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TerrainShading

Narta Xaymar Dirks edited this page Oct 28, 2026 · 5 revisions
Blitz3D

TerrainShading

TerrainShading:Void terrain:Int32, enable:Int32
Parameter Mode Type Default Description
terrain In Int32 required The terrain.
enable In Int32 required True to enable shading. The default is False.

Description

Turns shading of the terrain on or off. Shaded terrains cost a little more speed in the original and can make the changes between detail levels more visible.

Differences

  • The terrain is always lit with normals that follow the height, whatever this is set to.

Related Commands

CreateTerrain, LoadTerrain, TerrainDetail, TerrainHeight, TerrainSize, TerrainX, TerrainY, TerrainZ

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