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SetSamplerLodMin

Narta Xaymar Dirks edited this page Oct 28, 2026 · 5 revisions
BlitzLLVM

SetSamplerLodMin 〔BlitzLLVM〕

SetSamplerLodMin:Void sampler:Int32, lod:Float32
Parameter Mode Type Default Description
sampler In Int32 required The sampler to change.
lod In Float32 required The lowest level, 0 or more.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

Sets the biggest mip level that may be used, as the number of levels counted from level 0, which is the whole texture. A minimum of 1 never shows level 0, which is also a cheap way of making a texture blurrier. 0 is the default. This is a BlitzLLVM extension: the originals read every texture with the settings of its flags and do not have samplers.

Related Commands

GetSamplerLodMin 〔BlitzLLVM〕, SetSamplerAddressModeU 〔BlitzLLVM〕, SetSamplerAddressModeV 〔BlitzLLVM〕, SetSamplerAddressModeW 〔BlitzLLVM〕, SetSamplerAnisotropy 〔BlitzLLVM〕, SetSamplerFilterMin 〔BlitzLLVM〕, SetSamplerLodBias 〔BlitzLLVM〕, SetSamplerLodMax 〔BlitzLLVM〕

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