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ImageRectCollide
Narta Xaymar Dirks edited this page Oct 28, 2026
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ImageRectCollide:Int32 image:Int32, x:Int32, y:Int32, frame:Int32, rect_x:Int32, rect_y:Int32, rect_width:Int32, rect_height:Int32| Parameter | Mode | Type | Default | Description |
|---|---|---|---|---|
image |
In | Int32 | required | The image. |
x |
In | Int32 | required | Horizontal position where the image is drawn. |
y |
In | Int32 | required | Vertical position where the image is drawn. |
frame |
In | Int32 | required | The frame to test. |
rect_x |
In | Int32 | required | Left edge of the rectangle. |
rect_y |
In | Int32 | required | Top edge of the rectangle. |
rect_width |
In | Int32 | required | Width of the rectangle. |
rect_height |
In | Int32 | required | Height of the rectangle. |
Returns: 1 if the rectangle touches a pixel of the image, otherwise 0.
Tells whether a rectangle touches any visible (not masked) pixel of a frame of an image placed at a position. It is exact, unlike ImageRectOverlap, which only compares the box of the image.
Graphics 320, 240, 0, 2
SetBuffer BackBuffer()
Local ring = CreateImage(100, 100)
SetBuffer ImageBuffer(ring)
Color 255, 255, 0
Oval 0, 0, 100, 100, 0
SetBuffer BackBuffer()
; The middle of the ring is empty, so the box of the image is touched but not the ring.
Print ImageRectOverlap(ring, 50, 50, 90, 90, 10, 10)
Print ImageRectCollide(ring, 50, 50, 0, 90, 90, 10, 10)
Print ImageRectCollide(ring, 50, 50, 0, 50, 95, 10, 10)
WaitKeyImageBuffer, ImageFrameDelay, ImageFrames, ImageHeight, ImageReady 〔BlitzLLVM〕, ImageRectOverlap, ImagesCollide, ImageWidth
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