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HWTexUnits

Narta Xaymar Dirks edited this page Oct 31, 2026 · 6 revisions
Blitz3D

HWTexUnits

HWTexUnits:Int32

Returns: How many textures a triangle can have at once. It is 8 here; on the original it was the number of texture stages that the graphics card had, usually 2 to 8.

Description

Not documented yet.

Related Commands

HWDither, HWMultiTex, HWOrderIndependentTransparency, RenderWorld

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