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CaptureWorld

Narta Xaymar Dirks edited this page Oct 31, 2026 · 6 revisions
Blitz3D

CaptureWorld

CaptureWorld:Void

Description

Remembers the position, rotation, scale, alpha and color of every entity, so that RenderWorld can draw the world between that state and the current one. Call it once per game logic step, before the entities move. See RenderWorld for an example.

Related Commands

AmbientLight, ClearWorld, RenderWorld, UpdateWorld

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Differences
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