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CameraViewport
Narta Xaymar Dirks edited this page Oct 28, 2026
·
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CameraViewport:Void camera:Int32, x:Int32, y:Int32, width:Int32, height:Int32| Parameter | Mode | Type | Default | Description |
|---|---|---|---|---|
camera |
In | Int32 | required | Camera handle. |
x |
In | Int32 | required | Left edge of the viewport in the buffer. |
y |
In | Int32 | required | Top edge of the viewport in the buffer. |
width |
In | Int32 | required | Width of the viewport in pixels. |
height |
In | Int32 | required | Height of the viewport in pixels. |
Restricts the camera to a rectangle of the graphics buffer. Use it for split screen, a rear view mirror or a minimap. The camera keeps its aspect ratio from the size of the rectangle, so a narrow viewport does not squash the picture. Parts of the rectangle outside the buffer are cut off. The camera clears only its own rectangle, so two cameras with separate viewports can share one frame.
Graphics3D 320, 240, 0, 2
SetBuffer BackBuffer()
left = CreateCamera()
CameraViewport left, 0, 0, 158, 240
CameraClsColor left, 120, 30, 30
right = CreateCamera()
CameraViewport right, 162, 0, 158, 240
CameraClsColor right, 30, 60, 130
PositionEntity right, 0, 1.5, -2
RotateEntity right, 20, 0, 0
light = CreateLight()
RotateEntity light, 45, 45, 0
cube = CreateCube()
PositionEntity cube, 0, 0, 4
TurnEntity cube, 25, 30, 0
EntityColor cube, 240, 180, 60
RenderWorld
Flip
WaitKey
CameraClsColor, CameraClsMode, CameraCulling, CameraCullingSource, CameraFogColor, CameraFogMode, CameraFogRange, CameraProject
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- SetSamplerAnisotropy 〔BlitzLLVM〕
- SetSamplerBorderColor 〔BlitzLLVM〕
- SetSamplerFilterMag 〔BlitzLLVM〕
- SetSamplerFilterMin 〔BlitzLLVM〕
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Display (46)
- Overview
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- CountRefreshRates 〔BlitzLLVM〕
- DisplayDepth 〔BlitzLLVM〕
- DisplayHeight 〔BlitzLLVM〕
- DisplayModeDepth 〔BlitzLLVM〕
- DisplayModeHeight 〔BlitzLLVM〕
- DisplayModeRefreshRate 〔BlitzLLVM〕
- DisplayModeWidth 〔BlitzLLVM〕
- DisplayName 〔BlitzLLVM〕
- DisplayRefreshRate 〔BlitzLLVM〕
- DisplayScale 〔BlitzLLVM〕
- DisplayWidth 〔BlitzLLVM〕
- DisplayX 〔BlitzLLVM〕
- DisplayY 〔BlitzLLVM〕
- EndGraphics
- Flip
- GammaBlue
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- GfxDriver 〔BlitzLLVM〕
- GfxDriverName
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- GfxModeFormat
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- GetSamplerAddressModeW 〔BlitzLLVM〕
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- GetSamplerBorderColorA 〔BlitzLLVM〕
- GetSamplerBorderColorB 〔BlitzLLVM〕
- GetSamplerBorderColorG 〔BlitzLLVM〕
- GetSamplerBorderColorR 〔BlitzLLVM〕
- GetSamplerFilterMag 〔BlitzLLVM〕
- GetSamplerFilterMin 〔BlitzLLVM〕
- GetSamplerFilterMip 〔BlitzLLVM〕
- GetSamplerLodBias 〔BlitzLLVM〕
- GetSamplerLodMax 〔BlitzLLVM〕
- GetSamplerLodMin 〔BlitzLLVM〕
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- SaveTexture 〔BlitzLLVM〕
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- SetCubeFace
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- SetSamplerAddressModeU 〔BlitzLLVM〕
- SetSamplerAddressModeV 〔BlitzLLVM〕
- SetSamplerAddressModeW 〔BlitzLLVM〕
- SetSamplerAnisotropy 〔BlitzLLVM〕
- SetSamplerBorderColor 〔BlitzLLVM〕
- SetSamplerFilterMag 〔BlitzLLVM〕
- SetSamplerFilterMin 〔BlitzLLVM〕
- SetSamplerFilterMip 〔BlitzLLVM〕
- SetSamplerLodBias 〔BlitzLLVM〕
- SetSamplerLodMax 〔BlitzLLVM〕
- SetSamplerLodMin 〔BlitzLLVM〕
- SetTextureSampler 〔BlitzLLVM〕
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- CreateHtmlView 〔BlitzLLVM〕
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- HtmlViewBack 〔BlitzLLVM〕
- HtmlViewCurrentURL 〔BlitzLLVM〕
- HtmlViewEventURL 〔BlitzLLVM〕
- HtmlViewForward 〔BlitzLLVM〕
- HtmlViewGo 〔BlitzLLVM〕
- HtmlViewRun 〔BlitzLLVM〕
- HtmlViewStatus 〔BlitzLLVM〕
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