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CameraClsMode
Narta Xaymar Dirks edited this page Oct 28, 2026
·
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CameraClsMode:Void camera:Int32, cls_color:Int32, cls_zbuffer:Int32| Parameter | Mode | Type | Default | Description |
|---|---|---|---|---|
camera |
In | Int32 | required | Camera handle. |
cls_color |
In | Int32 | required | True to clear the color buffer, false to keep what is there. |
cls_zbuffer |
In | Int32 | required | True to clear the depth buffer, false to keep it. |
Chooses what the camera clears before it draws: the color buffer, the depth buffer, both or neither. Switch color clearing off to draw a 2D background first and let the 3D world appear on top of it. Leave depth clearing on unless you render several cameras on purpose into the same pixels and want their depth to combine, otherwise earlier cameras block later ones.
Graphics3D 320, 240, 0, 2
SetBuffer BackBuffer()
camera = CreateCamera()
CameraClsMode camera, 0, 1
light = CreateLight()
RotateEntity light, 45, 45, 0
cube = CreateCube()
PositionEntity cube, 0, 0, 4
TurnEntity cube, 25, 30, 0
; A 2D background that the world is drawn over.
Cls
For i = 0 To 239 Step 4
Color 20, 40 + i / 2, 120 + i / 3
Rect 0, i, 320, 4, 1
Next
RenderWorld
Flip
WaitKey
CameraClsColor, CameraCulling, CameraCullingSource, CameraFogColor, CameraFogMode, CameraFogRange, CameraProject, CameraProjMode
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