Skip to content

SetSamplerLodMax

Narta Xaymar Dirks edited this page Oct 28, 2026 · 5 revisions
BlitzLLVM

SetSamplerLodMax 〔BlitzLLVM〕

SetSamplerLodMax:Void sampler:Int32, lod:Float32
Parameter Mode Type Default Description
sampler In Int32 required The sampler to change.
lod In Float32 required The highest level, 0 or more. A value below the minimum is read as the minimum.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

Sets the smallest mip level that may be used, counted from level 0. A maximum of 0 never goes past the whole texture, which turns mip mapping off for what it reads. The default is 1000, which is every level there is. This is a BlitzLLVM extension: the originals read every texture with the settings of its flags and do not have samplers.

Related Commands

GetSamplerLodMax 〔BlitzLLVM〕, SetSamplerAddressModeU 〔BlitzLLVM〕, SetSamplerAddressModeV 〔BlitzLLVM〕, SetSamplerAddressModeW 〔BlitzLLVM〕, SetSamplerAnisotropy 〔BlitzLLVM〕, SetSamplerBorderColor 〔BlitzLLVM〕, SetSamplerLodBias 〔BlitzLLVM〕, SetSamplerLodMin 〔BlitzLLVM〕

Home · Command Index



Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

Clone this wiki locally