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Large Meshes

Claude edited this page Oct 27, 2026 · 1 revision

Large Meshes

A surface made with CreateSurface, AddVertex and AddTriangle can hold more than 65535 vertices, and a triangle can use any of them. The original Blitz3D and Blitz3D_Soloud keep triangle corners as 16 bit numbers, so a surface with more vertices crashes in RenderWorld. Here the corners are 32 bit numbers, so CountVertices and CountTriangles count everything you added and every triangle is drawn.

A grid of 78000 vertices, red up to vertex 65535 and blue after it

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