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CollisionNX

Narta Xaymar Dirks edited this page Oct 28, 2026 · 5 revisions
Blitz3D

CollisionNX

CollisionNX:Float32 entity:Int32, collision_index:Int32
Parameter Mode Type Default Description
entity In Int32 required The entity that moved.
collision_index In Int32 required

Returns: The X part of the surface normal at the numbered collision, the direction the other surface pushes back. Together with CollisionNY and CollisionNZ it is a vector of length 1.

Description

Not documented yet.

Related Commands

CollisionEntity, CollisionNY, CollisionNZ, CollisionSurface, CollisionTime, CollisionTriangle, CollisionX, CollisionY

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