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LightMesh
LightMesh:Void mesh:Int32, red:Float32, green:Float32, blue:Float32, range:Float32=0, x:Float32=0, y:Float32=0, z:Float32=0| Parameter | Mode | Type | Default | Description |
|---|---|---|---|---|
mesh |
In | Int32 | required | Mesh handle. |
red |
In | Float32 | required | Red part of the light, 0 to 255. |
green |
In | Float32 | required | Green part of the light, 0 to 255. |
blue |
In | Float32 | required | Blue part of the light, 0 to 255. |
range |
In | Float32 | 0 |
Strength of the light, 0 for the same amount on every vertex. Defaults to 0. |
x |
In | Float32 | 0 |
X position of the light in the mesh's own space. Defaults to 0. |
y |
In | Float32 | 0 |
Y position of the light in the mesh's own space. Defaults to 0. |
z |
In | Float32 | 0 |
Z position of the light in the mesh's own space. Defaults to 0. |
Lights a mesh without any light in the world, by adding color to its vertices once. It is a fast way to bake the look of a light into static geometry, or to fake lights beyond the limit of 8. The mesh must have vertex colors switched on with EntityFX mesh, 2 or the change stays invisible. New meshes have white vertices, so the added light has nothing to brighten until you darken them with VertexColor.
With a range of 0 the color is added to every vertex alike. Otherwise only vertices that face the position get light, and the more directly they face it and the closer they are, the more they get. range scales the strength, so doubling it doubles the light.
The color is added to what the vertices already have and is kept: calling the command again brightens the mesh further, and it is not undone by anything but painting the vertices again.
Graphics3D 320, 240, 0, 2
SetBuffer BackBuffer()
camera = CreateCamera()
PositionEntity camera, 0, 0, -4
ball = CreateSphere(24)
; Start from dark vertices, use them without any light in the world.
surf = GetSurface(ball, 1)
For v = 0 To CountVertices(surf) - 1
VertexColor surf, v, 20, 20, 30
Next
EntityFX ball, 1 + 2
LightMesh ball, 255, 120, 40, 4, -3, 2, -3
RenderWorld
Flip
WaitKey
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- SetSamplerAnisotropy 〔BlitzLLVM〕
- SetSamplerBorderColor 〔BlitzLLVM〕
- SetSamplerFilterMag 〔BlitzLLVM〕
- SetSamplerFilterMin 〔BlitzLLVM〕
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- DisplayDepth 〔BlitzLLVM〕
- DisplayHeight 〔BlitzLLVM〕
- DisplayModeDepth 〔BlitzLLVM〕
- DisplayModeHeight 〔BlitzLLVM〕
- DisplayModeRefreshRate 〔BlitzLLVM〕
- DisplayModeWidth 〔BlitzLLVM〕
- DisplayName 〔BlitzLLVM〕
- DisplayRefreshRate 〔BlitzLLVM〕
- DisplayScale 〔BlitzLLVM〕
- DisplayWidth 〔BlitzLLVM〕
- DisplayX 〔BlitzLLVM〕
- DisplayY 〔BlitzLLVM〕
- EndGraphics
- Flip
- GammaBlue
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- GfxDriver 〔BlitzLLVM〕
- GfxDriverName
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- GfxModeFormat
- GfxModeHeight
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Images (39)
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- EntityLightChannel 〔BlitzLLVM〕
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Textures (51)
- Overview
- AtlasTexture
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- CreateSampler 〔BlitzLLVM〕
- CreateTexture
- FreeSampler 〔BlitzLLVM〕
- FreeTexture
- GetSamplerAddressModeU 〔BlitzLLVM〕
- GetSamplerAddressModeV 〔BlitzLLVM〕
- GetSamplerAddressModeW 〔BlitzLLVM〕
- GetSamplerAnisotropy 〔BlitzLLVM〕
- GetSamplerBorderColorA 〔BlitzLLVM〕
- GetSamplerBorderColorB 〔BlitzLLVM〕
- GetSamplerBorderColorG 〔BlitzLLVM〕
- GetSamplerBorderColorR 〔BlitzLLVM〕
- GetSamplerFilterMag 〔BlitzLLVM〕
- GetSamplerFilterMin 〔BlitzLLVM〕
- GetSamplerFilterMip 〔BlitzLLVM〕
- GetSamplerLodBias 〔BlitzLLVM〕
- GetSamplerLodMax 〔BlitzLLVM〕
- GetSamplerLodMin 〔BlitzLLVM〕
- LoadAnimTexture
- LoadAtlas
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- PositionTexture
- RotateTexture
- SaveTexture 〔BlitzLLVM〕
- ScaleTexture
- SetCubeFace
- SetCubeMode
- SetSamplerAddressModeU 〔BlitzLLVM〕
- SetSamplerAddressModeV 〔BlitzLLVM〕
- SetSamplerAddressModeW 〔BlitzLLVM〕
- SetSamplerAnisotropy 〔BlitzLLVM〕
- SetSamplerBorderColor 〔BlitzLLVM〕
- SetSamplerFilterMag 〔BlitzLLVM〕
- SetSamplerFilterMin 〔BlitzLLVM〕
- SetSamplerFilterMip 〔BlitzLLVM〕
- SetSamplerLodBias 〔BlitzLLVM〕
- SetSamplerLodMax 〔BlitzLLVM〕
- SetSamplerLodMin 〔BlitzLLVM〕
- SetTextureSampler 〔BlitzLLVM〕
- TextureBlend
- TextureBuffer
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- TextureFilter
- TextureFrameDelay
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- TextureHeight
- TextureName
- TextureReady 〔BlitzLLVM〕
- TextureWidth
World (20)
BlitzPlus
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Gadgets (50)
- Overview
- ActivateGadget
- AddGadgetItem
- ButtonState
- ClearGadgetItems
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- CreateButton
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- CreateHtmlView 〔BlitzLLVM〕
- CreateLabel
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- GadgetHeight
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- HideGadget
- HtmlViewBack 〔BlitzLLVM〕
- HtmlViewCurrentURL 〔BlitzLLVM〕
- HtmlViewEventURL 〔BlitzLLVM〕
- HtmlViewForward 〔BlitzLLVM〕
- HtmlViewGo 〔BlitzLLVM〕
- HtmlViewRun 〔BlitzLLVM〕
- HtmlViewStatus 〔BlitzLLVM〕
- InsertGadgetItem
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- RemoveGadgetItem
- SelectedGadgetItem
- SelectGadgetItem
- SetButtonState
- SetGadgetFont
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- SetGadgetText
- SetPanelColor
- SetPanelImage
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- SetSliderValue
- ShowGadget
- SliderValue
- UpdateProgBar