Agent Orchestration Playbook Process reference. How the a2waspwarfare mission and this developer wiki are actually built and maintained: not by one assistant working alone, but by fleets.
Claude Goal Copy this into Claude as /goal when asking it to collaborate on this documentation set.
Claude Long Term Goal Copy this into Claude as /goal when asking it to become a long-running, more autonomous counterpart to Codex on rayswaynl/a2waspwarfare.
Claude Loop Goal Claude-owned. The self-paced standing goal Claude runs each pass. Set by Ray 2026-06-02 after Phase 1 (self-select the emptiest ledger cell) reached completion.
Instructions For Codex This is the live operating contract for Codex agents working on the A2 Wasp Warfare developer wiki.
Loops And Verification Patterns Process reference. The two kinds of loop that drive work on a2waspwarfare — recurring execution and the adversarial verification loop — plus the convergence.
Multi Agent Fleet Orchestration Process reference. How many subagents are wired into one deterministic run with the Workflow tool — the engine behind this wiki's audits, gap-fills and.
Subagent Discovery Swarm This page is the compact gateway for read-only scout waves.
Subagents And Delegation Reference Process reference. The atom of multi-agent work on a2waspwarfare: one delegated task in its own context window. Written 2026-06-24. Part of the Agent.

Architecture

Page What it covers
Architecture Overview For upstream development patterns and negative knowledge from Miksuu PRs, reverts and branch history, start with Developer history and upstream lessons.
Assets Config Localization And Parameters Atlas This page maps the mission-facing configuration and media layer: description.ext, Rsc/.hpp, mission parameters, stringtable localization, sounds, music.
Content Structure And Maps - Missions/[55-2hc]warfarev2073v48co.chernarus: authoritative Chernarus source mission.
Lifecycle Wait Chain Claude deep-dive page (source-cited).
Mission Entrypoints And Lifecycle For the machine-role truth table, per-role boot timelines, and global flag - waitUntil dependency graph, read Lifecycle wait-chain reference before reordering.
Mission Parameters Localization And Generated Build Inputs This page owns mission parameter flow, localization hazards and generated include/build inputs.
Mission Start Parameters Index This page indexes the multiplayer lobby/start parameters for the maintained Wasp Warfare mission roots.
NEURO And AntiStack System Reference This is the route page for the two similarly named but separate systems.
Player Join Disconnect And AntiStack Lifecycle This page maps how a player enters, reconnects, leaves and gets persisted in the Chernarus source mission.
Source Inventory Snapshot: 2026-06-02T19:25:13+02:00 on docs/developer-wiki-index.
Stringtable Localization Catalog This page maps the taxonomy of stringtable.xml (9608 lines) — its XML envelope, the language column set, the key-family prefixes, the section-banner / shared.

Code and networking

Page What it covers
Function And Module Index This page names the major function groups and what they are for.
Modules Atlas Source-refreshed 2026-06-23 on docs head c2d513ecb672; targeted Reaktiv checks preserve the module as docs/perf/Miksuu-only maintained-root residue while.
Networking And Public Variables This page is the architecture gateway for network transport and trust boundaries.
NEURO AI Taxi Module Reference NEURO is Benny's server-side "AI taxi" / vehicle-sharing system: it is meant to find unassigned AI infantry, locate nearby empty/compatible vehicles heading.
Public Variable Channel Index Claude-owned, source-cited (2026-06-02).
PVF Dispatch Implementation Playbook This page turns DR-1 and DR-38 into a patch-ready guide for hardening the generic PVF dispatch layer.
Server Authority Migration Map This page is the design map for moving A2 Wasp Warfare from trusted client affordances toward server-owned gameplay authority.
SQF Code Atlas Historical guardrail: before changing supply mission, JIP, town-AI, marker or performance-sensitive SQF, read Developer history and upstream lessons.
Variable And Naming Conventions Claude-owned reference (2026-06-02).

Gameplay systems

Page What it covers
Anti Stack Skill Balance Mechanic The anti-stack subsystem keeps the two playable sides balanced through two independent mechanisms that share the same DB skill source and the same master.
Balance Asymmetries This page collects current balance asymmetries that affect how WEST/EAST commanders, GUER players, and AI commander wildcard funding feel in the build84/cmdcon36 source.
Client Marker FSM Updater Map This page maps the four client-side marker-updater scripts under Client/FSM/.
Commander HQ Lifecycle Atlas Canonical source-backed map for commander selection, commander-client affordances, HQ/MHQ deployment, HQ destruction, wreck tracking and MHQ repair.
Construction And CoIn Systems Atlas Page ownership: this page owns the construction/CoIn runtime map, source anchors, request-handler map and safe extension checklist.
Construction Logic List Cleanup Patch-ready playbook for the ConstructionSmallSite.sqf / ConstructionMediumSite.sqf wfbestructureslogic asymmetry.
Core Systems Index This page is a route map, not an implementation atlas.
Current Work Supply Helicopters PR1 PR: <https://github.com/rayswaynl/a2waspwarfare/pull/1.
Economy System Reference This page connects the money and supply surfaces that are spread across narrower owner pages: town income, side supply, team/player funds, AI commander.
Economy Towns And Supply Town object initialization, capture/SV state, camp capture, marker visibility and town-AI activation are mapped in Towns, camps and capture atlas.
Empty Side Supply Income Stagnation WFBECOFNCStagnateSupplyIncomeNoPlayers is the throttle that progressively starves a side's town supply income while that side has zero live players.
Flak Tower And WDDM Anchor Compositions The anchor-composition pipeline (cmdcon44-c): anchor ghost -> RequestDefense -> Server_ConstructPosition -> HandleDefense auto-manning, the .wddm.json/WddmToSqf authoring loop, and the flak-tower AUTOZ deck measure + fallback ladder.
Gameplay Systems Atlas This page maps the main gameplay systems that make Warfare feel like Warfare: towns, economy, commander flow, upgrades, construction and factories.
GUER Air Defense Loop GUER ("Insurgents", resistance) has no AI commander — so it has no wildcard deck and no Commander-driven air.
GUER Insurgent Player Economy The optional GUER "Insurgents" playable faction has no commander, no factory, and no town-supply economy.
GUER Insurgents Branch Audit This page is the current source-facing audit for the playable RESISTANCE / GUER Insurgents work.
GUER Insurgents Faction Overview The GUER "Insurgents" are an optional third playable side (the resistance faction, side id 2) bolted onto the two-side WEST-vs-EAST Warfare match.
Map Marker Families Content Catalog A content lookup of every map-marker family the mission produces: marker-name pattern, marker TYPE (icon class), COLOR, SIZE, TEXT source, LOCALITY, and the.
Marker Cleanup Restoration Systems Atlas This atlas maps map markers, visual tracking, cleanup loops and restoration loops.
Marker Loop Engine And Registries This page documents the PERF1 consolidated client marker engine: the single WFBECLMarkerLoop (Common/CommonMarkerLoop.sqf) plus its two registrars.
Marker Subsystem Function Reference This page is a per-function reference for the marker primitives and helpers: one section per function, each with its compiled handle, signature, return value.
Naval HVT Objectives Atlas The naval HVT feature adds a whole new objective family to Chernarus: three pre-placed offshore LHD "carrier" objectives off the east coast, each one a real.
Resistance Supply Scaffold Status: branch-sensitive scaffold, not release-ready live economy support.
Respawn And Death Lifecycle Atlas This page maps current Build84 player death, death-camera and menu recovery, spawn candidates, custom/default gear penalties, skin selector reapply.
Scud Saturation Strike Mechanic Build84/cmdcon36 note: current Tactical-menu SCUD/TEL behavior is broader than this older naval-HVT payoff weapon.
SCUD TEL Tactical Munitions Reference This page documents the current Build84/cmdcon36 Tactical-menu SCUD/TEL surface, the server icbm-tel-fire contract and the Takistan bought-SCUD bridge.
Structure Damage Reduction And Friendly Fire PR 66 / origin/claude/trello-debug-antitk@98440121c0468e13676c4de5fd2838edaab75167 is open draft branch-only evidence, not current stable behavior.
Supply Mission Architecture Page ownership: this page owns the supply-mission flow, cooldown/JIP pattern and state-owner map.
Supply Mission Authority Cleanup Playbook This is the implementation handoff for the supply-mission-authority-cleanup lane.
Support Specials And Tactical Modules Atlas This atlas maps support calls, specials and tactical modules: paratroopers, paradrops, UAV, artillery, ICBM/Nuke, MASH, airlift/ZetaCargo, service actions and.
Takistan Airfield FPV Drone Design July update planning note for Steff's Takistan captured-airfield FPV drone concept.
Territorial Victory Reference This page documents the current Build 87 territorial victory clock in origin/claude/build84-cmdcon36@6f2fc4bd10c8339fd13be087d327717ff58c85e8.
Towns Camps And Capture Atlas Canonical map for town object initialization, camp setup, capture/SV state, marker visibility, town AI activation and economy consumers.
Upgrades And Research Atlas Canonical map for the Warfare upgrade/research system.
GUER Tunnel Network Pitch Idea pitch, 2026-07-06. Status: IDEA ONLY - GLA-style tunnel travel net for GUER (concealed buildable entrances linking GUER towns, demo-charge counterplay); no spec, no PR, no flag.
Vehicle Theft Economy Pitch Proposal pitch, 2026-07-04. Mission master 66b7c1aa0, Arma 2 OA 1.64. Status: concept only - no spec, no PR, no flag yet. Companion pitch: GUER Director.
Victory And Endgame Atlas Source refreshed: 2026-06-24. Checked refs: docs/source HEAD@c2b614e8cc87 (source-unchanged from 4c87efd2 / d30d23466 / a0a86da2 / 2f2132f8 for the paths.
Victory Conditions Reference This page maps how Build84 rounds end: HQ/factory loss, all-towns supremacy, territorial victory, endgame pressure, and client handoff.

Content, reference and catalogs

Page What it covers
AI Commander Execution Loop Reference Companion AICOM guardrail source-checked against PR 126 through commit f20ddfc83; the livehost proof-gap ledger is recorded through PR 126 commit 5b2e29c1c.
AI Commander Logging And AICOMSTAT Telemetry PR 126 companion telemetry notes.
AI Commander Treasury Fund Accessors ChangeAICommanderFunds and GetAICommanderFunds are the read/write pair for the AI commander's private money pool, wfbeaicomfunds.
AI Commander Tunable Constants Reference Every AI-commander tunable lives in one contiguous block of Common/Init/InitCommonConstants.sqf under the //--- AI.
AI Commander Wildcard Deck Reference Current source-backed map of the conventional and GUER wildcard decks, with explicit PR routing so closed prototypes are not mistaken for live behavior.
AI Squad Team Templates Catalog Each faction loads a set of AI team templates into missionNamespace during faction initialisation.
AICOM Aircraft And Airfield System Reference This page is the wiki route for AI commander aircraft on the current target.
AICOM Behavior Fix Taxonomy This page maps fleet prompt shorthand such as F1, F2, and "losing press" to the current source behavior for AICOM triage and review.
AICOM Command Verbs Reference This page is the operator/source-backed map for the current AICOM vocabulary around RALLY, REFIT, and HOLD.
AICOM Stuck Recovery V2 Reference This page documents the current Build 87 AI-commander stuck-recovery v2 system in origin/claude/build84-cmdcon36@6f2fc4bd10c8339fd13be087d327717ff58c85e8.
AICOMSTAT V2 Event Vocabulary Census Source-backed lane 304 census for AICOMSTAT
Airfield Exclusive Roster And Special Unit Hints When a side captures an airfield, the hangar buy menu stops showing that side's normal WFBE<sideAIRPORTUNITS list and shows a cross-faction, airfield-exclusive.
Arma2Warfare GPT Assistant Reference Tools/Arma2WarfareGPT/CustomInstructions.md is the custom-GPT system prompt the team used to turn dev artifacts (Trello cards, Discord chat) into player-facing.
Array And Collection Utility Reference This page documents the foundational collection helpers that underpin nearly every system in WASP.
Artillery Firing Function Reference This page is the function-contract reference for the artillery firing pipeline compiled from Common/Functions/: the fire-mission entry point FireArtillery, its.
Artillery Reference Per Faction See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery.
Arty Module Special Munitions The Common/Module/Arty/ directory contains four scripts that implement special artillery munition simulation.
AutoFlip Vehicle Recovery Reference This page documents the live AutoFlip vehicle recovery module and the separate manual Flip Vehicle action.
Auxiliary And Special Forces Unit Catalog See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery.
Bank Reserve And Artillery Radar Structures Three buildable structures ship under the source's EXPERITAL FEATURES block (Common/Init/InitCommonConstants.sqf:575), each toggled by its own constant and.
Batch AI Spawner Orchestrator Two Common\Functions orchestrators sit one tier above the single-entity spawn primitives (WFBECOFNCCreateTeam, WFBECOFNCCreateUnit).
BattlEye Filter Setup And OA Taxonomy This page is the operator guide for BattlEye filter setup on a public WASP Warfare server.
Briefing Reference Archived from PR #269: Build 87 briefing HTML refresh notes, briefing system facts, and Chernarus-to-Takistan mirror instructions.
Camp And Respawn Camp Getter Reference This page documents the camp getter family: five Common/Functions/CommonGet.sqf helpers that count a town's camps, filter them by side, and decide which camps.
Chernarus Map Content Reference Chernarus is the authoritative source mission — Takistan and all modded-terrain variants are generated from it by LoadoutManager.
CIPHER Sort Utilities Reference This page owns the small CIPHER utility surface: shared sort helpers plus the boot-time upgrade-label sort that feeds the Upgrade menu.
Class Skill System Reference The class-skill system is the client-side player role layer.
Client FPS And State Telemetry Reference Two independent client-side diagnostic loops feed the RPT with framerate and accumulated-state data.
Client Funds Income HUD Readout The player's on-screen money line is rendered twice, by two independent loops, from the same three client-local accessors.
Client Gear Parsing And Cargo Capacity Function Reference This is the runtime consumer side of the WASP gear-descriptor encoding: the client-side functions that read the per-item descriptor arrays the config generator.
Client Input Hotkey Handler The client input layer is a single block in Client/Init/InitClient.sqf that grabs the main mission display (findDisplay 46) and stacks several independent.
Client Service Structure Proximity Getters This page documents the three client-side "which friendly logistics structure am I near" getters — ClientGetClosestAirport, ClientGetClosestCamp and.
CoIn Construction Interface Client Engine Reference This page documents the client-side engine layer of the customized BIS construction interface (CoIn) implemented in Client/Module/CoIn/coininterface.sqf (965 lines).
Commander Team Driver Reference Two functions sit at the centre of the AI-commander combat system.
Commanders Handbook Audience: player-facing. This page surfaces the content of Guides/CommanderGuide/commanderGuide.md (repo root) with costs and limits cross-verified against.
Config Lookup Helper Reference WASP provides a family of compiled config-reading helpers that sit above the raw configFile operator.
Counter Battery Radar System The Counter-Battery Radar (CBR) detects enemy artillery the moment it fires, drops a timed "CB CONTACT" marker on the firing position for the owning side, and.
Countermeasures Module Reference This is the current Build84 route page for vehicle countermeasures.
CruiseMissile Strike Asset Two unused base-game flying-ordnance classes surfaced during the asset treasure-hunt (verified 0 references anywhere in the mission, both maps).
Day Night Cycle And Weather System The hybrid accelerated day/night cycle runs the in-game clock far faster than real time so a single round cycles through dawn, full daylight, dusk and night.
Default Gear Template Content Catalog This page catalogs the shipped Template tab seed content for the buy-gear menu.
Defense Category And Budget Reference Player- and commander-placed base defenses are not free-for-all: each placement is sorted into one of four budget categories, and the server enforces a.
Defense Structures Catalog See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery.
Deployable Bipod Weapon Resting A client-side, player-facing "deploy bipod" / weapon-resting mechanic.
Discord Bot Instrumented Logging Framework The Discord status bot (DiscordBot/) ships a small self-contained instrumentation subsystem under DiscordBot/src/LoggingSystem/ whose purpose is to make.
Discord Status Bot Setup And Reference The DiscordBot component is a .NET 9 executable that reads mission telemetry from a shared JSON file written by the a2waspwarfareExtension Arma extension, and.
Earning Funds And Score Player Guide This guide explains how a player earns money and score in WASP Warfare, and how to maximise your income.
Eden Everon And Taviana Map Content Reference Eden (Everon) and Taviana are the only two modded-terrain forks that carry a tracked mission.sqm (Modded-Maps-Status-And-Content.md:49; the other five modded.
End Of Game Stats Victory Screen The end-of-game victory screen is the title-resource scoreboard every client cuts up when a match ends.
Engine Stealth Fuel Toggle Reference Source provenance: checked 2026-06-21 against stable master@0139a346, Arma 2 OA 1.64, source mission Missions/[55-2hc]warfarev2073v48co.chernarus.
Experimental Feature Flag Constants Reference This page is the single index of the build's hardcoded experimental and QoL master gates — the WFBEC switches that the lobby cannot set.
Faction Base Structures Catalog Each faction has its own set of 3D object classnames for every base structure.
Faction Root Variables Reference Each Common/Config/CoreRoot/Root<faction.sqf file runs once at mission init and writes per-faction runtime variables into missionNamespace using the pattern.
Faction Unit And Vehicle Roster Catalog See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery.
Factory Queue Cancel And Refund Action The unit-factory build queue lets a player order more units than spawn at once; orders wait in a per-building queu token list until their build slot resolves.
Flag System Quick Reference This is a route map for mission tuning flags, not a replacement for the deep catalogs.
Gear Buy Menu Render And Price Function Reference The gear buy dialog (Rsc/Dialogs.hpp, IDC family 503xxx) is driven by a single long-lived loop in Client/GUI/GUIBuyGearMenu.sqf.
Gear Store Catalog Per Faction See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery.
Gear Store Loadout Route Catalog This page catalogs the current Chernarus gear-store route and loadout-list coverage: side roots, visible Loadout.sqf imports, row counts, metadata extrema, and.
Gear Store Price And Upgrade Catalog This is a focused content catalog for high-impact buy-gear rows: entries with price = 300 or gear upgrade level = 4.
GLOBALGAMESTATS Extension Logging Subsystem Every code path inside the WASP Warfare stats-export DLL writes through one static helper, Log.WriteLine, which timestamps each line, tags it with a 10-level.
GLOBALGAMESTATS Extension Reference The WASP Warfare stats pipeline is a three-part system: the Arma 2 server calls an unmanaged x86 .NET DLL once per minute, the DLL writes database.json to.
Group Bool GetVariable A2OA Trap Reference WFBECOFNCGroupGetBool is the platform-layer safe accessor for reading a boolean (or any defaulted) variable off a group receiver.
Group Lifecycle And Entity Reaping This page documents how WASP Warfare creates AI groups under a hard engine cap and how it reaps dead entities (corpses, wrecks) and the now-empty groups they.
GUER VBIED Detonate Action The GUER "Insurgents" playable faction (Feature B, added by Ray 2026-06-16) gives the resistance player a driver-detonated car bomb.
ICBM Nuke Client VFX And Radiation Reference This page documents the ICBM/nuke client runtime -- the presentation half of the module: the launch animation, the mushroom-cloud particle/post-process.
In Game Briefing And Diary Field Manual This page documents the player-facing documentation surface inside the game — the text players actually read on the map screen and the mission-overview panel.
IRS IR Smoke Missile Countermeasure The IRS (IR Smoke) module is WASP's ground-vehicle missile countermeasure system.
Kill And Score Pipeline Every kill in WASP Warfare travels through a multi-stage chain: event handler attachment at spawn time, a local Common handler that fires on the killing.
Legacy AI Order Primitive Reference This page documents the legacy AI order primitive family — the bare-named global functions AIMoveTo, AIPatrol, AITownPatrol, AITownResitance, AIWPAdd, and AIWPRemove.
LoadoutManager Build Configurations And Generated Defines LoadoutManager is a .NET 8 console tool (Tools/LoadoutManager/), not runtime mission SQF.
LoadoutManager Data Model Contributor Guide The LoadoutManager is a C console application (Tools/LoadoutManager/) that reads vehicle and terrain data-model classes and generates four SQF files per terrain.
LocalizeMessage Chat Notification Router Reference Client\PVFunctions\LocalizeMessage.sqf is the client-side router that turns a string message tag plus its arguments into a localized chat line, then prints.
Map Boundaries And Offmap Enforcement Source-refreshed 2026-06-21 against current origin/master@0139a346 after the cf2a6d6a4..0139a346 drift check.
Map Control Template And Minimap Embed Reference Every embedded minimap in the Warfare dialogs — Respawn, Buy Units, Command, Tactical, Unit Camera and Economy — is one engine map control inheriting a single.
Map Ruleset Model And Object Config Warfare picks the physical editor-objects used for the town depot, the capturable camps, and the airfield hangar from a per-ruleset config file under.
Medic Redeployment Truck Forward Spawn The medic redeployment truck is an experimental forward-spawn vehicle gated by WFBECUNITSREDEPLOYTRUCK (Common/Init/InitCommonConstants.sqf:580).
Missile And Ordnance Fired EH Reference This page documents fourteen compiled functions and one dead-code file (CommonHandleMissiles.sqf) that form the missile, ordnance, and air-combat enforcement.
Mission Tunable Constants Catalog Common/Init/InitCommonConstants.sqf is the build's master tuning surface: a single 1151-line file that defines every WFBEC (and a handful of bare WFBE / TEAM).
Modded Maps Status And Content Seven modded-terrain variants exist under ModdedMissions/.
Namespace Profile And Diagnostic Utility Reference This page documents six platform-layer utility functions registered during common initialisation.
New Player Quickstart Guide This is a player-facing walkthrough for your first WASP Warfare match as a regular soldier (not the commander).
Optional Client Mods Guide This guide is the player-facing route for optional client-side Arma 2 OA mods in WASP.
Paradrop Player Experience Reference This page documents what a commander, recipient, tester or operator should expect when a paradrop support call is used in-game.
Per Unit Client Init Pipeline Reference Common\Init\InitUnit.sqf is the JIP-compatible per-unit/per-vehicle client initializer.
Performance Audit Writer Function Reference Common\Functions\CommonPerformanceAudit.sqf is a self-contained 241-line local instrumentation framework (author tag "Marty") that produces the [Performance.
Playable Maps Catalog This page is the single cross-map reference table.
Player AI Watchdog And Recovery The Player AI Watchdog and Recovery system is a WASP-original feature that automatically detects stuck player-owned AI units and issues corrective movement.
Player Skill Abilities Reference The Skill module is a client-side player-role layer.
Player Squad Group Join Protocol The squad system lets players move between groups mid-mission.
Position And Proximity Function Reference This page catalogs the shared helper family that picks random positions, finds nearby objects or towns, checks build/service ranges and counts nearby enemy presence.
PVF Send Helper Contract Reference This page documents the sender side of the public-variable function (PVF) layer: the four CommonSendTo helpers that a caller invokes to "address a registered.
Request Team Update Squad Discipline Handler RequestTeamUpdate is the server PVF that lets a human commander push manual squad-discipline state — behaviour, combat mode, formation, and speed mode — onto.
Resource Income Tick Distribution Engine Server/FSM/updateresources.sqf is the only loop that grows the WASP economy on a timer.
Server Broadcast And Telemetry Loop Reference Three server-only background loops are spawned consecutively from Server/Init/InitServer.sqf and share one idiom: an isServer guard, a WFBECENABLED feature.
Server Composition Spawner Function Reference Four closely related functions handle the spawning and destruction lifecycle of all server-side base structures and commander-placed WDDM positions.
Server Group GC Cap Warning And Zombie Reaper This page documents the GC loop itself.
Server HandleSpecial Request Router Reference ServerHandleSpecial.sqf is the server's central special-request router.
Server Init Deadspawn And Airfield Probe Two custom claude-gaming server-only one-shots run back-to-back near the end of server init: InitDeadspawnWall.sqf and InitAirfieldProbe.sqf.
Server Paradrop Delivery Function Reference Three server-side scripts deliver air support to a clicked map position: SupportParatroopers.sqf (AI infantry by parachute), SupportParaAmmo.sqf (ammo crates.
Server Structure Dressing Function Reference ServerSpawnStructureDressing.sqf is the third and most lightweight of the three server-side composition spawners.
Service Point Pricing Model The Vehicle Service Point menu (Client/GUI/GUIMenuService.sqf) prices four services — rearm, repair, refuel, heal — for every friendly vehicle and crewman in.
Side Patrol Runtime And Convoy Mechanics Patrols v2 is the side-upgrade-driven roaming patrol system that replaced the old fixed-random-town patrol path (Server/FSM/serversidepatrols.sqf:9).
Side Team State Function Reference This page documents the shared side and team-state helpers compiled from Common/Functions/.
Site Clearance Commander Function Reference Site Clearance is a commander-only build-menu action that fells terrain trees inside the friendly base area so structures and defenses can be placed where the.
Spawn Primitive Function Reference Three wrappers in Common/Functions/ form the sole authoritative path for spawning AI units and vehicles at runtime.
Static Defense Manning Reference This page documents the AI static-defence (emplaced-gun) manning family: the helpers that put — and keep — an AI gunner in a town's M2 / MK19 / Stinger / TOW.
Supply Mission Player Guide Supply missions are the primary way non-commander players inject team supply directly into the economy.
Tactical Support Menu Player Guide Build84/cmdcon36 note: the current Tactical menu also adds carrier SCUD plus five land SCUD/TEL munition rows.
Takistan Features Takistan is not just the generated desert copy of Chernarus.
Takistan Map Content Reference At runtime ISchernarusmapdependent is false (the preprocessor define ISCHERNARUSMAPDEPENDENT is absent), so the Takistan faction branch executes throughout.
Takistan Oilfields Objective Reference The Takistan oilfield is a neutral, capturable resource node.
Takistan Parity Reference This page separates three ideas that are easy to mix together.
Town AI Group Composition Catalog This page catalogs the town AI group library — the named infantry and vehicle group templates that populate towns, and the server logic that selects which ones spawn.
Town AI Lifecycle Reference This page maps town AI activation, garrison spawning, patrol/defense stance, static-defense manning, mop-up cleanup and deactivation.
Town Capture Garrison And Airfield Rebuild When a town flips owner, servertown.sqf does far more than recolor a marker.
Town Economy Getter Reference Four small CommonGetTowns / CommonGetTotalSupplyValue functions read the per-side aggregate state of the global towns array.
Town Garrison Patrol Defense Worker Server/FSM/servertownpatrol.sqf is the per-town garrison stance worker.
Town Runtime Tuning Constants This page is the single index of the WFBECTOWNS runtime tuning constants — the town capture geometry, AI-mortar fire control, detection ranges.
UAV Terminal And Spotter System The live UAV is a player-launched reconnaissance drone, distinct from the Takistan-airfield FPV-drone branch feature.
Utes Invasion Concept Archived from PR #703: asymmetric amphibious Utes mode spec (lanes 427-434) — ruleset, terrain, naval infra, AI doctrine, economy, and open owner decisions.
Unit Camera Spectator System Reference RscMenuUnitCamera is the in-dialog spectator camera the commander drives after the Tactical menu launches it.
Upgrade Queue Server Loop Reference Server/FSM/upgradeQueue.sqf is the server-side driver introduced with PR8 that lets commanders queue upgrades for automatic sequential execution.
Upgrade Research Cross Faction Reference Each faction has a dedicated upgrade config file under Common/Config/CoreUpgrades/.
Valhalla Vehicle Climbing Assist The Valhalla module is a client-side velocity-boost system that assists player-driven and AI-driven vehicles over steep terrain.
Vehicle Countermeasure Flares And Spoofing The CM module (Client/Module/CM/, by Maddmatt) is the vanilla-Arma-2 vehicle countermeasure system: when an air vehicle is locked by a guided missile it ejects.
Vehicle Equip And Rearm Function Reference This page documents the post-spawn vehicle and unit modification pipeline: how units receive loadouts, how vehicles get cargo, how every vehicle gets rearmed.
Vehicle Marking And Texture Pipeline This page documents the experimental Miksuu vehicle-cosmetics pipeline that runs inside every CommonCreateVehicle.sqf call: per-side recognition markings (dim.
Vehicle Service And Logistics Player Guide This guide covers how a player keeps a vehicle (and themselves) topped up and moving: the Vehicle Service Point, buying vehicles, and getting around the map.
Vehicle Weapon Balance Init Reference BalanceInit is the client-side function that normalizes each vehicle's engine-default armament to a mission-tuned loadout the moment it spawns or rearms.
View Distance And Target FPS Auto Throttle A three-function client feature that gives every player both manual view-distance control and an automatic mode that chases a target framerate by.
WASP Base Repair System Reference The WASP/baserep/ subtree is a client-side, commander-only base-repair feature layered on top of stock Warfare BE.
WASP DropRPG Launcher And Ordnance Handler WASP/rpgdropping/DropRPG.sqf is a per-player client handler contributed by DeraKOren (header dated 25.01.2012, DropRPG.sqf:1-6).
WASPSCALE V2 Ext Coverage Gap Audit This page is the lane 300 audit of the WASPSCALE
WASPSCALE V2 Telemetry Reference WASPSCALE
Telemetry Families Reference All ~40 RPT prefix families emitted by the mission, grouped by cutover verdict (PORT/KEEP/RELOCATE/RETIRE), with emitter counts and tool consumers. Source-verified 2026-07-05.
Waypoint Helper Function Reference Every AI group movement in WASP routes through five compiled waypoint helpers registered in Common/Init/InitCommon.sqf (lines 153–157).
Zeta Cargo Sling Load Reference ZetaCargo is the airlift module labelled "Zeta Cargo by Benny" in its init file and compiled from client init (Client/Module/ZetaCargo/ZetaInit.sqf:1.

AI / HC

Page What it covers
AI Commander Autonomy Audit This page is the source-backed audit for AI commander automation and autonomous logistics.
AI Commander B69 Implementation Sketches A2-OA-1.64-safe implementation sketch for each of the 78 verified items in the AI Commander B69 Improvement Roadmap.
AI Commander B69 Improvement Roadmap Produced 2026-06-22 by a multi-agent fleet audit of the live B68 AI commander on the Chernarus mission.
AICOM V2 Cutover Status Five-step one-shot cutover tracker: current step, pre-soak blockers, fork resolution ruling (owner 2026-07-05), and live RPT soak evidence.
AI Commander Capture And Fun Improvement Plan This page is a design proposal, not a behavior reference.
AI Headless And Performance This page is the broad gateway for AI, headless-client behavior, player-AI recovery and performance ownership.
AI Mods And Pathfinding Reference This page is the server/headless-client decision guide for AI enhancement mods and pathfinding limits in WASP.
AI Runtime HC Loop Map This page is a focused runtime map for server loops, town AI, headless-client delegation and AI/autonomy edges.
Commander Reassignment Call Shape Status: branch-split. Current stable origin/master@f8a76de34 / origin/claude/b74.1-aicom@f8a76de34, B74.2 origin/claude/b74.2-aicom@21b62b04, current B69.
GUER Director Living Resistance Pitch Proposal pitch, 2026-07-04. Mission master 66b7c1aa0, Arma 2 OA 1.64. Spec: draft PR 715 (docs/design/v2/aicom-v2-800-guer-director.md). Status: concept.
Headless Client Delegation Target Selection Server/Functions/ServerPickLeastLoadedHC.sqf is the single source of truth for "which headless client receives this delegated AI." Every server-side delegation.
Headless Client Init And Stat Loop This page documents the boot pipeline of a headless client (HC): how the engine role is detected, what InitHC.sqf sets up before it announces itself, the.
Headless Client Scaling And Topology How a2waspwarfare delegates AI, what can and cannot be offloaded, whether multiple HCs work, where to place them, and what hardware a second box needs.
Headless Delegation And Failover Playbook This is the implementation guide for hardening headless-client AI delegation.
Old WarfareBE Performance Comparison This page compares the old BennyBoy WarfareBE source against current Wasp for FPS-relevant architecture.
Parent 073 Divergence Audit This page records lane 207's parent-diff mining pass against BennyBoy Warfare BE 2.073 LiteCO.
Player AI Caps And Role Balance This page documents the live player group-size cap used by the buy menu and RHUD, plus a Discord-ready balance table for the default server setting.
Upstream BE2073 AICOM Fork Delta Classification Source-backed classification of the Build84/cmdcon36 Server/AI/Commander tree against the upstream Benny BE 2.073 parent.

Quality and operations

Page What it covers
Attack Wave Authority Playbook Implementation playbook for Claude DR-41: ATTACKWAVEINIT is a forgeable direct publicVariable channel that can make side-wide unit prices free or negative.
Audit Findings Queue 2026 06 03 Source: a multi-agent code-audit sweep (Claude) over the WASP Warfare mission on branch.
Client UI And Server Loop Perf Findings A June-2026 sweep of client/UI refresh loops and recurring server-side collector/score loops, complementing the Performance opportunity sweep.
Commander Vote And Reassignment Playbook Source-backed implementation playbook for commander election, no-commander vote semantics, manual reassignment and the nearby commander-authority boundary.
Dead Code And Stale Code Register This page is the cleanup map for code that appears dead, stale, unreachable, orphaned, or misleading in rayswaynl/a2waspwarfare.
Deep Review Findings Claude adversarial-review log (source-cited).
Documentation Implementation Plan The execution roadmap for the developer wiki.
Feature Status Register This register separates working systems from partial, deferred or risky systems found during indexing.
Foundation Perf Findings And Tier3 Dead Ends Provenance: 2026-07-02 five-pillar Fable foundations assessment (server loops, network/PV/JIP, AI/group budget, client frame cost, engine/config) plus the.
JIP Enrollment And Client Data Delivery How a joining player gets their team, cash, commander‑vote roster and own‑side map markers — and the hard A2‑OA limitations that made the long‑standing "join a.
Knowledge Platform Roadmap The recommended long-term home for the developer wiki, agent-context files and source-backed research notes.
Performance Gain Simulation This is a reasoned projection, not a benchmark.
Performance Opportunity Sweep This page ranks source-backed performance opportunities found in the Chernarus source mission.
PerformanceAuditAnalyzer Tools/PerformanceAuditAnalyzer is the offline parser for Arma 2 OA RPT/log files that contain [Performance Audit] records.
Self Host Testing Field Notes Practical gotchas discovered while smoke-testing WASP missions on a Windows self-hosted listen server (Multiplayer → New) with a headless client.
Server Gameplay Runtime Atlas Upstream-history note: Miksuu commit clusters show that server runtime changes around town AI, JIP and performance often need follow-up fixes.
Server Ops Runbook This page is the operator entrypoint for running, packaging and observing Wasp Warfare.
Server Runtime And Operations This is a gateway for prompts and readers that ask for "server runtime" or "server operations" without knowing which owner page they need.
Wiki Pruning And Relevance Ledger This ledger records decisions to condense, archive, merge or keep wiki material.
Wiki Quality Audit Claude-owned audit (2026-06-02), closed 2026-06-05.

Cleanup and work lanes

Page What it covers
Client Skill Init Idempotency Cross-branch source-continuity status of the client skill-init call shape (one Skill_Init call before WFBE_SK_FNC_Apply).
Factory Queue Counter Token Cleanup Status: RESOLVED in origin/master (Chernarus).
Hosted Server FPS Loop Sleep Cross-branch status of the hosted dedicated-server FPS publisher loops and the DR-19 two-publisher guard fix.
Paratrooper Marker Revival This lane turns the abandoned-feature note for paratrooper drop markers into a minimal source patch plus a handoff.
Server Init Bind Cleanup Status: docs-ready branch-split low-risk cleanup lane.
Supply Mission Scan Narrowing This page records the branch-scoped state for the supply-mission-scan-narrowing lane.
Town AI Vehicle Despawn Safety Implementation playbook for Deep-review findings DR-45, the confirmed town-AI vehicle cleanup bug in the maintained source missions.
UI Resource Parity Cleanup Status: docs-ready UI cleanup lane.
WASP Marker Wait Cleanup This page tracks the wasp-marker-wait-cleanup opportunity.

Hardening and authority

Page What it covers
Abandoned Feature Revival Review This page classifies dormant, broken and orphaned feature paths by what the source actually does today.
Economy Authority First Cut This page turns the broad economy/server-authority decision into the smallest source-backed implementation sequence worth doing first.
Hardening Implementation Roadmap This page turns the source-reviewed risk register into implementation-ready work packages.
ICBM Authority Playbook Implementation playbook for DR-27: the ICBM/nuke module lets a forged RequestSpecial payload trigger server-applied map-wide damage.
Pending Owner Decisions Claude-owned (2026-06-02). The single place a code owner can see every open decision the deep-review campaign surfaced, each with its finding(s) and the.

UI / player workflows

Page What it covers
Available Actions Client Gate FSM This page documents the client BIS-FSM Client/FSM/updateavailableactions.fsm (283 lines) — the once-per-client loop that recomputes every proximity range-flag.
Client UI HUD And Menus This is the quick-reference gateway for client UI work.
Client UI Systems Atlas This page maps the client-facing UI layer from source: description.ext, Rsc/.hpp, Client/GUI, client FSM loops, map marker scripts, HUD/title resources and WASP overlays.
Earplugs Audio Toggle Reference Verified 2026-06-21 against master 0139a346 (Arma 2 OA 1.64); paths are relative to Missions/[55-2hc]warfarev2073v48co.chernarus/.
Factory And Purchase Systems Atlas This page maps how units and vehicles become purchasable, how the buy menu gates and queues player purchases, how spawned units enter the mission, and where.
Gear Loadout And EASA Atlas This page maps the gear purchase, profile-template, aircraft loadout and generated balance systems.
Gear Template Profile Filter This page documents two profile-template persistence bugs in the buy-gear system: the save filter's undefined upgrade variable, and the load/import guard that.
HQ Radio Knowledge Base Conversation Catalog Warfare's HQ radio announcer speaks through Arma 2's knowledge-base conversation system, not through playSound/sideChat.
Mission Audio Catalog The mission ships its own audio outside the vanilla addons: a CfgSounds registry in Sounds/description.ext and a two-track CfgMusic registry in Music/description.ext.
Player UI Workflow Map This page maps what a player or commander can actually do from the client UI, and where each workflow lives in source.
Player Vehicle And Travel Actions Reference Provenance: verified 2026-06-21 against stable master@0139a346, Arma 2 OA 1.64, source mission Missions/[55-2hc]warfarev2073v48co.chernarus.
QoL Trio Player Hints Reference Provenance: verified 2026-06-21 against stable master@0139a346, Arma 2 OA 1.64, source mission Missions/[55-2hc]warfarev2073v48co.chernarus.
Service Menu Affordability Guards This page is a focused implementation guide for the vehicle/person service menu debit checks.
Skin Selector And Class Swap Reference Source-backed on 2026-06-21 from stable master 0139a346, Arma 2 OA 1.64; source mission: Missions/[55-2hc]warfarev2073v48co.chernarus.
UI Control Class Library Reference Rsc/Ressources.hpp is the mission's shared control-class library: the reusable Rsc base controls that every dialog in Rsc/Dialogs.hpp and every HUD resource in.
UI HUD And Dialogs This page is a navigation alias.
UI IDD Collision Repair Status: confirmed UI/resource risk, patch-ready.
UI Theme Palette And Style Macros Catalog Rsc/Styles.hpp is WASP Warfare's central UI palette.
UI Design Inspiration 2026-07 Owner-supplied design direction (2026-07-07) for modernising WASP dialogs; first target is the skin selector overhaul; includes archive files in ui-inspiration/.
Vehicle Cargo Equip Loop Bounds This page documents a confirmed cargo-application loop-bound bug in vehicle and backpack gear helpers.
WASP Overlay Claude deep-dive page (source-cited).

Tooling / release / integrations

Page What it covers
Agent Release Readiness Ledger 2026-07-02 refresh: PR 125 head 177ef1385f22aefb466368ef9c381d64a57801c0 adds runtime-noise and authority-hardening slices before evidence collection: FPS.
AntiStack Database Extension Audit This page is the canonical source-backed map for AntiStack skill balancing and its out-of-repo A2WaspDatabase extension dependency.
Ecosystem And Companion Repos One-screen map of every repo and surface in the WASP Warfare ecosystem, and where agents may open PRs versus owner-operated surfaces.
External Integrations This page maps the Discord bot, C extension, AntiStack database extension, BattlEye filter and public server metadata.
Integration Trust Boundary Audit This page is the compact security and operations view for code that crosses out of the SQF mission into C processes, disk files, Discord, BattlEye filters or.
July 2026 Release Readiness Source/package-verified 2026-07-02 against draft PR 125 on branch codex/release-command-center-20260630.
Operator Monitor And CPU Affinity Tools Reference Verified 2026-06-21 against master 0139a346 (Arma 2 OA 1.64); paths are repo-root relative for Tools/ and docs/testing/ sources.
Release Source Intake Map Round32 snapshot: 2026-07-01T23:18:00+02:00.
Source Fix Propagation Queue This page tracks mission-code fixes that have reached the Chernarus source mission and the maintained generated Vanilla Takistan target, but still need Arma 2.
Testing Debugging And Release Workflow Practical validation model for ongoing Arma 2 Operation Arrowhead 1.64 mission development.
RPT Telemetry Consumer Port Map Off-engine consumers that must port to the unified AICOM2 grammar before V1 emitters can retire; gating order and per-consumer port status.
Tooling Release Readiness Audit This page records the current tooling, generated-mission, integration and release-readiness map from source.
Tools And Build Workflow For the release-readiness and integration risk audit that sits on top of this workflow, see Tooling release readiness audit.
Warfare Web Tools Catalog of the eight browser-based Warfare editor tools under github.com/rayswaynl: repos, live URLs, miksuu.com embeds and round-trip contracts.
Zargabad Tooling Parity Audit This page is the current-state handoff for Zargabad support in the offline reporting tools on claude/build84-cmdcon36@5fca3239069a5eff6335f06fecb26bb72e8c9ceb.

Community & Dev

Page What it covers
Archive Script Mining V2 Source-cited catalog for the 2026-07-03 Codex lane 208 pass over E:\arma2-cache.
Audit Archive 2026-07 Consolidated archive of docs-only audit PRs (#334, #342, #372, #379, #384, #391, #418, #427, #435) closed during the 2026-07-06 queue-clearing sweep; key finding per PR.
Community And Dev This page is the human and AI map for Wasp Warfare's community history, developer culture, contributor memory and upstream wiki archive.
Developer History And Upstream Lessons This page turns upstream development history from Miksuu/a2waspwarfare into practical guidance for future Wasp Warfare developers and AI agents.
Development Lessons Learned This page captures implementation lessons that future developers and agents should apply before editing the Arma 2 OA Warfare mission.
External Research Reports This page is the intake index for Steff-provided external deep-research reports: three PDFs from 2026-06-01 and nine Markdown reports from 2026-06-02.
Miksuu Upstream Wiki Import This page records the import of the upstream Miksuu/a2waspwarfare GitHub wiki into the rayswaynl/a2waspwarfare developer wiki.
Miksuu Wiki Archive Big Announcements Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03.
Miksuu Wiki Archive Changelog Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03.
Miksuu Wiki Archive Development Process Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03.
Miksuu Wiki Archive Discord Bot Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03.
Miksuu Wiki Archive Gameplay Videos Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03.
Miksuu Wiki Archive Home Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03.
Miksuu Wiki Archive LoadoutManager Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03.
Miksuu Wiki Archive Project Script Architecture Of Chernarus Mission Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03.
Miksuu Wiki Archive Welcome Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03.
PR8 And Drone Upstream Lesson Match Snapshot: 2026-06-03. This page maps the upstream developer-history lessons against rayswaynl PR 8 (release/2026-06-feature-bundle) and the drone/support.
Upstream Changelog Feature Leads This page captures candidate feature/status leads extracted from the imported Miksuu changelog archive.
Upstream Miksuu Commit Intel This page indexes source-backed upstream history from Miksuu/a2waspwarfare for documentation and future implementation planning.
Upstream Mining Ledger Claude-owned ledger (source-cited).

Base-game visual catalogs

Page What it covers
Base Game Buildings Visual Catalog Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined.
Base Game Faces Visual Catalog Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined.
Base Game Flags And Bags Visual Catalog Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined.
Base Game Markers Visual Catalog Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined.
Base Game Objects Visual Catalog Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined.
Base Game Units Visual Catalog Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined.
Base Game Vehicles Visual Catalog Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined.
Base Game Warfare Structures Visual Catalog Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined.
Base Game Weapons Visual Catalog Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined.

Compatibility and references

Page What it covers
Arma 2 OA Agent Traps Reference PR-cited and prompt-cited checklist of Arma 2 OA 1.64 traps that recently cost WASP agents review time.
Arma 2 OA Command Version Reference Independent BIKI-verified version-evidence companion to the canonical External Arma 2 OA reference guide.
Arma 2 OA Compatibility Audit <!-- GUIDE-REV: GR-2026-07-03a
Arma 2 OA External Reference Guide See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery.
Base Game Config And Image Reference External reference. The full Arma 2: Combined Operations 1.63 base-game class definitions and unit/vehicle/weapon imagery live in a dedicated repository.
BuyMenu EASA QoL Branch Audit This page deep-audits origin/feat/buymenu-easa-qol as branch evidence, not stable-master source truth.
Commander Positions Branch Audit This page deep-audits origin/feat/commander-positions as branch evidence, not shipped source truth.
External Arma 2 OA Reference Index This page maps official or near-official Arma 2 Operation Arrowhead references to the mission concepts used in a2waspwarfare.
HC Upstream History And Lessons This page captures older upstream headless-client history and previous agent notes.
Perf Quick Wins Branch Audit This page deep-audits origin/perf/quick-wins as branch evidence, not stable-master source truth.
Player Stats Branch Audit This page began as a source-backed review of origin/feat/player-stats at head e01e47e1.
Quad AI Commander This page indexes origin/codex/quad-ai-commander head d4e0fa38.
Wiki Source Consistency Findings Read-only adversarial audit: 394 concrete wiki claims across 7 high-value pages, each verified against the Chernarus mission source.
Zargabad Branch Audit This page deep-audits origin/feature/zargabad-map as branch evidence, not stable-master source truth.

Unsorted (not in sidebar)

Page What it covers
AGENTS <!-- GUIDE-REV: GR-2026-07-03a
CLAUDE <!-- GUIDE-REV: GR-2026-07-03a
Shelved Design ambient civilian aircraft State: Ray-shelved 2026-07-03 (Build 89 pick round) — "Shelve for now." This was never a PR; it is a design only, captured here for revival.
Shelved Feature forward static remanning <!-- GUIDE-REV: GR-2026-07-03a --.
Shelved GUER wildcard mortar pit State: Ray-shelved 2026-07-02 ("Shelve mortar pit").
Shelved PR 257 extended onboarding cards State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 274 pvf input hardening State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 278 pvf build repair authority State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 287 recon drone wildcards State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 289 downed pilot rescue race State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 309 TK SCUD site objective State: Ray-shelved 2026-07-02 ("nah skip the squd at near rasman, shelve").
Shelved PR 311 death camera orientation State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 313 civilian coastal traffic State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 315 avenger sam ambush State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 318 osprey reinforcement lifts State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 357 irondome wildcard State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 361 guer depot wave params State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 365 an2 smuggler State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 368 guer road ambushes State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 370 arty cache objective State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 373 wf clock readout State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 375 victory progress announcements State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 383 spectate ai unit camera State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 386 economy transaction ticker State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 388 t34 relic capturable State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 394 contextual onboarding hints State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 403 wildcard deck transparency State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 413 vbied detonation confirm State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 445 balance retune params State: Ray-shelved 2026-07-03 (Build 89 pick round).
Shelved PR 495 string gated tips State: Ray-shelved 2026-07-03 (Build 89 / cmdcon44 pick round, "No").
Shelved PR 531 unit camera ai teams State: Ray-shelved 2026-07-03 (Build 89 / cmdcon44 pick round).
Shelved PR 538 comms relay side objective State: Ray-shelved 2026-07-03 (Build 89 / cmdcon44 pick round).
Shelved PR 539 t34 relic contested vehicle State: Ray-shelved 2026-07-03 (Build 89 / cmdcon44 pick round).

Sidebar

Clone this wiki locally