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Page Index
Complete one-line index of every wiki page — the fastest way for a human or an agent to find the right page without opening or grepping others. Machine-readable twin: page-index.json. Regenerate with
gen_page_index.pywhen pages are added. Arma 2 OA 1.64.
387 pages. Jump to a section: Getting started · Status and coordination · Agent orchestration · Architecture · Code and networking · Gameplay systems · Content, reference and catalogs · AI / HC · Quality and operations · Cleanup and work lanes · Hardening and authority · UI / player workflows · Tooling / release / integrations · Community & Dev · Base-game visual catalogs · Compatibility and references · Unsorted (not in sidebar)
| Page | What it covers |
|---|---|
| Agent Development Pack | This is a compatibility alias for prompts and agents that ask for an "agent development pack". |
| Agent Guide | <!-- GUIDE-REV: GR-2026-07-03a |
| AI Assistant Developer Guide | <!-- GUIDE-REV: GR-2026-07-03a |
| AI Assistant Guide | Compact safety gateway for AI assistants working on A2 Wasp Warfare docs, reviews or code. |
| Current Live State | Single source of truth for "what is live": build fact block (Build 89.6, cmdcon44 chain), PR base-branch lineage and map rotation. |
| Home | Developer documentation for rayswaynl/a2waspwarfare, an Arma 2: Operation Arrowhead 1.64 Warfare / CTI mission and server ecosystem. |
| LLM Agent Entry Pack | <!-- GUIDE-REV: GR-2026-07-03a |
| Mission Config Version Include Graph | This page owns the small but important version.sqf contract that sits between mission metadata, generated terrain outputs and runtime boot flags. |
| Page Index | Complete one-line index of every wiki page — the fastest way for a human or an agent to find the right page without opening or grepping others. |
| Quickstart For Humans And Agents | This page is the low-friction route into the repo. |
| Release 1.2.2 (Build 91) | Release index for 1.2.2 / Build 91: 10 code-verified feature docs (GUER lockout, GUER Towns menu, camp-flip + 10% capture bubble + full-map default, carrier deck camps + SCUD + L39 CAP, perimeter defenders, FOB active markers, keep-current-kit, airlift GC exemption). |
| Shelved AICOM Concepts | Status: SHELVED by owner 2026-07-03 — none are rejected; all are "someday" candidates. |
| Page | What it covers |
|---|---|
| Agent Collaboration Protocol | This page is the working agreement for Codex, Claude and future assistants. |
| Agent Context | This is the compact human-readable context file for AI coding agents. |
| Agent Worklog | Append-only, agent-visible worklog. |
| Agent Worklog Archive | Archived 2026-06-07 to debloat the live Agent worklog. |
| Bottleneck Removal Queue | Former lane: bottleneck-reducer-progress-accelerator (closed / historical). |
| Codebase Coverage Ledger | Claude-owned campaign tracker (source-cited). |
| Coordination Board | This board lets Codex, Claude and future assistants coordinate without relying on chat memory. |
| Current Source Status Snapshot | 2026-07-02 refresh: PR 125 head 177ef1385f22aefb466368ef9c381d64a57801c0 adds runtime-noise and authority-hardening slices before evidence collection: FPS. |
| Navigation Inventory And Page Status | This page tracks what the GitHub wiki exposes as primary navigation, what the repo mirror exposes when it is current, and what pages are intentionally archive. |
| PR Cleanup And Integration Lab | This page tracks the June 2026 PR cleanup pass for rayswaynl/a2waspwarfare. |
| Progress Dashboard | This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now. |
| Shelved PR 169 gear price double count | PR 169 ("Fix gear price container double count", lane 34 / AUDIT-60) removes a. |
| Shelved PR 194 chernarus no trees | idea and add to wiki, i don't like it." Do not revive as a mission-side. |
| Shelved Registry | One-table registry of every owner-shelved PR, design and concept; check it before proposing a previously-pitched change. |
| Wiki Mirror Reconciliation Plan | The no-blind-copy policy for docs/wiki ↔ GitHub-wiki drift. |
| Page | What it covers |
|---|---|
| Agent Orchestration Playbook | Process reference. How the a2waspwarfare mission and this developer wiki are actually built and maintained: not by one assistant working alone, but by fleets. |
| Claude Goal | Copy this into Claude as /goal when asking it to collaborate on this documentation set. |
| Claude Long Term Goal | Copy this into Claude as /goal when asking it to become a long-running, more autonomous counterpart to Codex on rayswaynl/a2waspwarfare. |
| Claude Loop Goal | Claude-owned. The self-paced standing goal Claude runs each pass. Set by Ray 2026-06-02 after Phase 1 (self-select the emptiest ledger cell) reached completion. |
| Instructions For Codex | This is the live operating contract for Codex agents working on the A2 Wasp Warfare developer wiki. |
| Loops And Verification Patterns | Process reference. The two kinds of loop that drive work on a2waspwarfare — recurring execution and the adversarial verification loop — plus the convergence. |
| Multi Agent Fleet Orchestration | Process reference. How many subagents are wired into one deterministic run with the Workflow tool — the engine behind this wiki's audits, gap-fills and. |
| Subagent Discovery Swarm | This page is the compact gateway for read-only scout waves. |
| Subagents And Delegation Reference | Process reference. The atom of multi-agent work on a2waspwarfare: one delegated task in its own context window. Written 2026-06-24. Part of the Agent. |
| Page | What it covers |
|---|---|
| Architecture Overview | For upstream development patterns and negative knowledge from Miksuu PRs, reverts and branch history, start with Developer history and upstream lessons. |
| Assets Config Localization And Parameters Atlas | This page maps the mission-facing configuration and media layer: description.ext, Rsc/.hpp, mission parameters, stringtable localization, sounds, music. |
| Content Structure And Maps | - Missions/[55-2hc]warfarev2073v48co.chernarus: authoritative Chernarus source mission. |
| Lifecycle Wait Chain | Claude deep-dive page (source-cited). |
| Mission Entrypoints And Lifecycle | For the machine-role truth table, per-role boot timelines, and global flag - waitUntil dependency graph, read Lifecycle wait-chain reference before reordering. |
| Mission Parameters Localization And Generated Build Inputs | This page owns mission parameter flow, localization hazards and generated include/build inputs. |
| Mission Start Parameters Index | This page indexes the multiplayer lobby/start parameters for the maintained Wasp Warfare mission roots. |
| NEURO And AntiStack System Reference | This is the route page for the two similarly named but separate systems. |
| Player Join Disconnect And AntiStack Lifecycle | This page maps how a player enters, reconnects, leaves and gets persisted in the Chernarus source mission. |
| Source Inventory | Snapshot: 2026-06-02T19:25:13+02:00 on docs/developer-wiki-index. |
| Stringtable Localization Catalog | This page maps the taxonomy of stringtable.xml (9608 lines) — its XML envelope, the language column set, the key-family prefixes, the section-banner / shared. |
| Page | What it covers |
|---|---|
| Function And Module Index | This page names the major function groups and what they are for. |
| Modules Atlas | Source-refreshed 2026-06-23 on docs head c2d513ecb672; targeted Reaktiv checks preserve the module as docs/perf/Miksuu-only maintained-root residue while. |
| Networking And Public Variables | This page is the architecture gateway for network transport and trust boundaries. |
| NEURO AI Taxi Module Reference | NEURO is Benny's server-side "AI taxi" / vehicle-sharing system: it is meant to find unassigned AI infantry, locate nearby empty/compatible vehicles heading. |
| Public Variable Channel Index | Claude-owned, source-cited (2026-06-02). |
| PVF Dispatch Implementation Playbook | This page turns DR-1 and DR-38 into a patch-ready guide for hardening the generic PVF dispatch layer. |
| Server Authority Migration Map | This page is the design map for moving A2 Wasp Warfare from trusted client affordances toward server-owned gameplay authority. |
| SQF Code Atlas | Historical guardrail: before changing supply mission, JIP, town-AI, marker or performance-sensitive SQF, read Developer history and upstream lessons. |
| Variable And Naming Conventions | Claude-owned reference (2026-06-02). |
| Page | What it covers |
|---|---|
| Anti Stack Skill Balance Mechanic | The anti-stack subsystem keeps the two playable sides balanced through two independent mechanisms that share the same DB skill source and the same master. |
| Balance Asymmetries | This page collects current balance asymmetries that affect how WEST/EAST commanders, GUER players, and AI commander wildcard funding feel in the build84/cmdcon36 source. |
| Client Marker FSM Updater Map | This page maps the four client-side marker-updater scripts under Client/FSM/. |
| Commander HQ Lifecycle Atlas | Canonical source-backed map for commander selection, commander-client affordances, HQ/MHQ deployment, HQ destruction, wreck tracking and MHQ repair. |
| Construction And CoIn Systems Atlas | Page ownership: this page owns the construction/CoIn runtime map, source anchors, request-handler map and safe extension checklist. |
| Construction Logic List Cleanup | Patch-ready playbook for the ConstructionSmallSite.sqf / ConstructionMediumSite.sqf wfbestructureslogic asymmetry. |
| Core Systems Index | This page is a route map, not an implementation atlas. |
| Current Work Supply Helicopters PR1 | PR: <https://github.com/rayswaynl/a2waspwarfare/pull/1. |
| Economy System Reference | This page connects the money and supply surfaces that are spread across narrower owner pages: town income, side supply, team/player funds, AI commander. |
| Economy Towns And Supply | Town object initialization, capture/SV state, camp capture, marker visibility and town-AI activation are mapped in Towns, camps and capture atlas. |
| Empty Side Supply Income Stagnation | WFBECOFNCStagnateSupplyIncomeNoPlayers is the throttle that progressively starves a side's town supply income while that side has zero live players. |
| Flak Tower And WDDM Anchor Compositions | The anchor-composition pipeline (cmdcon44-c): anchor ghost -> RequestDefense -> Server_ConstructPosition -> HandleDefense auto-manning, the .wddm.json/WddmToSqf authoring loop, and the flak-tower AUTOZ deck measure + fallback ladder. |
| Gameplay Systems Atlas | This page maps the main gameplay systems that make Warfare feel like Warfare: towns, economy, commander flow, upgrades, construction and factories. |
| GUER Air Defense Loop | GUER ("Insurgents", resistance) has no AI commander — so it has no wildcard deck and no Commander-driven air. |
| GUER Insurgent Player Economy | The optional GUER "Insurgents" playable faction has no commander, no factory, and no town-supply economy. |
| GUER Insurgents Branch Audit | This page is the current source-facing audit for the playable RESISTANCE / GUER Insurgents work. |
| GUER Insurgents Faction Overview | The GUER "Insurgents" are an optional third playable side (the resistance faction, side id 2) bolted onto the two-side WEST-vs-EAST Warfare match. |
| Map Marker Families Content Catalog | A content lookup of every map-marker family the mission produces: marker-name pattern, marker TYPE (icon class), COLOR, SIZE, TEXT source, LOCALITY, and the. |
| Marker Cleanup Restoration Systems Atlas | This atlas maps map markers, visual tracking, cleanup loops and restoration loops. |
| Marker Loop Engine And Registries | This page documents the PERF1 consolidated client marker engine: the single WFBECLMarkerLoop (Common/CommonMarkerLoop.sqf) plus its two registrars. |
| Marker Subsystem Function Reference | This page is a per-function reference for the marker primitives and helpers: one section per function, each with its compiled handle, signature, return value. |
| Naval HVT Objectives Atlas | The naval HVT feature adds a whole new objective family to Chernarus: three pre-placed offshore LHD "carrier" objectives off the east coast, each one a real. |
| Resistance Supply Scaffold | Status: branch-sensitive scaffold, not release-ready live economy support. |
| Respawn And Death Lifecycle Atlas | This page maps current Build84 player death, death-camera and menu recovery, spawn candidates, custom/default gear penalties, skin selector reapply. |
| Scud Saturation Strike Mechanic | Build84/cmdcon36 note: current Tactical-menu SCUD/TEL behavior is broader than this older naval-HVT payoff weapon. |
| SCUD TEL Tactical Munitions Reference | This page documents the current Build84/cmdcon36 Tactical-menu SCUD/TEL surface, the server icbm-tel-fire contract and the Takistan bought-SCUD bridge. |
| Structure Damage Reduction And Friendly Fire | PR 66 / origin/claude/trello-debug-antitk@98440121c0468e13676c4de5fd2838edaab75167 is open draft branch-only evidence, not current stable behavior. |
| Supply Mission Architecture | Page ownership: this page owns the supply-mission flow, cooldown/JIP pattern and state-owner map. |
| Supply Mission Authority Cleanup Playbook | This is the implementation handoff for the supply-mission-authority-cleanup lane. |
| Support Specials And Tactical Modules Atlas | This atlas maps support calls, specials and tactical modules: paratroopers, paradrops, UAV, artillery, ICBM/Nuke, MASH, airlift/ZetaCargo, service actions and. |
| Takistan Airfield FPV Drone Design | July update planning note for Steff's Takistan captured-airfield FPV drone concept. |
| Territorial Victory Reference | This page documents the current Build 87 territorial victory clock in origin/claude/build84-cmdcon36@6f2fc4bd10c8339fd13be087d327717ff58c85e8. |
| Towns Camps And Capture Atlas | Canonical map for town object initialization, camp setup, capture/SV state, marker visibility, town AI activation and economy consumers. |
| Upgrades And Research Atlas | Canonical map for the Warfare upgrade/research system. |
| GUER Tunnel Network Pitch | Idea pitch, 2026-07-06. Status: IDEA ONLY - GLA-style tunnel travel net for GUER (concealed buildable entrances linking GUER towns, demo-charge counterplay); no spec, no PR, no flag. |
| Vehicle Theft Economy Pitch | Proposal pitch, 2026-07-04. Mission master 66b7c1aa0, Arma 2 OA 1.64. Status: concept only - no spec, no PR, no flag yet. Companion pitch: GUER Director. |
| Victory And Endgame Atlas | Source refreshed: 2026-06-24. Checked refs: docs/source HEAD@c2b614e8cc87 (source-unchanged from 4c87efd2 / d30d23466 / a0a86da2 / 2f2132f8 for the paths. |
| Victory Conditions Reference | This page maps how Build84 rounds end: HQ/factory loss, all-towns supremacy, territorial victory, endgame pressure, and client handoff. |
| Page | What it covers |
|---|---|
| AI Commander Execution Loop Reference | Companion AICOM guardrail source-checked against PR 126 through commit f20ddfc83; the livehost proof-gap ledger is recorded through PR 126 commit 5b2e29c1c. |
| AI Commander Logging And AICOMSTAT Telemetry | PR 126 companion telemetry notes. |
| AI Commander Treasury Fund Accessors | ChangeAICommanderFunds and GetAICommanderFunds are the read/write pair for the AI commander's private money pool, wfbeaicomfunds. |
| AI Commander Tunable Constants Reference | Every AI-commander tunable lives in one contiguous block of Common/Init/InitCommonConstants.sqf under the //--- AI. |
| AI Commander Wildcard Deck Reference | Current source-backed map of the conventional and GUER wildcard decks, with explicit PR routing so closed prototypes are not mistaken for live behavior. |
| AI Squad Team Templates Catalog | Each faction loads a set of AI team templates into missionNamespace during faction initialisation. |
| AICOM Aircraft And Airfield System Reference | This page is the wiki route for AI commander aircraft on the current target. |
| AICOM Behavior Fix Taxonomy | This page maps fleet prompt shorthand such as F1, F2, and "losing press" to the current source behavior for AICOM triage and review. |
| AICOM Command Verbs Reference | This page is the operator/source-backed map for the current AICOM vocabulary around RALLY, REFIT, and HOLD. |
| AICOM Stuck Recovery V2 Reference | This page documents the current Build 87 AI-commander stuck-recovery v2 system in origin/claude/build84-cmdcon36@6f2fc4bd10c8339fd13be087d327717ff58c85e8. |
| AICOMSTAT V2 Event Vocabulary Census | Source-backed lane 304 census for AICOMSTAT |
| Airfield Exclusive Roster And Special Unit Hints | When a side captures an airfield, the hangar buy menu stops showing that side's normal WFBE<sideAIRPORTUNITS list and shows a cross-faction, airfield-exclusive. |
| Arma2Warfare GPT Assistant Reference | Tools/Arma2WarfareGPT/CustomInstructions.md is the custom-GPT system prompt the team used to turn dev artifacts (Trello cards, Discord chat) into player-facing. |
| Array And Collection Utility Reference | This page documents the foundational collection helpers that underpin nearly every system in WASP. |
| Artillery Firing Function Reference | This page is the function-contract reference for the artillery firing pipeline compiled from Common/Functions/: the fire-mission entry point FireArtillery, its. |
| Artillery Reference Per Faction | See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery. |
| Arty Module Special Munitions | The Common/Module/Arty/ directory contains four scripts that implement special artillery munition simulation. |
| AutoFlip Vehicle Recovery Reference | This page documents the live AutoFlip vehicle recovery module and the separate manual Flip Vehicle action. |
| Auxiliary And Special Forces Unit Catalog | See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery. |
| Bank Reserve And Artillery Radar Structures | Three buildable structures ship under the source's EXPERITAL FEATURES block (Common/Init/InitCommonConstants.sqf:575), each toggled by its own constant and. |
| Batch AI Spawner Orchestrator | Two Common\Functions orchestrators sit one tier above the single-entity spawn primitives (WFBECOFNCCreateTeam, WFBECOFNCCreateUnit). |
| BattlEye Filter Setup And OA Taxonomy | This page is the operator guide for BattlEye filter setup on a public WASP Warfare server. |
| Briefing Reference | Archived from PR #269: Build 87 briefing HTML refresh notes, briefing system facts, and Chernarus-to-Takistan mirror instructions. |
| Camp And Respawn Camp Getter Reference | This page documents the camp getter family: five Common/Functions/CommonGet.sqf helpers that count a town's camps, filter them by side, and decide which camps. |
| Chernarus Map Content Reference | Chernarus is the authoritative source mission — Takistan and all modded-terrain variants are generated from it by LoadoutManager. |
| CIPHER Sort Utilities Reference | This page owns the small CIPHER utility surface: shared sort helpers plus the boot-time upgrade-label sort that feeds the Upgrade menu. |
| Class Skill System Reference | The class-skill system is the client-side player role layer. |
| Client FPS And State Telemetry Reference | Two independent client-side diagnostic loops feed the RPT with framerate and accumulated-state data. |
| Client Funds Income HUD Readout | The player's on-screen money line is rendered twice, by two independent loops, from the same three client-local accessors. |
| Client Gear Parsing And Cargo Capacity Function Reference | This is the runtime consumer side of the WASP gear-descriptor encoding: the client-side functions that read the per-item descriptor arrays the config generator. |
| Client Input Hotkey Handler | The client input layer is a single block in Client/Init/InitClient.sqf that grabs the main mission display (findDisplay 46) and stacks several independent. |
| Client Service Structure Proximity Getters | This page documents the three client-side "which friendly logistics structure am I near" getters — ClientGetClosestAirport, ClientGetClosestCamp and. |
| CoIn Construction Interface Client Engine Reference | This page documents the client-side engine layer of the customized BIS construction interface (CoIn) implemented in Client/Module/CoIn/coininterface.sqf (965 lines). |
| Commander Team Driver Reference | Two functions sit at the centre of the AI-commander combat system. |
| Commanders Handbook | Audience: player-facing. This page surfaces the content of Guides/CommanderGuide/commanderGuide.md (repo root) with costs and limits cross-verified against. |
| Config Lookup Helper Reference | WASP provides a family of compiled config-reading helpers that sit above the raw configFile operator. |
| Counter Battery Radar System | The Counter-Battery Radar (CBR) detects enemy artillery the moment it fires, drops a timed "CB CONTACT" marker on the firing position for the owning side, and. |
| Countermeasures Module Reference | This is the current Build84 route page for vehicle countermeasures. |
| CruiseMissile Strike Asset | Two unused base-game flying-ordnance classes surfaced during the asset treasure-hunt (verified 0 references anywhere in the mission, both maps). |
| Day Night Cycle And Weather System | The hybrid accelerated day/night cycle runs the in-game clock far faster than real time so a single round cycles through dawn, full daylight, dusk and night. |
| Default Gear Template Content Catalog | This page catalogs the shipped Template tab seed content for the buy-gear menu. |
| Defense Category And Budget Reference | Player- and commander-placed base defenses are not free-for-all: each placement is sorted into one of four budget categories, and the server enforces a. |
| Defense Structures Catalog | See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery. |
| Deployable Bipod Weapon Resting | A client-side, player-facing "deploy bipod" / weapon-resting mechanic. |
| Discord Bot Instrumented Logging Framework | The Discord status bot (DiscordBot/) ships a small self-contained instrumentation subsystem under DiscordBot/src/LoggingSystem/ whose purpose is to make. |
| Discord Status Bot Setup And Reference | The DiscordBot component is a .NET 9 executable that reads mission telemetry from a shared JSON file written by the a2waspwarfareExtension Arma extension, and. |
| Earning Funds And Score Player Guide | This guide explains how a player earns money and score in WASP Warfare, and how to maximise your income. |
| Eden Everon And Taviana Map Content Reference | Eden (Everon) and Taviana are the only two modded-terrain forks that carry a tracked mission.sqm (Modded-Maps-Status-And-Content.md:49; the other five modded. |
| End Of Game Stats Victory Screen | The end-of-game victory screen is the title-resource scoreboard every client cuts up when a match ends. |
| Engine Stealth Fuel Toggle Reference | Source provenance: checked 2026-06-21 against stable master@0139a346, Arma 2 OA 1.64, source mission Missions/[55-2hc]warfarev2073v48co.chernarus. |
| Experimental Feature Flag Constants Reference | This page is the single index of the build's hardcoded experimental and QoL master gates — the WFBEC switches that the lobby cannot set. |
| Faction Base Structures Catalog | Each faction has its own set of 3D object classnames for every base structure. |
| Faction Root Variables Reference | Each Common/Config/CoreRoot/Root<faction.sqf file runs once at mission init and writes per-faction runtime variables into missionNamespace using the pattern. |
| Faction Unit And Vehicle Roster Catalog | See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery. |
| Factory Queue Cancel And Refund Action | The unit-factory build queue lets a player order more units than spawn at once; orders wait in a per-building queu token list until their build slot resolves. |
| Flag System Quick Reference | This is a route map for mission tuning flags, not a replacement for the deep catalogs. |
| Gear Buy Menu Render And Price Function Reference | The gear buy dialog (Rsc/Dialogs.hpp, IDC family 503xxx) is driven by a single long-lived loop in Client/GUI/GUIBuyGearMenu.sqf. |
| Gear Store Catalog Per Faction | See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery. |
| Gear Store Loadout Route Catalog | This page catalogs the current Chernarus gear-store route and loadout-list coverage: side roots, visible Loadout.sqf imports, row counts, metadata extrema, and. |
| Gear Store Price And Upgrade Catalog | This is a focused content catalog for high-impact buy-gear rows: entries with price = 300 or gear upgrade level = 4. |
| GLOBALGAMESTATS Extension Logging Subsystem | Every code path inside the WASP Warfare stats-export DLL writes through one static helper, Log.WriteLine, which timestamps each line, tags it with a 10-level. |
| GLOBALGAMESTATS Extension Reference | The WASP Warfare stats pipeline is a three-part system: the Arma 2 server calls an unmanaged x86 .NET DLL once per minute, the DLL writes database.json to. |
| Group Bool GetVariable A2OA Trap Reference | WFBECOFNCGroupGetBool is the platform-layer safe accessor for reading a boolean (or any defaulted) variable off a group receiver. |
| Group Lifecycle And Entity Reaping | This page documents how WASP Warfare creates AI groups under a hard engine cap and how it reaps dead entities (corpses, wrecks) and the now-empty groups they. |
| GUER VBIED Detonate Action | The GUER "Insurgents" playable faction (Feature B, added by Ray 2026-06-16) gives the resistance player a driver-detonated car bomb. |
| ICBM Nuke Client VFX And Radiation Reference | This page documents the ICBM/nuke client runtime -- the presentation half of the module: the launch animation, the mushroom-cloud particle/post-process. |
| In Game Briefing And Diary Field Manual | This page documents the player-facing documentation surface inside the game — the text players actually read on the map screen and the mission-overview panel. |
| IRS IR Smoke Missile Countermeasure | The IRS (IR Smoke) module is WASP's ground-vehicle missile countermeasure system. |
| Kill And Score Pipeline | Every kill in WASP Warfare travels through a multi-stage chain: event handler attachment at spawn time, a local Common handler that fires on the killing. |
| Legacy AI Order Primitive Reference | This page documents the legacy AI order primitive family — the bare-named global functions AIMoveTo, AIPatrol, AITownPatrol, AITownResitance, AIWPAdd, and AIWPRemove. |
| LoadoutManager Build Configurations And Generated Defines | LoadoutManager is a .NET 8 console tool (Tools/LoadoutManager/), not runtime mission SQF. |
| LoadoutManager Data Model Contributor Guide | The LoadoutManager is a C console application (Tools/LoadoutManager/) that reads vehicle and terrain data-model classes and generates four SQF files per terrain. |
| LocalizeMessage Chat Notification Router Reference | Client\PVFunctions\LocalizeMessage.sqf is the client-side router that turns a string message tag plus its arguments into a localized chat line, then prints. |
| Map Boundaries And Offmap Enforcement | Source-refreshed 2026-06-21 against current origin/master@0139a346 after the cf2a6d6a4..0139a346 drift check. |
| Map Control Template And Minimap Embed Reference | Every embedded minimap in the Warfare dialogs — Respawn, Buy Units, Command, Tactical, Unit Camera and Economy — is one engine map control inheriting a single. |
| Map Ruleset Model And Object Config | Warfare picks the physical editor-objects used for the town depot, the capturable camps, and the airfield hangar from a per-ruleset config file under. |
| Medic Redeployment Truck Forward Spawn | The medic redeployment truck is an experimental forward-spawn vehicle gated by WFBECUNITSREDEPLOYTRUCK (Common/Init/InitCommonConstants.sqf:580). |
| Missile And Ordnance Fired EH Reference | This page documents fourteen compiled functions and one dead-code file (CommonHandleMissiles.sqf) that form the missile, ordnance, and air-combat enforcement. |
| Mission Tunable Constants Catalog | Common/Init/InitCommonConstants.sqf is the build's master tuning surface: a single 1151-line file that defines every WFBEC (and a handful of bare WFBE / TEAM). |
| Modded Maps Status And Content | Seven modded-terrain variants exist under ModdedMissions/. |
| Namespace Profile And Diagnostic Utility Reference | This page documents six platform-layer utility functions registered during common initialisation. |
| New Player Quickstart Guide | This is a player-facing walkthrough for your first WASP Warfare match as a regular soldier (not the commander). |
| Optional Client Mods Guide | This guide is the player-facing route for optional client-side Arma 2 OA mods in WASP. |
| Paradrop Player Experience Reference | This page documents what a commander, recipient, tester or operator should expect when a paradrop support call is used in-game. |
| Per Unit Client Init Pipeline Reference | Common\Init\InitUnit.sqf is the JIP-compatible per-unit/per-vehicle client initializer. |
| Performance Audit Writer Function Reference | Common\Functions\CommonPerformanceAudit.sqf is a self-contained 241-line local instrumentation framework (author tag "Marty") that produces the [Performance. |
| Playable Maps Catalog | This page is the single cross-map reference table. |
| Player AI Watchdog And Recovery | The Player AI Watchdog and Recovery system is a WASP-original feature that automatically detects stuck player-owned AI units and issues corrective movement. |
| Player Skill Abilities Reference | The Skill module is a client-side player-role layer. |
| Player Squad Group Join Protocol | The squad system lets players move between groups mid-mission. |
| Position And Proximity Function Reference | This page catalogs the shared helper family that picks random positions, finds nearby objects or towns, checks build/service ranges and counts nearby enemy presence. |
| PVF Send Helper Contract Reference | This page documents the sender side of the public-variable function (PVF) layer: the four CommonSendTo helpers that a caller invokes to "address a registered. |
| Request Team Update Squad Discipline Handler | RequestTeamUpdate is the server PVF that lets a human commander push manual squad-discipline state — behaviour, combat mode, formation, and speed mode — onto. |
| Resource Income Tick Distribution Engine | Server/FSM/updateresources.sqf is the only loop that grows the WASP economy on a timer. |
| Server Broadcast And Telemetry Loop Reference | Three server-only background loops are spawned consecutively from Server/Init/InitServer.sqf and share one idiom: an isServer guard, a WFBECENABLED feature. |
| Server Composition Spawner Function Reference | Four closely related functions handle the spawning and destruction lifecycle of all server-side base structures and commander-placed WDDM positions. |
| Server Group GC Cap Warning And Zombie Reaper | This page documents the GC loop itself. |
| Server HandleSpecial Request Router Reference | ServerHandleSpecial.sqf is the server's central special-request router. |
| Server Init Deadspawn And Airfield Probe | Two custom claude-gaming server-only one-shots run back-to-back near the end of server init: InitDeadspawnWall.sqf and InitAirfieldProbe.sqf. |
| Server Paradrop Delivery Function Reference | Three server-side scripts deliver air support to a clicked map position: SupportParatroopers.sqf (AI infantry by parachute), SupportParaAmmo.sqf (ammo crates. |
| Server Structure Dressing Function Reference | ServerSpawnStructureDressing.sqf is the third and most lightweight of the three server-side composition spawners. |
| Service Point Pricing Model | The Vehicle Service Point menu (Client/GUI/GUIMenuService.sqf) prices four services — rearm, repair, refuel, heal — for every friendly vehicle and crewman in. |
| Side Patrol Runtime And Convoy Mechanics | Patrols v2 is the side-upgrade-driven roaming patrol system that replaced the old fixed-random-town patrol path (Server/FSM/serversidepatrols.sqf:9). |
| Side Team State Function Reference | This page documents the shared side and team-state helpers compiled from Common/Functions/. |
| Site Clearance Commander Function Reference | Site Clearance is a commander-only build-menu action that fells terrain trees inside the friendly base area so structures and defenses can be placed where the. |
| Spawn Primitive Function Reference | Three wrappers in Common/Functions/ form the sole authoritative path for spawning AI units and vehicles at runtime. |
| Static Defense Manning Reference | This page documents the AI static-defence (emplaced-gun) manning family: the helpers that put — and keep — an AI gunner in a town's M2 / MK19 / Stinger / TOW. |
| Supply Mission Player Guide | Supply missions are the primary way non-commander players inject team supply directly into the economy. |
| Tactical Support Menu Player Guide | Build84/cmdcon36 note: the current Tactical menu also adds carrier SCUD plus five land SCUD/TEL munition rows. |
| Takistan Features | Takistan is not just the generated desert copy of Chernarus. |
| Takistan Map Content Reference | At runtime ISchernarusmapdependent is false (the preprocessor define ISCHERNARUSMAPDEPENDENT is absent), so the Takistan faction branch executes throughout. |
| Takistan Oilfields Objective Reference | The Takistan oilfield is a neutral, capturable resource node. |
| Takistan Parity Reference | This page separates three ideas that are easy to mix together. |
| Town AI Group Composition Catalog | This page catalogs the town AI group library — the named infantry and vehicle group templates that populate towns, and the server logic that selects which ones spawn. |
| Town AI Lifecycle Reference | This page maps town AI activation, garrison spawning, patrol/defense stance, static-defense manning, mop-up cleanup and deactivation. |
| Town Capture Garrison And Airfield Rebuild | When a town flips owner, servertown.sqf does far more than recolor a marker. |
| Town Economy Getter Reference | Four small CommonGetTowns / CommonGetTotalSupplyValue functions read the per-side aggregate state of the global towns array. |
| Town Garrison Patrol Defense Worker | Server/FSM/servertownpatrol.sqf is the per-town garrison stance worker. |
| Town Runtime Tuning Constants | This page is the single index of the WFBECTOWNS runtime tuning constants — the town capture geometry, AI-mortar fire control, detection ranges. |
| UAV Terminal And Spotter System | The live UAV is a player-launched reconnaissance drone, distinct from the Takistan-airfield FPV-drone branch feature. |
| Utes Invasion Concept | Archived from PR #703: asymmetric amphibious Utes mode spec (lanes 427-434) — ruleset, terrain, naval infra, AI doctrine, economy, and open owner decisions. |
| Unit Camera Spectator System Reference | RscMenuUnitCamera is the in-dialog spectator camera the commander drives after the Tactical menu launches it. |
| Upgrade Queue Server Loop Reference | Server/FSM/upgradeQueue.sqf is the server-side driver introduced with PR8 that lets commanders queue upgrades for automatic sequential execution. |
| Upgrade Research Cross Faction Reference | Each faction has a dedicated upgrade config file under Common/Config/CoreUpgrades/. |
| Valhalla Vehicle Climbing Assist | The Valhalla module is a client-side velocity-boost system that assists player-driven and AI-driven vehicles over steep terrain. |
| Vehicle Countermeasure Flares And Spoofing | The CM module (Client/Module/CM/, by Maddmatt) is the vanilla-Arma-2 vehicle countermeasure system: when an air vehicle is locked by a guided missile it ejects. |
| Vehicle Equip And Rearm Function Reference | This page documents the post-spawn vehicle and unit modification pipeline: how units receive loadouts, how vehicles get cargo, how every vehicle gets rearmed. |
| Vehicle Marking And Texture Pipeline | This page documents the experimental Miksuu vehicle-cosmetics pipeline that runs inside every CommonCreateVehicle.sqf call: per-side recognition markings (dim. |
| Vehicle Service And Logistics Player Guide | This guide covers how a player keeps a vehicle (and themselves) topped up and moving: the Vehicle Service Point, buying vehicles, and getting around the map. |
| Vehicle Weapon Balance Init Reference | BalanceInit is the client-side function that normalizes each vehicle's engine-default armament to a mission-tuned loadout the moment it spawns or rearms. |
| View Distance And Target FPS Auto Throttle | A three-function client feature that gives every player both manual view-distance control and an automatic mode that chases a target framerate by. |
| WASP Base Repair System Reference | The WASP/baserep/ subtree is a client-side, commander-only base-repair feature layered on top of stock Warfare BE. |
| WASP DropRPG Launcher And Ordnance Handler | WASP/rpgdropping/DropRPG.sqf is a per-player client handler contributed by DeraKOren (header dated 25.01.2012, DropRPG.sqf:1-6). |
| WASPSCALE V2 Ext Coverage Gap Audit | This page is the lane 300 audit of the WASPSCALE |
| WASPSCALE V2 Telemetry Reference | WASPSCALE |
| Telemetry Families Reference | All ~40 RPT prefix families emitted by the mission, grouped by cutover verdict (PORT/KEEP/RELOCATE/RETIRE), with emitter counts and tool consumers. Source-verified 2026-07-05. |
| Waypoint Helper Function Reference | Every AI group movement in WASP routes through five compiled waypoint helpers registered in Common/Init/InitCommon.sqf (lines 153–157). |
| Zeta Cargo Sling Load Reference | ZetaCargo is the airlift module labelled "Zeta Cargo by Benny" in its init file and compiled from client init (Client/Module/ZetaCargo/ZetaInit.sqf:1. |
| Page | What it covers |
|---|---|
| AI Commander Autonomy Audit | This page is the source-backed audit for AI commander automation and autonomous logistics. |
| AI Commander B69 Implementation Sketches | A2-OA-1.64-safe implementation sketch for each of the 78 verified items in the AI Commander B69 Improvement Roadmap. |
| AI Commander B69 Improvement Roadmap | Produced 2026-06-22 by a multi-agent fleet audit of the live B68 AI commander on the Chernarus mission. |
| AICOM V2 Cutover Status | Five-step one-shot cutover tracker: current step, pre-soak blockers, fork resolution ruling (owner 2026-07-05), and live RPT soak evidence. |
| AI Commander Capture And Fun Improvement Plan | This page is a design proposal, not a behavior reference. |
| AI Headless And Performance | This page is the broad gateway for AI, headless-client behavior, player-AI recovery and performance ownership. |
| AI Mods And Pathfinding Reference | This page is the server/headless-client decision guide for AI enhancement mods and pathfinding limits in WASP. |
| AI Runtime HC Loop Map | This page is a focused runtime map for server loops, town AI, headless-client delegation and AI/autonomy edges. |
| Commander Reassignment Call Shape | Status: branch-split. Current stable origin/master@f8a76de34 / origin/claude/b74.1-aicom@f8a76de34, B74.2 origin/claude/b74.2-aicom@21b62b04, current B69. |
| GUER Director Living Resistance Pitch | Proposal pitch, 2026-07-04. Mission master 66b7c1aa0, Arma 2 OA 1.64. Spec: draft PR 715 (docs/design/v2/aicom-v2-800-guer-director.md). Status: concept. |
| Headless Client Delegation Target Selection | Server/Functions/ServerPickLeastLoadedHC.sqf is the single source of truth for "which headless client receives this delegated AI." Every server-side delegation. |
| Headless Client Init And Stat Loop | This page documents the boot pipeline of a headless client (HC): how the engine role is detected, what InitHC.sqf sets up before it announces itself, the. |
| Headless Client Scaling And Topology | How a2waspwarfare delegates AI, what can and cannot be offloaded, whether multiple HCs work, where to place them, and what hardware a second box needs. |
| Headless Delegation And Failover Playbook | This is the implementation guide for hardening headless-client AI delegation. |
| Old WarfareBE Performance Comparison | This page compares the old BennyBoy WarfareBE source against current Wasp for FPS-relevant architecture. |
| Parent 073 Divergence Audit | This page records lane 207's parent-diff mining pass against BennyBoy Warfare BE 2.073 LiteCO. |
| Player AI Caps And Role Balance | This page documents the live player group-size cap used by the buy menu and RHUD, plus a Discord-ready balance table for the default server setting. |
| Upstream BE2073 AICOM Fork Delta Classification | Source-backed classification of the Build84/cmdcon36 Server/AI/Commander tree against the upstream Benny BE 2.073 parent. |
| Page | What it covers |
|---|---|
| Attack Wave Authority Playbook | Implementation playbook for Claude DR-41: ATTACKWAVEINIT is a forgeable direct publicVariable channel that can make side-wide unit prices free or negative. |
| Audit Findings Queue 2026 06 03 | Source: a multi-agent code-audit sweep (Claude) over the WASP Warfare mission on branch. |
| Client UI And Server Loop Perf Findings | A June-2026 sweep of client/UI refresh loops and recurring server-side collector/score loops, complementing the Performance opportunity sweep. |
| Commander Vote And Reassignment Playbook | Source-backed implementation playbook for commander election, no-commander vote semantics, manual reassignment and the nearby commander-authority boundary. |
| Dead Code And Stale Code Register | This page is the cleanup map for code that appears dead, stale, unreachable, orphaned, or misleading in rayswaynl/a2waspwarfare. |
| Deep Review Findings | Claude adversarial-review log (source-cited). |
| Documentation Implementation Plan | The execution roadmap for the developer wiki. |
| Feature Status Register | This register separates working systems from partial, deferred or risky systems found during indexing. |
| Foundation Perf Findings And Tier3 Dead Ends | Provenance: 2026-07-02 five-pillar Fable foundations assessment (server loops, network/PV/JIP, AI/group budget, client frame cost, engine/config) plus the. |
| JIP Enrollment And Client Data Delivery | How a joining player gets their team, cash, commander‑vote roster and own‑side map markers — and the hard A2‑OA limitations that made the long‑standing "join a. |
| Knowledge Platform Roadmap | The recommended long-term home for the developer wiki, agent-context files and source-backed research notes. |
| Performance Gain Simulation | This is a reasoned projection, not a benchmark. |
| Performance Opportunity Sweep | This page ranks source-backed performance opportunities found in the Chernarus source mission. |
| PerformanceAuditAnalyzer | Tools/PerformanceAuditAnalyzer is the offline parser for Arma 2 OA RPT/log files that contain [Performance Audit] records. |
| Self Host Testing Field Notes | Practical gotchas discovered while smoke-testing WASP missions on a Windows self-hosted listen server (Multiplayer → New) with a headless client. |
| Server Gameplay Runtime Atlas | Upstream-history note: Miksuu commit clusters show that server runtime changes around town AI, JIP and performance often need follow-up fixes. |
| Server Ops Runbook | This page is the operator entrypoint for running, packaging and observing Wasp Warfare. |
| Server Runtime And Operations | This is a gateway for prompts and readers that ask for "server runtime" or "server operations" without knowing which owner page they need. |
| Wiki Pruning And Relevance Ledger | This ledger records decisions to condense, archive, merge or keep wiki material. |
| Wiki Quality Audit | Claude-owned audit (2026-06-02), closed 2026-06-05. |
| Page | What it covers |
|---|---|
| Client Skill Init Idempotency | Cross-branch source-continuity status of the client skill-init call shape (one Skill_Init call before WFBE_SK_FNC_Apply). |
| Factory Queue Counter Token Cleanup | Status: RESOLVED in origin/master (Chernarus). |
| Hosted Server FPS Loop Sleep | Cross-branch status of the hosted dedicated-server FPS publisher loops and the DR-19 two-publisher guard fix. |
| Paratrooper Marker Revival | This lane turns the abandoned-feature note for paratrooper drop markers into a minimal source patch plus a handoff. |
| Server Init Bind Cleanup | Status: docs-ready branch-split low-risk cleanup lane. |
| Supply Mission Scan Narrowing | This page records the branch-scoped state for the supply-mission-scan-narrowing lane. |
| Town AI Vehicle Despawn Safety | Implementation playbook for Deep-review findings DR-45, the confirmed town-AI vehicle cleanup bug in the maintained source missions. |
| UI Resource Parity Cleanup | Status: docs-ready UI cleanup lane. |
| WASP Marker Wait Cleanup | This page tracks the wasp-marker-wait-cleanup opportunity. |
| Page | What it covers |
|---|---|
| Abandoned Feature Revival Review | This page classifies dormant, broken and orphaned feature paths by what the source actually does today. |
| Economy Authority First Cut | This page turns the broad economy/server-authority decision into the smallest source-backed implementation sequence worth doing first. |
| Hardening Implementation Roadmap | This page turns the source-reviewed risk register into implementation-ready work packages. |
| ICBM Authority Playbook | Implementation playbook for DR-27: the ICBM/nuke module lets a forged RequestSpecial payload trigger server-applied map-wide damage. |
| Pending Owner Decisions | Claude-owned (2026-06-02). The single place a code owner can see every open decision the deep-review campaign surfaced, each with its finding(s) and the. |
| Page | What it covers |
|---|---|
| Available Actions Client Gate FSM | This page documents the client BIS-FSM Client/FSM/updateavailableactions.fsm (283 lines) — the once-per-client loop that recomputes every proximity range-flag. |
| Client UI HUD And Menus | This is the quick-reference gateway for client UI work. |
| Client UI Systems Atlas | This page maps the client-facing UI layer from source: description.ext, Rsc/.hpp, Client/GUI, client FSM loops, map marker scripts, HUD/title resources and WASP overlays. |
| Earplugs Audio Toggle Reference | Verified 2026-06-21 against master 0139a346 (Arma 2 OA 1.64); paths are relative to Missions/[55-2hc]warfarev2073v48co.chernarus/. |
| Factory And Purchase Systems Atlas | This page maps how units and vehicles become purchasable, how the buy menu gates and queues player purchases, how spawned units enter the mission, and where. |
| Gear Loadout And EASA Atlas | This page maps the gear purchase, profile-template, aircraft loadout and generated balance systems. |
| Gear Template Profile Filter | This page documents two profile-template persistence bugs in the buy-gear system: the save filter's undefined upgrade variable, and the load/import guard that. |
| HQ Radio Knowledge Base Conversation Catalog | Warfare's HQ radio announcer speaks through Arma 2's knowledge-base conversation system, not through playSound/sideChat. |
| Mission Audio Catalog | The mission ships its own audio outside the vanilla addons: a CfgSounds registry in Sounds/description.ext and a two-track CfgMusic registry in Music/description.ext. |
| Player UI Workflow Map | This page maps what a player or commander can actually do from the client UI, and where each workflow lives in source. |
| Player Vehicle And Travel Actions Reference | Provenance: verified 2026-06-21 against stable master@0139a346, Arma 2 OA 1.64, source mission Missions/[55-2hc]warfarev2073v48co.chernarus. |
| QoL Trio Player Hints Reference | Provenance: verified 2026-06-21 against stable master@0139a346, Arma 2 OA 1.64, source mission Missions/[55-2hc]warfarev2073v48co.chernarus. |
| Service Menu Affordability Guards | This page is a focused implementation guide for the vehicle/person service menu debit checks. |
| Skin Selector And Class Swap Reference | Source-backed on 2026-06-21 from stable master 0139a346, Arma 2 OA 1.64; source mission: Missions/[55-2hc]warfarev2073v48co.chernarus. |
| UI Control Class Library Reference | Rsc/Ressources.hpp is the mission's shared control-class library: the reusable Rsc base controls that every dialog in Rsc/Dialogs.hpp and every HUD resource in. |
| UI HUD And Dialogs | This page is a navigation alias. |
| UI IDD Collision Repair | Status: confirmed UI/resource risk, patch-ready. |
| UI Theme Palette And Style Macros Catalog | Rsc/Styles.hpp is WASP Warfare's central UI palette. |
| UI Design Inspiration 2026-07 | Owner-supplied design direction (2026-07-07) for modernising WASP dialogs; first target is the skin selector overhaul; includes archive files in ui-inspiration/. |
| Vehicle Cargo Equip Loop Bounds | This page documents a confirmed cargo-application loop-bound bug in vehicle and backpack gear helpers. |
| WASP Overlay | Claude deep-dive page (source-cited). |
| Page | What it covers |
|---|---|
| Agent Release Readiness Ledger | 2026-07-02 refresh: PR 125 head 177ef1385f22aefb466368ef9c381d64a57801c0 adds runtime-noise and authority-hardening slices before evidence collection: FPS. |
| AntiStack Database Extension Audit | This page is the canonical source-backed map for AntiStack skill balancing and its out-of-repo A2WaspDatabase extension dependency. |
| Ecosystem And Companion Repos | One-screen map of every repo and surface in the WASP Warfare ecosystem, and where agents may open PRs versus owner-operated surfaces. |
| External Integrations | This page maps the Discord bot, C extension, AntiStack database extension, BattlEye filter and public server metadata. |
| Integration Trust Boundary Audit | This page is the compact security and operations view for code that crosses out of the SQF mission into C processes, disk files, Discord, BattlEye filters or. |
| July 2026 Release Readiness | Source/package-verified 2026-07-02 against draft PR 125 on branch codex/release-command-center-20260630. |
| Operator Monitor And CPU Affinity Tools Reference | Verified 2026-06-21 against master 0139a346 (Arma 2 OA 1.64); paths are repo-root relative for Tools/ and docs/testing/ sources. |
| Release Source Intake Map | Round32 snapshot: 2026-07-01T23:18:00+02:00. |
| Source Fix Propagation Queue | This page tracks mission-code fixes that have reached the Chernarus source mission and the maintained generated Vanilla Takistan target, but still need Arma 2. |
| Testing Debugging And Release Workflow | Practical validation model for ongoing Arma 2 Operation Arrowhead 1.64 mission development. |
| RPT Telemetry Consumer Port Map | Off-engine consumers that must port to the unified AICOM2 grammar before V1 emitters can retire; gating order and per-consumer port status. |
| Tooling Release Readiness Audit | This page records the current tooling, generated-mission, integration and release-readiness map from source. |
| Tools And Build Workflow | For the release-readiness and integration risk audit that sits on top of this workflow, see Tooling release readiness audit. |
| Warfare Web Tools | Catalog of the eight browser-based Warfare editor tools under github.com/rayswaynl: repos, live URLs, miksuu.com embeds and round-trip contracts. |
| Zargabad Tooling Parity Audit | This page is the current-state handoff for Zargabad support in the offline reporting tools on claude/build84-cmdcon36@5fca3239069a5eff6335f06fecb26bb72e8c9ceb. |
| Page | What it covers |
|---|---|
| Archive Script Mining V2 | Source-cited catalog for the 2026-07-03 Codex lane 208 pass over E:\arma2-cache. |
| Audit Archive 2026-07 | Consolidated archive of docs-only audit PRs (#334, #342, #372, #379, #384, #391, #418, #427, #435) closed during the 2026-07-06 queue-clearing sweep; key finding per PR. |
| Community And Dev | This page is the human and AI map for Wasp Warfare's community history, developer culture, contributor memory and upstream wiki archive. |
| Developer History And Upstream Lessons | This page turns upstream development history from Miksuu/a2waspwarfare into practical guidance for future Wasp Warfare developers and AI agents. |
| Development Lessons Learned | This page captures implementation lessons that future developers and agents should apply before editing the Arma 2 OA Warfare mission. |
| External Research Reports | This page is the intake index for Steff-provided external deep-research reports: three PDFs from 2026-06-01 and nine Markdown reports from 2026-06-02. |
| Miksuu Upstream Wiki Import | This page records the import of the upstream Miksuu/a2waspwarfare GitHub wiki into the rayswaynl/a2waspwarfare developer wiki. |
| Miksuu Wiki Archive Big Announcements | Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03. |
| Miksuu Wiki Archive Changelog | Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03. |
| Miksuu Wiki Archive Development Process | Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03. |
| Miksuu Wiki Archive Discord Bot | Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03. |
| Miksuu Wiki Archive Gameplay Videos | Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03. |
| Miksuu Wiki Archive Home | Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03. |
| Miksuu Wiki Archive LoadoutManager | Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03. |
| Miksuu Wiki Archive Project Script Architecture Of Chernarus Mission | Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03. |
| Miksuu Wiki Archive Welcome | Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) on 2026-06-03. |
| PR8 And Drone Upstream Lesson Match | Snapshot: 2026-06-03. This page maps the upstream developer-history lessons against rayswaynl PR 8 (release/2026-06-feature-bundle) and the drone/support. |
| Upstream Changelog Feature Leads | This page captures candidate feature/status leads extracted from the imported Miksuu changelog archive. |
| Upstream Miksuu Commit Intel | This page indexes source-backed upstream history from Miksuu/a2waspwarfare for documentation and future implementation planning. |
| Upstream Mining Ledger | Claude-owned ledger (source-cited). |
| Page | What it covers |
|---|---|
| Base Game Buildings Visual Catalog | Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined. |
| Base Game Faces Visual Catalog | Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined. |
| Base Game Flags And Bags Visual Catalog | Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined. |
| Base Game Markers Visual Catalog | Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined. |
| Base Game Objects Visual Catalog | Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined. |
| Base Game Units Visual Catalog | Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined. |
| Base Game Vehicles Visual Catalog | Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined. |
| Base Game Warfare Structures Visual Catalog | Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined. |
| Base Game Weapons Visual Catalog | Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game Config/ dumps (Arma 2: Combined. |
| Page | What it covers |
|---|---|
| Arma 2 OA Agent Traps Reference | PR-cited and prompt-cited checklist of Arma 2 OA 1.64 traps that recently cost WASP agents review time. |
| Arma 2 OA Command Version Reference | Independent BIKI-verified version-evidence companion to the canonical External Arma 2 OA reference guide. |
| Arma 2 OA Compatibility Audit | <!-- GUIDE-REV: GR-2026-07-03a |
| Arma 2 OA External Reference Guide | See also the Base-Game Config & Image Reference for full Arma 2 CO 1.63 base-game classnames, stats and imagery. |
| Base Game Config And Image Reference | External reference. The full Arma 2: Combined Operations 1.63 base-game class definitions and unit/vehicle/weapon imagery live in a dedicated repository. |
| BuyMenu EASA QoL Branch Audit | This page deep-audits origin/feat/buymenu-easa-qol as branch evidence, not stable-master source truth. |
| Commander Positions Branch Audit | This page deep-audits origin/feat/commander-positions as branch evidence, not shipped source truth. |
| External Arma 2 OA Reference Index | This page maps official or near-official Arma 2 Operation Arrowhead references to the mission concepts used in a2waspwarfare. |
| HC Upstream History And Lessons | This page captures older upstream headless-client history and previous agent notes. |
| Perf Quick Wins Branch Audit | This page deep-audits origin/perf/quick-wins as branch evidence, not stable-master source truth. |
| Player Stats Branch Audit | This page began as a source-backed review of origin/feat/player-stats at head e01e47e1. |
| Quad AI Commander | This page indexes origin/codex/quad-ai-commander head d4e0fa38. |
| Wiki Source Consistency Findings | Read-only adversarial audit: 394 concrete wiki claims across 7 high-value pages, each verified against the Chernarus mission source. |
| Zargabad Branch Audit | This page deep-audits origin/feature/zargabad-map as branch evidence, not stable-master source truth. |
| Page | What it covers |
|---|---|
| AGENTS | <!-- GUIDE-REV: GR-2026-07-03a |
| CLAUDE | <!-- GUIDE-REV: GR-2026-07-03a |
| Shelved Design ambient civilian aircraft | State: Ray-shelved 2026-07-03 (Build 89 pick round) — "Shelve for now." This was never a PR; it is a design only, captured here for revival. |
| Shelved Feature forward static remanning | <!-- GUIDE-REV: GR-2026-07-03a --. |
| Shelved GUER wildcard mortar pit | State: Ray-shelved 2026-07-02 ("Shelve mortar pit"). |
| Shelved PR 257 extended onboarding cards | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 274 pvf input hardening | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 278 pvf build repair authority | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 287 recon drone wildcards | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 289 downed pilot rescue race | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 309 TK SCUD site objective | State: Ray-shelved 2026-07-02 ("nah skip the squd at near rasman, shelve"). |
| Shelved PR 311 death camera orientation | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 313 civilian coastal traffic | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 315 avenger sam ambush | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 318 osprey reinforcement lifts | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 357 irondome wildcard | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 361 guer depot wave params | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 365 an2 smuggler | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 368 guer road ambushes | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 370 arty cache objective | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 373 wf clock readout | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 375 victory progress announcements | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 383 spectate ai unit camera | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 386 economy transaction ticker | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 388 t34 relic capturable | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 394 contextual onboarding hints | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 403 wildcard deck transparency | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 413 vbied detonation confirm | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 445 balance retune params | State: Ray-shelved 2026-07-03 (Build 89 pick round). |
| Shelved PR 495 string gated tips | State: Ray-shelved 2026-07-03 (Build 89 / cmdcon44 pick round, "No"). |
| Shelved PR 531 unit camera ai teams | State: Ray-shelved 2026-07-03 (Build 89 / cmdcon44 pick round). |
| Shelved PR 538 comms relay side objective | State: Ray-shelved 2026-07-03 (Build 89 / cmdcon44 pick round). |
| Shelved PR 539 t34 relic contested vehicle | State: Ray-shelved 2026-07-03 (Build 89 / cmdcon44 pick round). |
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index