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VertexColor
Narta Xaymar Dirks edited this page Oct 28, 2026
·
5 revisions
VertexColor:Void surface:Int32, index:Int32, red:Float32, green:Float32, blue:Float32, alpha:Float32=1| Parameter | Mode | Type | Default | Description |
|---|---|---|---|---|
surface |
In | Int32 | required | Surface handle. |
index |
In | Int32 | required | Index of the vertex, from 0. |
red |
In | Float32 | required | Red part, 0 to 255. |
green |
In | Float32 | required | Green part, 0 to 255. |
blue |
In | Float32 | required | Blue part, 0 to 255. |
alpha |
In | Float32 | 1 |
Opacity, 0 to 1. Defaults to 1. |
Sets the color of a vertex and its alpha. The color is blended smoothly across each triangle between its three vertices, which gives gradients and cheap baked lighting. It is multiplied with the entity color. Colors go from 0 to 255 and the alpha from 0, invisible, to 1, solid. The values can be floats and are kept exactly, instead of being rounded to whole numbers. Alpha per vertex needs EntityFX 32 on the entity in the original.
Graphics3D 320, 240, 0, 2
SetBuffer BackBuffer()
camera = CreateCamera()
PositionEntity camera, 0, 0, -4
mesh = CreateMesh()
surf = CreateSurface(mesh)
a = AddVertex(surf, -1.5, -1.2, 0)
b = AddVertex(surf, 0, 1.4, 0)
c = AddVertex(surf, 1.5, -1.2, 0)
AddTriangle surf, a, b, c
VertexColor surf, a, 255, 40, 40
VertexColor surf, b, 40, 255, 40
VertexColor surf, c, 40, 40, 255
; Show the vertex colors without light.
EntityFX mesh, 1 + 2
RenderWorld
Flip
WaitKey
VertexAlpha, VertexBlue, VertexCoords, VertexGreen, VertexNormal, VertexNX, VertexNY, VertexNZ
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- GetSamplerFilterMag 〔BlitzLLVM〕
- GetSamplerFilterMin 〔BlitzLLVM〕
- GetSamplerFilterMip 〔BlitzLLVM〕
- GetSamplerLodBias 〔BlitzLLVM〕
- GetSamplerLodMax 〔BlitzLLVM〕
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- SetSamplerAnisotropy 〔BlitzLLVM〕
- SetSamplerBorderColor 〔BlitzLLVM〕
- SetSamplerFilterMag 〔BlitzLLVM〕
- SetSamplerFilterMin 〔BlitzLLVM〕
- SetSamplerFilterMip 〔BlitzLLVM〕
- SetSamplerLodBias 〔BlitzLLVM〕
- SetSamplerLodMax 〔BlitzLLVM〕
- SetSamplerLodMin 〔BlitzLLVM〕
- SetTextureSampler 〔BlitzLLVM〕
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