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CollisionX

Narta Xaymar Dirks edited this page Oct 28, 2026 · 5 revisions
Blitz3D

CollisionX

CollisionX:Float32 entity:Int32, collision_index:Int32
Parameter Mode Type Default Description
entity In Int32 required The entity that moved.
collision_index In Int32 required

Returns: The world X coordinate of the point where the numbered collision touched. All Collision commands take the entity that moved and the number of the collision, from 1 to CountCollisions.

Description

Not documented yet.

Related Commands

CollisionEntity, CollisionNX, CollisionNY, CollisionNZ, CollisionSurface, CollisionTime, CollisionTriangle, CollisionY

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