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LoadSound
Narta Xaymar Dirks edited this page Oct 28, 2026
·
7 revisions
LoadSound:Int32 filename:String| Parameter | Mode | Type | Default | Description |
|---|---|---|---|---|
filename |
In | String | required |
Returns: A sound handle, or 0 if the file does not exist or cannot be read.
Loads a sound file into memory and returns a handle that PlaySound uses. WAV, MP3, OGG and FLAC files can be loaded. Load sounds once at the start of the program and play them as often as needed.
The example writes a short beep as beep.wav first, so that it needs no other file. The other audio examples use this file.
- MIDI , module and Windows Media files are not supported.
- Without a sound device (or with the environment variable
BLITZLLVM_HEADLESSset) a file that exists still gives a handle, but nothing is played and the play commands return channel 0.
MakeBeep("beep.wav")
Local snd = LoadSound("beep.wav")
If snd = 0 Then RuntimeError "beep.wav could not be loaded"
PlaySound snd
Delay 600
; Writes half a second of a 440 Hz tone as a 22050 Hz mono WAV file.
Function MakeBeep(path$)
Local f = WriteFile(path)
Local n = 11025
Tag f, "RIFF" : WriteInt f, 36 + n * 2 : Tag f, "WAVE"
Tag f, "fmt " : WriteInt f, 16 : WriteShort f, 1 : WriteShort f, 1
WriteInt f, 22050 : WriteInt f, 44100 : WriteShort f, 2 : WriteShort f, 16
Tag f, "data" : WriteInt f, n * 2
For i = 0 To n - 1
WriteShort f, Int(Sin(i * 440.0 * 360.0 / 22050.0) * 12000 * (1.0 - i / Float(n)))
Next
CloseFile f
End Function
Function Tag(f, s$)
For i = 1 To Len(s)
WriteByte f, Asc(Mid(s, i, 1))
Next
End FunctionFreeSound, Load3DSound, LoopSound, PlaySound, SoundPan, SoundPitch, SoundVolume
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