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BSPLightmapColor

Narta Xaymar Dirks edited this page Oct 28, 2026 · 3 revisions
BlitzLLVM

BSPLightmapColor 〔BlitzLLVM〕

BSPLightmapColor:Void bsp:Int32, red:Float32, green:Float32, blue:Float32
Parameter Mode Type Default Description
bsp In Int32 required The level.
red In Float32 required Red part, 0 to 255.
green In Float32 required Green part, 0 to 255.
blue In Float32 required Blue part, 0 to 255.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

Sets a color that the whole level is multiplied with. This is a BlitzLLVM extension: the original has no such command. A new level starts at 255, 255, 255, which leaves it as it is, and smaller values tint and darken it, down to black for 0, 0, 0. It works with lightmaps and with vertex lighting alike. To brighten a level instead, use BSPAmbientLight.

Related Commands

BSPAmbientLight, BSPLighting, LoadBSP

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Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

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