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TerrainDetail

Narta Xaymar Dirks edited this page Oct 28, 2026 · 5 revisions
Blitz3D

TerrainDetail

TerrainDetail:Void terrain:Int32, detail_level:Int32, morph:Int32=0
Parameter Mode Type Default Description
terrain In Int32 required The terrain.
detail_level In Int32 required Number of triangles to use.
morph In Int32 0

Description

Chooses how many triangles the terrain may use at a time, about 2000 being typical, and whether the vertices blend smoothly between levels of detail to hide the changes.

Differences

  • The terrain has no level of detail here. All of its triangles are always drawn, so the call is accepted and does nothing.

Related Commands

CreateTerrain, LoadTerrain, TerrainHeight, TerrainShading, TerrainSize, TerrainX, TerrainY, TerrainZ

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