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SetSamplerAddressModeU
Narta Xaymar Dirks edited this page Oct 28, 2026
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SetSamplerAddressModeU:Void sampler:Int32, mode:Int32| Parameter | Mode | Type | Default | Description |
|---|---|---|---|---|
sampler |
In | Int32 | required | The sampler to change. |
mode |
In | Int32 | required | The address mode from the table above. |
〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.
Chooses what is read where the horizontal texture coordinate (u) is not between 0 and 1. This is a BlitzLLVM extension: the originals read every texture with the settings of its flags and do not have samplers.
| Mode | Result |
|---|---|
| 0 | Repeat: the texture starts again, the default. |
| 1 | Mirror: every second repeat is turned around. |
| 2 | Clamp: the edge texel is stretched out. |
| 3 | Border: the color of SetSamplerBorderColor, opaque black by default. |
SetSamplerAddressModeV does the same for the vertical coordinate (v), and SetSamplerAddressModeW for the depth coordinate (w), which flat textures do not use.
- The mode has to be 0 to 3, other values stop the program with an error. Mirror once (the coordinate is mirrored and then clamped) is not offered, since not every graphics card can do it.
GetSamplerAddressModeU 〔BlitzLLVM〕, SetSamplerAddressModeV 〔BlitzLLVM〕, SetSamplerAddressModeW 〔BlitzLLVM〕, SetSamplerAnisotropy 〔BlitzLLVM〕, SetSamplerBorderColor 〔BlitzLLVM〕, SetSamplerFilterMag 〔BlitzLLVM〕, SetSamplerFilterMin 〔BlitzLLVM〕, SetSamplerFilterMip 〔BlitzLLVM〕
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