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WBuffer

Narta Xaymar Dirks edited this page Oct 28, 2026 · 6 revisions
Blitz3D

WBuffer

WBuffer:Void enable:Int32
Parameter Mode Type Default Description
enable In Int32 required True to use a W buffer.

Description

Switches between a Z buffer and a W buffer for depth sorting. A W buffer spreads the precision of the depth values more evenly with distance on some graphics cards.

Differences

  • Does nothing: the depth buffer is always the same reversed 32 bit float one (see Differences).

Related Commands

TrisRendered, UpdateWorld, WireFrame

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Differences
Language Features
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