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PauseMovie

Narta Xaymar Dirks edited this page Oct 28, 2026 · 5 revisions
BlitzLLVM

PauseMovie 〔BlitzLLVM〕

PauseMovie:Void movie:Int32
Parameter Mode Type Default Description
movie In Int32 required A movie handle from OpenMovie.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

Holds a movie where it is: the picture stays, the sound stops, and the clock of the movie stands still until PlayMovie. DrawMovie keeps drawing the same picture. MoviePlaying stays 1 while a movie is paused, as it has not ended. A movie that is paused before it was drawn does not start at all. This is a BlitzLLVM extension: the originals can only play a movie to its end.

Differences

  • A debug build (-d) stops the program when the movie does not exist, for example the 0 of a movie that failed to open, other builds ignore the command, see Debug handle checks.

Related Commands

CloseMovie, DrawMovie, GetMovieTexture 〔BlitzLLVM〕, LoopMovie 〔BlitzLLVM〕, OpenMovie, PlayMovie 〔BlitzLLVM〕, SeekMovie 〔BlitzLLVM〕, StopMovie 〔BlitzLLVM〕

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Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

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