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ResetEntity

Narta Xaymar Dirks edited this page Oct 28, 2026 · 5 revisions
Blitz3D

ResetEntity

ResetEntity:Void entity:Int32
Parameter Mode Type Default Description
entity In Int32 required The entity.

Description

Forgets the entity's collision history. UpdateWorld normally moves a colliding entity along the path from its previous position to the current one. If you teleport an entity with PositionEntity, call ResetEntity afterwards so that it does not get stopped by whatever lies between the two places. It also clears the entity's list of recent collisions.

Related Commands

CollisionEntity, EntityBox, EntityCollided, EntityRadius, EntityType, GetEntityType

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