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TextureCoords

Narta Xaymar Dirks edited this page Oct 28, 2026 · 9 revisions
Blitz3D

TextureCoords

TextureCoords:Void texture:Int32, coords:Int32
Parameter Mode Type Default Description
texture In Int32 required The texture.
coords In Int32 required 0 or 1.

Description

Chooses which set of texture coordinates of the mesh the texture reads: 0 for the first set, 1 for the second.

Differences

  • Only these two sets exist, the call sets or clears the same switch as the flag 65536 of LoadTexture and CreateTexture.

Related Commands

TextureBlend, TextureBuffer, TextureFilter, TextureFrameDelay, TextureFrames, TextureHeight, TextureName, TextureReady 〔BlitzLLVM〕

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Differences
Language Features
BlitzBasic
Blitz3D
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