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A modification for SWAT 4: The Stetchkov Syndicate
A repository to house all of my XCOM 2 mods.
Darkest Hour: Europe '44-'45
a modification for Tripwire interactive's "Killing Floor 2" to increase difficulty
TitanRPG is a complete standalone roleplaying game mutator for Unreal Tournament 2004 based on ideas introduced in UT2004RPG and DruidsRPG.
Forms is a GUI framework for the Unreal Development Kit. Programmed in UnrealScript independent of Scaleforms and UIScene. Inspired by OOP and subobjects semantics of the Unreal Engine 2 GUI's framework.
Unreal Development Kit combined with Open Sound Control
Converts PowerBASIC source code to C++. For use with uCalc Transform.
A repository for ServerExtension by Marco found here https://forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-modifications/general-modding-discussion-ad/beta-mod-releases/109463-mutator-server-extension-mod
Updated dummy classes for Rocket League map making
Unreal Tournament '99 version 451b exported UnrealScript sources.
Unreal Script Multi-Hack Base Source Code for Rainbow Six 3: Raven Shield (Previously Unreleased)
Port of Long War 2 Abilities for XCOM 2 War of the Chosen
UDK simple adventure game
XCOM 2 Mod Config Menu: a project to build a shared settings menu for Xcom 2 mods.
ScrN Balance mutator for Killing Floor 1
Source code for Infernal Nightmare located here http://steamcommunity.com/sharedfiles/filedetails/?id=1187216180&searchtext=
A collection of healing stuffs containing in a small Mutator
3rd person tower defense and shooter game developed in UnrealEngine 3, with characters of Jazz Jackrabbit
3SPN with some team-oriented and fair changes