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TextureHeight

Narta Xaymar Dirks edited this page Oct 28, 2026 · 9 revisions
Blitz3D

TextureHeight

TextureHeight:Int32 texture:Int32
Parameter Mode Type Default Description
texture In Int32 required The texture.

Returns: The height of the texture in pixels, as it was created or loaded. For a texture made with LoadAnimTexture it is the height of one frame. Returns 0 for a handle that does not exist.

Description

Not documented yet.

Differences

  • A debug build (-d) stops the program when the texture does not exist, other builds give 0, see Debug handle checks.

Related Commands

TextureBlend, TextureBuffer, TextureCoords, TextureFilter, TextureFrameDelay, TextureFrames, TextureName, TextureReady 〔BlitzLLVM〕

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Differences
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