Skip to content

EntityShininess

Narta Xaymar Dirks edited this page Oct 29, 2026 · 6 revisions
Blitz3D

EntityShininess

EntityShininess:Void entity:Int32, shininess:Float32
Parameter Mode Type Default Description
entity In Int32 required Entity handle.
shininess In Float32 required Strength of the highlight, 0 to 1.

Description

Sets how strongly lights shine back from the entity as highlights. 0, the default, is matt. Values near 1 give a polished look, like a billiard ball, but only where a light hits the surface head on.

Related Commands

EntityAlpha, EntityAutoFade, EntityBlend, EntityClass, EntityColor, EntityDepthFade 〔BlitzLLVM〕, EntityDistance, EntityFX

Home · Command Index



Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

Clone this wiki locally