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AddMesh
Narta Xaymar Dirks edited this page Oct 28, 2026
·
5 revisions
AddMesh:Void source_mesh:Int32, dest_mesh:Int32| Parameter | Mode | Type | Default | Description |
|---|---|---|---|---|
source_mesh |
In | Int32 | required | Mesh that is copied into the other. |
dest_mesh |
In | Int32 | required | Mesh that receives the surfaces. |
Appends all surfaces of one mesh to another mesh. This is the way to merge many small models into one, which draws much faster than many entities. The source mesh stays as it is and can be freed afterwards.
Position, rotate and scale the source with the mesh commands, PositionMesh, RotateMesh and ScaleMesh, before adding it. The entity commands move the entity, not its vertices, so AddMesh would ignore them. The mesh commands all work around the origin, so scale and rotate before you move.
Graphics3D 320, 240, 0, 2
SetBuffer BackBuffer()
camera = CreateCamera()
PositionEntity camera, 0, 1.2, -4
RotateEntity camera, 10, 0, 0
light = CreateLight()
RotateEntity light, 45, 45, 0
; Build one wall out of 5 boxes.
wall = CreateMesh()
For i = 0 To 4
brick = CreateCube()
ScaleMesh brick, 0.47, 0.3, 0.3
PositionMesh brick, i - 2, (i Mod 2) * 0.1, 0
AddMesh brick, wall
FreeEntity brick
Next
EntityColor wall, 200, 110, 70
RenderWorld
Flip
WaitKey
CopyMesh, CreateMesh, FitMesh, FlipMesh, LoadAnimMesh, LoadMesh, PaintMesh, PositionMesh
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- SetSamplerAnisotropy 〔BlitzLLVM〕
- SetSamplerBorderColor 〔BlitzLLVM〕
- SetSamplerFilterMag 〔BlitzLLVM〕
- SetSamplerFilterMin 〔BlitzLLVM〕
- SetSamplerFilterMip 〔BlitzLLVM〕
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Display (46)
- Overview
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- CountRefreshRates 〔BlitzLLVM〕
- DisplayDepth 〔BlitzLLVM〕
- DisplayHeight 〔BlitzLLVM〕
- DisplayModeDepth 〔BlitzLLVM〕
- DisplayModeHeight 〔BlitzLLVM〕
- DisplayModeRefreshRate 〔BlitzLLVM〕
- DisplayModeWidth 〔BlitzLLVM〕
- DisplayName 〔BlitzLLVM〕
- DisplayRefreshRate 〔BlitzLLVM〕
- DisplayScale 〔BlitzLLVM〕
- DisplayWidth 〔BlitzLLVM〕
- DisplayX 〔BlitzLLVM〕
- DisplayY 〔BlitzLLVM〕
- EndGraphics
- Flip
- GammaBlue
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- GfxDriver 〔BlitzLLVM〕
- GfxDriverName
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Images (39)
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- SavesFailed 〔BlitzLLVM〕
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- ScaleImage
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Animation (16)
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- AlignToVector
- CopyEntity
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- CreatePivot
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- EntityClass
- EntityColor
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- EntityDistance
- EntityFX
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- EntityLightChannel 〔BlitzLLVM〕
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- EntityName
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- EntityParent
- EntityPitch
- EntityReady 〔BlitzLLVM〕
- EntityRoll
- EntityShininess
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- EntityX
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Sprites (7)
Surfaces (29)
- Overview
- AddTriangle
- AddVertex
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- FindSurface
- GetSurface
- PaintSurface
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- AtlasTexture
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- CreateTexture
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- GetSamplerAddressModeV 〔BlitzLLVM〕
- GetSamplerAddressModeW 〔BlitzLLVM〕
- GetSamplerAnisotropy 〔BlitzLLVM〕
- GetSamplerBorderColorA 〔BlitzLLVM〕
- GetSamplerBorderColorB 〔BlitzLLVM〕
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- GetSamplerBorderColorR 〔BlitzLLVM〕
- GetSamplerFilterMag 〔BlitzLLVM〕
- GetSamplerFilterMin 〔BlitzLLVM〕
- GetSamplerFilterMip 〔BlitzLLVM〕
- GetSamplerLodBias 〔BlitzLLVM〕
- GetSamplerLodMax 〔BlitzLLVM〕
- GetSamplerLodMin 〔BlitzLLVM〕
- LoadAnimTexture
- LoadAtlas
- LoadTexture
- PositionTexture
- RotateTexture
- SaveTexture 〔BlitzLLVM〕
- ScaleTexture
- SetCubeFace
- SetCubeMode
- SetSamplerAddressModeU 〔BlitzLLVM〕
- SetSamplerAddressModeV 〔BlitzLLVM〕
- SetSamplerAddressModeW 〔BlitzLLVM〕
- SetSamplerAnisotropy 〔BlitzLLVM〕
- SetSamplerBorderColor 〔BlitzLLVM〕
- SetSamplerFilterMag 〔BlitzLLVM〕
- SetSamplerFilterMin 〔BlitzLLVM〕
- SetSamplerFilterMip 〔BlitzLLVM〕
- SetSamplerLodBias 〔BlitzLLVM〕
- SetSamplerLodMax 〔BlitzLLVM〕
- SetSamplerLodMin 〔BlitzLLVM〕
- SetTextureSampler 〔BlitzLLVM〕
- TextureBlend
- TextureBuffer
- TextureCoords
- TextureFilter
- TextureFrameDelay
- TextureFrames
- TextureHeight
- TextureName
- TextureReady 〔BlitzLLVM〕
- TextureWidth
World (20)
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Gadgets (50)
- Overview
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- CreateHtmlView 〔BlitzLLVM〕
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- HideGadget
- HtmlViewBack 〔BlitzLLVM〕
- HtmlViewCurrentURL 〔BlitzLLVM〕
- HtmlViewEventURL 〔BlitzLLVM〕
- HtmlViewForward 〔BlitzLLVM〕
- HtmlViewGo 〔BlitzLLVM〕
- HtmlViewRun 〔BlitzLLVM〕
- HtmlViewStatus 〔BlitzLLVM〕
- InsertGadgetItem
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- SetButtonState
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