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CollisionSurface

Narta Xaymar Dirks edited this page Oct 28, 2026 · 5 revisions
Blitz3D

CollisionSurface

CollisionSurface:Int32 entity:Int32, collision_index:Int32
Parameter Mode Type Default Description
entity In Int32 required The entity that moved.
collision_index In Int32 required

Returns: The handle of the surface of the other entity that was closest to the touching point, for use with the surface commands such as CountTriangles. It is 0 when the other entity is hit as an ellipsoid or box, since those have no surface.

Description

Not documented yet.

Related Commands

CollisionEntity, CollisionNX, CollisionNY, CollisionNZ, CollisionTime, CollisionTriangle, CollisionX, CollisionY

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