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Blitz3D

Narta Xaymar Dirks edited this page Oct 31, 2026 · 22 revisions

Blitz3D

Commands for the 3D world. They need a 3D graphics mode (Graphics3D).

Back to Home or the Command Index.

  • 3D Sound (2): Sound listeners and sounds emitted from entities.
  • Animation (16): Bone, vertex and MD2 animation.
  • BSP (4): Quake 3 BSP levels.
  • Brushes (12): Reusable material settings applied to meshes, surfaces and entities.
  • Cameras (13): Camera range, viewport, fog and projection.
  • Collisions (19): Collision types, responses and results.
  • Display (9): Opening 3D modes and querying driver capabilities.
  • Entities (44): Creating, moving, scaling and querying entities.
  • Lights (5): Light types, color, range and cone angles.
  • Meshes (23): Creating, loading, transforming and querying meshes.
  • Picking (15): Finding what lies under a point, line or camera position.
  • Sprites (7): Camera-facing sprites.
  • Surfaces (29): Vertices, triangles and surfaces of a mesh.
  • Terrain (10): Height-map terrains.
  • Textures (51): Creating, loading, transforming and filtering textures.
  • Transforms (13): Converting points, vectors and normals between entity spaces.
  • World (20): Rendering, updating and clearing the 3D world.

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Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

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