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GetSamplerAddressModeU

Narta Xaymar Dirks edited this page Oct 28, 2026 · 5 revisions
BlitzLLVM

GetSamplerAddressModeU 〔BlitzLLVM〕

GetSamplerAddressModeU:Int32 sampler:Int32
Parameter Mode Type Default Description
sampler In Int32 required The sampler to ask.

Returns: The setting: 0 repeat, 1 mirror, 2 clamp or 3 border.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

Returns the address mode of the horizontal texture coordinate (u) that the sampler has, as it was set with SetSamplerAddressModeU (or the default of CreateSampler). This is a BlitzLLVM extension. The value is the one that the sampler keeps, which is the one that was given after it was kept inside what is accepted: 0 repeat, 1 mirror, 2 clamp or 3 border.

Related Commands

GetSamplerAddressModeV 〔BlitzLLVM〕, GetSamplerAddressModeW 〔BlitzLLVM〕, GetSamplerAnisotropy 〔BlitzLLVM〕, GetSamplerBorderColorA 〔BlitzLLVM〕, GetSamplerBorderColorB 〔BlitzLLVM〕, GetSamplerBorderColorG 〔BlitzLLVM〕, GetSamplerBorderColorR 〔BlitzLLVM〕, SetSamplerAddressModeU 〔BlitzLLVM〕

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Differences
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Blitz3D
BlitzPlus

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