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TrisRendered

Narta Xaymar Dirks edited this page Oct 31, 2026 · 5 revisions
Blitz3D

TrisRendered

TrisRendered:Int32

Returns: The number of triangles that the last RenderWorld drew. It is 0 before the first RenderWorld, and one cube is 12.

Description

Not documented yet.

Examples

Graphics3D 320, 240, 0, 2
SetBuffer BackBuffer()
camera = CreateCamera()
cube = CreateCube()
PositionEntity cube, 0, 0, 5
RenderWorld
Text 8, 8, "Triangles: " + TrisRendered()
Flip
WaitKey

Related Commands

Stats3D, TransparencyDistanceSortMode, UpdateWorld, WBuffer

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