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This is the changelog for the next stable release. The [[changelog for the development branch|Changelog (bleed)]] can be found separately. Additionally, changes from earlier releases can be found on the historical changelogs page.
Playtest 20180102
General Improvements
Fixed dead vehicle husks disappearing when a player surrenders. [#13276]
Fixed helicopters facing the center of a building instead of the position it is targeting. [#14180]
Fixed players retaining their team affiliation when switching to a spectator in the lobby. [#14213]
Fixed "Unit Ready" notification playing when a production structure is sold while waiting to produce a unit. [#14221]
Fixed the "Retry" button not working for failed map downloads. [#14410]
Removed Actor.IsDisabled checks in favor of IsTraitPaused or IsTraitDisabled checks. [#14202, #14387, #14562]
Replaced the Mobile.OnRails flag used by the TD Gunboat with dedicated traits. [#13635]
Replaced CanPowerDown with a more general ToggleConditionOnOrder trait. [#14583]
Renamed WithTurretedSpriteBody to WithEmbeddedTurretSpriteBody. [#14023]
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This is the changelog for the next stable release. The [[changelog for the development branch|Changelog (bleed)]] can be found separately. Additionally, changes from earlier releases can be found on the historical changelogs page.
Playtest 20180102
General Improvements
AI Improvements
Red Alert
Artillery
andV2 Rocket Launcher
increased to 5 cells. [#14471]Tiberian Dawn
t08
. [#14369]t09
availability in the map editor. [#14372]Dune 2000
FreeActorWithDelivery
trait from refineries. [#14545]Engine/Modding
WithShadow
making the whole actor invisible when disabled. [#13952]Cargo
was defined on an actor without aConditionManager
trait. [#14113]AttackMove
ignoringMobile
'sMoveIntoShroud
property. [#13935]Refund
tooltip appearing when theSellable
trait is disabled. [#14285]PassengerConditions
not being granted forInitialUnits
. [#14485]GrantConditionOnPrerequisite
is defined on the player. [#14568]WithProductionDoorOverlay
not disappearing during transform animations. [#14546]Exit
s to specific production types. [#14098, #14508, #14605]InitialDelay
toCashTrickler
and addedCashTricklerBar
trait. [#14026]ValidStances
,TargetTypes
, andRevealDisguiseType
Move
toDisguise
trait. [#14236](External)Capturable
types. [#14230]Railgun
projectile type. [#13463]Building
trait. [#13845]BurstDelay
toBurstDelays
. [#13684]RevealDisguiseOn
types and unhardcoded some events. [#13639]VTOL
,TakeOffOnResupply
andTakeOffOnCreation
toAircraft
. [#13865]ShowTicks
toInfiltrateForCash
. [#14361]DeliversExperience
andAcceptsDeliveredExperience
traits ("Generals pilot logic"). [#13623]StartSequence
andEndSequence
fields toWithRepairOverlay
. [#13940]ImpactSound
of aCreateEffectWarhead
. [#14089]ShowTicks
toSellable
. [#14287]GrantConditionOnAttack
trait. [#13736]CaptureTypes
filter toTransformOnCapture
. [#13523]ReloadAmmoPool
and refactored the way that limited ammunition works. [#13538, #14556]RenderBeforeBuildComplete
option toWithIdleOverlay
to force the overlay to display during make animations. [#14271]RequiresBuildableArea
trait andAreaTypes
filter on bothGivesBuildableArea
andRequiresBuildableArea
. [#13641]EffectiveOwner
property to the Lua API. [#14454]Types
support to theInfiltrateFor*
traits. [#14311]/kill
and/dispose
developer chat commands. [#14291]AppearsOnRadar
. [#13386]ResourceLayer
. [#14088]Tooltip
. [#14404]RallyPoint
cursor and indicator artwork. [#14266, #14267]ProvidesPrerequisite
on the player actor. [#14428]Move
activity. [#13749]AttackFrontal
'sFacingTolerance
property. [#13530, #13794]Land
activity to support landing mid-air. [#13701]Burst: 1
weapons to cycle through all defined muzzle points. [#14579]--check-yaml
utility command /make test
to not check custom maps by default. [#14136]PlayerPaletteFromCurrentTileset
trait. [#13944]Actor.IsDisabled
checks in favor ofIsTraitPaused
orIsTraitDisabled
checks. [#14202, #14387, #14562]Mobile.OnRails
flag used by the TD Gunboat with dedicated traits. [#13635]CanPowerDown
with a more generalToggleConditionOnOrder
trait. [#14583]WithTurretedSpriteBody
toWithEmbeddedTurretSpriteBody
. [#14023]