Skip to content

HWMultiTex

Narta Xaymar Dirks edited this page Oct 31, 2026 · 8 revisions
Blitz3D

HWMultiTex

HWMultiTex:Void enable:Int32
Parameter Mode Type Default Description
enable In Int32 required True to use multitexturing when the card has it.

Description

Switches multitexturing on or off, so that a triangle with several textures is drawn in one pass or in several.

Differences

  • Accepted and ignored. Textures are always combined in a single pass.

Related Commands

GraphicsOrderIndependentTransparency, HWDither, HWOrderIndependentTransparency, HWTexUnits

Home · Command Index



Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

Clone this wiki locally