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Differences
Where BlitzLLVM can not behave like Blitz3D or BlitzPlus, because the system they were made for is gone, this is how it behaves instead.
The multiplayer commands (StartNetGame, HostNetGame, JoinNetGame, StopNetGame, CreateNetPlayer, DeleteNetPlayer, SendNetMsg, RecvNetMsg and the rest) used DirectPlay in the originals, which is no longer available. In BlitzLLVM the programs that join a game connect to the program that hosts it over TCP, on port 40500. The host passes messages on to the other programs.
- Games made with BlitzLLVM can only play with other games made with BlitzLLVM. They can not join, or be joined by, a program made with Blitz3D.
- The port can be changed with the environment variable
BLITZ_NETGAME_PORT. Every program of a game has to use the same one, and the host needs it to be open in its firewall. -
StartNetGameshows a dialog that asks whether to host or to join. When joining, the address of the host is asked on the console. - The environment variable
BLITZ_DIALOG_ANSWERpresses a button of a dialog without showing it (0 is the first button), which is meant for automated runs.
CountHostIPs looks up a host and remembers its addresses for HostIP. An empty name is this computer, which has one address for every network interface that is up, with the loopback address (127.0.0.1) last. UDPStreamIP is the first of those. Only IPv4 addresses are returned.
Stop is a breakpoint for a debugger. In a debug build (-d) it is a breakpoint instruction (llvm.debugtrap), which stops in an attached debugger and ends the program with a signal when there is none. In any other build it does nothing.
The second argument of AppTitle is asked when somebody closes the window. If they cancel, the program carries on; otherwise the window closes as it would have without the question.
| Property | Windows | Elsewhere |
|---|---|---|
appdir |
The folder of the program. | The folder of the program. |
tempdir |
%TEMP% |
$TEMP, $TMPDIR or /tmp. |
windowsdir |
%SystemRoot% |
/etc/ (/System/ on macOS), where the system keeps its settings. |
systemdir |
The System32 folder. |
/usr/lib/ (/System/Library/ on macOS), where the system keeps its libraries. |
Folders end with a separator, except for the ones of Windows, which are as the system gives them.
Getting started
Language
Tools
Language Features
- Overview
Math (31)
- Overview
- Abs
- ACos
- ASin
- ATan
- ATan2
- ByteSwap 〔BlitzLLVM〕
- Ceil
- Cos
- Exp
- Floor
- LeadingZeros 〔BlitzLLVM〕
- Log
- Log10
- Mod
- Pi
- PopCount 〔BlitzLLVM〕
- RotL 〔BlitzLLVM〕
- RotR 〔BlitzLLVM〕
- SatByte 〔BlitzLLVM〕
- SatInt 〔BlitzLLVM〕
- SatLong 〔BlitzLLVM〕
- SatShort 〔BlitzLLVM〕
- SatUByte 〔BlitzLLVM〕
- SatUInt 〔BlitzLLVM〕
- SatULong 〔BlitzLLVM〕
- SatUShort 〔BlitzLLVM〕
- Sgn
- Sin
- Sqr
- Tan
- TrailingZeros 〔BlitzLLVM〕
Time & Date (8)
BlitzBasic
- Overview
Buffers and Pixels (20)
- Overview
- BackBuffer
- BufferDirty
- CopyPixel
- CopyPixelFast
- CopyRect
- FrontBuffer
- GraphicsBuffer
- LoadBuffer
- LockBuffer
- ReadPixel
- ReadPixel64 〔BlitzLLVM〕
- ReadPixelFast
- ReadPixelFast64 〔BlitzLLVM〕
- SaveBuffer 〔BlitzLLVM〕
- SetBuffer
- UnlockBuffer
- WritePixel
- WritePixel64 〔BlitzLLVM〕
- WritePixelFast
- WritePixelFast64 〔BlitzLLVM〕
Display (48)
- Overview
- AvailVidMem
- AvailVidMem64
- CountDisplayModes 〔BlitzLLVM〕
- CountDisplays 〔BlitzLLVM〕
- CountGfxDrivers
- CountGfxModes
- CountRefreshRates 〔BlitzLLVM〕
- DisplayDepth 〔BlitzLLVM〕
- DisplayHeight 〔BlitzLLVM〕
- DisplayModeDepth 〔BlitzLLVM〕
- DisplayModeHeight 〔BlitzLLVM〕
- DisplayModeRefreshRate 〔BlitzLLVM〕
- DisplayModeWidth 〔BlitzLLVM〕
- DisplayName 〔BlitzLLVM〕
- DisplayRefreshRate 〔BlitzLLVM〕
- DisplayScale 〔BlitzLLVM〕
- DisplayWidth 〔BlitzLLVM〕
- DisplayX 〔BlitzLLVM〕
- DisplayY 〔BlitzLLVM〕
- EndGraphics
- Flip
- GammaBlue
- GammaGreen
- GammaRed
- GfxDriver 〔BlitzLLVM〕
- GfxDriverName
- GfxModeDepth
- GfxModeExists
- GfxModeFormat
- GfxModeHeight
- GfxModeWidth
- Graphics
- GraphicsDepth
- GraphicsFormat
- GraphicsHeight
- GraphicsLost
- GraphicsPalette
- GraphicsWidth
- HidePointer
- PrimaryDisplay 〔BlitzLLVM〕
- RefreshRateAt 〔BlitzLLVM〕
- SetGamma
- SetGfxDriver
- ShowPointer
- TotalVidMem
- TotalVidMem64
- UpdateGamma
- VWait
Fonts and Text (12)
Images (39)
- Overview
- AsyncLoading 〔BlitzLLVM〕
- AsyncSaving 〔BlitzLLVM〕
- AutoMidHandle
- CopyImage
- CreateImage
- DrawBlock
- DrawBlockRect
- DrawImage
- DrawImageRect
- FreeImage
- GrabImage
- HandleImage
- ImageBuffer
- ImageFrameDelay
- ImageFrames
- ImageHeight
- ImageReady 〔BlitzLLVM〕
- ImageRectCollide
- ImageRectOverlap
- ImagesCollide
- ImagesOverlap
- ImageWidth
- ImageXHandle
- ImageYHandle
- LoadAnimImage
- LoadImage
- MaskImage
- MidHandle
- RectsOverlap
- ResizeImage
- RotateImage
- SaveImage 〔BlitzLLVM〕
- SavesFailed 〔BlitzLLVM〕
- SavesPending 〔BlitzLLVM〕
- ScaleImage
- TFormFilter
- TFormImage
- TileBlock
- TileImage
Mouse (25)
- Overview
- DirectInputEnabled
- EnableDirectInput
- FlushMouse
- GetMouse
- HWRawInput
- LastMouseDevice
- LockMouse
- MouseChanged
- MouseDeviceConnected
- MouseDeviceCount
- MouseDeviceName
- MouseDown
- MouseHit
- MouseWait
- MouseX
- MouseXSpeed
- MouseY
- MouseYSpeed
- MouseZ
- MouseZSpeed
- MoveMouse
- RawInput
- RawInputEnabled
- UnlockMouse
- WaitMouse
Movies (15)
- Overview
- CloseMovie
- DrawMovie
- GetMovieTexture 〔BlitzLLVM〕
- LoopMovie 〔BlitzLLVM〕
- MovieHeight
- MovieLength 〔BlitzLLVM〕
- MoviePlaying
- MoviePosition 〔BlitzLLVM〕
- MovieVolume 〔BlitzLLVM〕
- MovieWidth
- OpenMovie
- PauseMovie 〔BlitzLLVM〕
- PlayMovie 〔BlitzLLVM〕
- SeekMovie 〔BlitzLLVM〕
- StopMovie 〔BlitzLLVM〕
Network (26)
- Overview
- AcceptTCPStream
- CloseTCPServer
- CloseTCPStream
- CloseUDPStream
- CountHostAddresses
- CountHostIPs
- CreateTCPServer
- CreateUDPStream
- DottedIP
- GetHostAddress
- GetTCPStreamAddress
- GetUDPMsgAddress
- GetUDPStreamAddress
- HostIP
- OpenTCPStream
- RecvUDPMsg
- SendUDPMsg
- SendUDPMsgTo
- TCPStreamIP
- TCPStreamPort
- TCPTimeouts
- UDPMsgIP
- UDPMsgPort
- UDPStreamIP
- UDPStreamPort
- UDPTimeouts
Blitz3D
- Overview
3D Sound (2)
Animation (16)
BSP (4)
- Overview
- BSPAmbientLight
- BSPLighting
- BSPLightmapColor 〔BlitzLLVM〕
- LoadBSP
Display (9)
- Overview
- CountGfxModes3D
- GfxDriver3D
- GfxDriverCaps3D
- GfxMode3D
- GfxMode3DExists
- GfxMode3DHeight 〔BlitzLLVM〕
- GfxMode3DWidth 〔BlitzLLVM〕
- Graphics3D
- Windowed3D
Entities (44)
- Overview
- AlignToVector
- CopyEntity
- CountChildren
- CreatePivot
- EntityAlpha
- EntityAutoFade
- EntityBlend
- EntityClass
- EntityColor
- EntityDepthFade 〔BlitzLLVM〕
- EntityDistance
- EntityFX
- EntityInView
- EntityLightChannel 〔BlitzLLVM〕
- EntityLighting
- EntityName
- EntityOrder
- EntityParent
- EntityPitch
- EntityReady 〔BlitzLLVM〕
- EntityRoll
- EntityShininess
- EntityStatic 〔BlitzLLVM〕
- EntityTexture
- EntityX
- EntityY
- EntityYaw
- EntityZ
- FindChild
- FreeEntity
- GetChild
- GetMatElement
- GetParent
- HideEntity
- MoveEntity
- NameEntity
- PaintEntity
- PointEntity
- PositionEntity
- RotateEntity
- ScaleEntity
- ShowEntity
- TranslateEntity
- TurnEntity
Lights (5)
Physics (83)
- Overview
- CreatePhysicsBody 〔BlitzLLVM〕
- CreatePhysicsBodyFromEntity 〔BlitzLLVM〕
- CreatePhysicsWorld 〔BlitzLLVM〕
- FreePhysicsWorld 〔BlitzLLVM〕
- GetPhysicsAngularDamping 〔BlitzLLVM〕
- GetPhysicsAngularVelocityX 〔BlitzLLVM〕
- GetPhysicsAngularVelocityY 〔BlitzLLVM〕
- GetPhysicsAngularVelocityZ 〔BlitzLLVM〕
- GetPhysicsAwake 〔BlitzLLVM〕
- GetPhysicsBaumgarte 〔BlitzLLVM〕
- GetPhysicsBodyMotion 〔BlitzLLVM〕
- GetPhysicsBodyShape 〔BlitzLLVM〕
- GetPhysicsBodyWorld 〔BlitzLLVM〕
- GetPhysicsContactSlop 〔BlitzLLVM〕
- GetPhysicsContinuous 〔BlitzLLVM〕
- GetPhysicsContinuousDefault 〔BlitzLLVM〕
- GetPhysicsDeterministic 〔BlitzLLVM〕
- GetPhysicsFriction 〔BlitzLLVM〕
- GetPhysicsGravityScale 〔BlitzLLVM〕
- GetPhysicsGravityX 〔BlitzLLVM〕
- GetPhysicsGravityY 〔BlitzLLVM〕
- GetPhysicsGravityZ 〔BlitzLLVM〕
- GetPhysicsLayer 〔BlitzLLVM〕
- GetPhysicsLinearDamping 〔BlitzLLVM〕
- GetPhysicsLinearVelocityX 〔BlitzLLVM〕
- GetPhysicsLinearVelocityY 〔BlitzLLVM〕
- GetPhysicsLinearVelocityZ 〔BlitzLLVM〕
- GetPhysicsMaskHigh 〔BlitzLLVM〕
- GetPhysicsMaskLow 〔BlitzLLVM〕
- GetPhysicsMass 〔BlitzLLVM〕
- GetPhysicsMaxDelta 〔BlitzLLVM〕
- GetPhysicsMaxSteps 〔BlitzLLVM〕
- GetPhysicsMode 〔BlitzLLVM〕
- GetPhysicsPositionIterations 〔BlitzLLVM〕
- GetPhysicsRate 〔BlitzLLVM〕
- GetPhysicsRestitution 〔BlitzLLVM〕
- GetPhysicsSensor 〔BlitzLLVM〕
- GetPhysicsSleepThreshold 〔BlitzLLVM〕
- GetPhysicsSolver 〔BlitzLLVM〕
- GetPhysicsSpeculativeDistance 〔BlitzLLVM〕
- GetPhysicsSubsteps 〔BlitzLLVM〕
- GetPhysicsThreads 〔BlitzLLVM〕
- GetPhysicsVelocityIterations 〔BlitzLLVM〕
- GetPhysicsWorldSleeping 〔BlitzLLVM〕
- PhysicsAngularDamping 〔BlitzLLVM〕
- PhysicsAngularVelocity 〔BlitzLLVM〕
- PhysicsApplyAngularImpulse 〔BlitzLLVM〕
- PhysicsApplyForce 〔BlitzLLVM〕
- PhysicsApplyForceAt 〔BlitzLLVM〕
- PhysicsApplyImpulse 〔BlitzLLVM〕
- PhysicsApplyImpulseAt 〔BlitzLLVM〕
- PhysicsApplyTorque 〔BlitzLLVM〕
- PhysicsBaumgarte 〔BlitzLLVM〕
- PhysicsBodyMotion 〔BlitzLLVM〕
- PhysicsBodyWorld 〔BlitzLLVM〕
- PhysicsContactSlop 〔BlitzLLVM〕
- PhysicsContinuous 〔BlitzLLVM〕
- PhysicsContinuousDefault 〔BlitzLLVM〕
- PhysicsDeterministic 〔BlitzLLVM〕
- PhysicsFriction 〔BlitzLLVM〕
- PhysicsGravity 〔BlitzLLVM〕
- PhysicsGravityScale 〔BlitzLLVM〕
- PhysicsLayer 〔BlitzLLVM〕
- PhysicsLinearDamping 〔BlitzLLVM〕
- PhysicsLinearVelocity 〔BlitzLLVM〕
- PhysicsMass 〔BlitzLLVM〕
- PhysicsMaxDelta 〔BlitzLLVM〕
- PhysicsMaxSteps 〔BlitzLLVM〕
- PhysicsMode 〔BlitzLLVM〕
- PhysicsPositionIterations 〔BlitzLLVM〕
- PhysicsRate 〔BlitzLLVM〕
- PhysicsRestitution 〔BlitzLLVM〕
- PhysicsSensor 〔BlitzLLVM〕
- PhysicsSleeping 〔BlitzLLVM〕
- PhysicsSleepThreshold 〔BlitzLLVM〕
- PhysicsSolver 〔BlitzLLVM〕
- PhysicsSpeculativeDistance 〔BlitzLLVM〕
- PhysicsSubsteps 〔BlitzLLVM〕
- PhysicsThreads 〔BlitzLLVM〕
- PhysicsUpdate 〔BlitzLLVM〕
- PhysicsVelocityIterations 〔BlitzLLVM〕
- PhysicsWake 〔BlitzLLVM〕
- PhysicsWorldSleeping 〔BlitzLLVM〕
Sprites (7)
Surfaces (29)
- Overview
- AddTriangle
- AddVertex
- ClearSurface
- CountSurfaces
- CountTriangles
- CountVertices
- CreateSurface
- FindSurface
- GetSurface
- PaintSurface
- TriangleVertex
- UpdateNormals
- VertexAlpha
- VertexBlue
- VertexColor
- VertexCoords
- VertexGreen
- VertexNormal
- VertexNX
- VertexNY
- VertexNZ
- VertexRed
- VertexTexCoords
- VertexU
- VertexV
- VertexW
- VertexX
- VertexY
- VertexZ
Textures (51)
- Overview
- AtlasTexture
- ClearTextureFilters
- CreateSampler 〔BlitzLLVM〕
- CreateTexture
- FreeSampler 〔BlitzLLVM〕
- FreeTexture
- GetSamplerAddressModeU 〔BlitzLLVM〕
- GetSamplerAddressModeV 〔BlitzLLVM〕
- GetSamplerAddressModeW 〔BlitzLLVM〕
- GetSamplerAnisotropy 〔BlitzLLVM〕
- GetSamplerBorderColorA 〔BlitzLLVM〕
- GetSamplerBorderColorB 〔BlitzLLVM〕
- GetSamplerBorderColorG 〔BlitzLLVM〕
- GetSamplerBorderColorR 〔BlitzLLVM〕
- GetSamplerFilterMag 〔BlitzLLVM〕
- GetSamplerFilterMin 〔BlitzLLVM〕
- GetSamplerFilterMip 〔BlitzLLVM〕
- GetSamplerLodBias 〔BlitzLLVM〕
- GetSamplerLodMax 〔BlitzLLVM〕
- GetSamplerLodMin 〔BlitzLLVM〕
- LoadAnimTexture
- LoadAtlas
- LoadTexture
- PositionTexture
- RotateTexture
- SaveTexture 〔BlitzLLVM〕
- ScaleTexture
- SetCubeFace
- SetCubeMode
- SetSamplerAddressModeU 〔BlitzLLVM〕
- SetSamplerAddressModeV 〔BlitzLLVM〕
- SetSamplerAddressModeW 〔BlitzLLVM〕
- SetSamplerAnisotropy 〔BlitzLLVM〕
- SetSamplerBorderColor 〔BlitzLLVM〕
- SetSamplerFilterMag 〔BlitzLLVM〕
- SetSamplerFilterMin 〔BlitzLLVM〕
- SetSamplerFilterMip 〔BlitzLLVM〕
- SetSamplerLodBias 〔BlitzLLVM〕
- SetSamplerLodMax 〔BlitzLLVM〕
- SetSamplerLodMin 〔BlitzLLVM〕
- SetTextureSampler 〔BlitzLLVM〕
- TextureBlend
- TextureBuffer
- TextureCoords
- TextureFilter
- TextureFrameDelay
- TextureFrames
- TextureHeight
- TextureName
- TextureReady 〔BlitzLLVM〕
- TextureWidth
World (20)
BlitzPlus
- Overview
Gadgets (50)
- Overview
- ActivateGadget
- AddGadgetItem
- ButtonState
- ClearGadgetItems
- CountGadgetItems
- CreateButton
- CreateComboBox
- CreateHtmlView 〔BlitzLLVM〕
- CreateLabel
- CreateListBox
- CreatePanel
- CreateProgBar
- CreateSlider
- CreateTabber
- DisableGadget
- EnableGadget
- FreeGadget
- GadgetFont
- GadgetGroup
- GadgetHeight
- GadgetItemText
- GadgetText
- GadgetWidth
- GadgetX
- GadgetY
- HideGadget
- HtmlViewBack 〔BlitzLLVM〕
- HtmlViewCurrentURL 〔BlitzLLVM〕
- HtmlViewEventURL 〔BlitzLLVM〕
- HtmlViewForward 〔BlitzLLVM〕
- HtmlViewGo 〔BlitzLLVM〕
- HtmlViewRun 〔BlitzLLVM〕
- HtmlViewStatus 〔BlitzLLVM〕
- InsertGadgetItem
- ModifyGadgetItem
- RemoveGadgetItem
- SelectedGadgetItem
- SelectGadgetItem
- SetButtonState
- SetGadgetFont
- SetGadgetLayout
- SetGadgetShape
- SetGadgetText
- SetPanelColor
- SetPanelImage
- SetSliderRange
- SetSliderValue
- ShowGadget
- SliderValue
- UpdateProgBar
Differences
- Overview
Features (31)
- Asynchronous loading
- Colors
- CPU optimizations
- Debug handle checks
- Debug handle checks: Runtime errors as breakpoints
- GPU optimizations
- GPU optimizations: Sprite shapes
- Image formats
- IPv6
- Language: Data
- Lost graphics device
- Model formats
- Movie controls
- Multiplayer
- Parameter modes (In, Out, InOut)
- Physics
- Profiling your own code
- Quality improvements: Depth buffer
- Quality improvements: Large meshes
- Quality improvements: Many lights
- Quality improvements: Mip maps
- Saving pictures
- Scan Codes
- Sound resampling
- Spherical fog
- Sprite depth fade (soft edges)
- The windows of BlitzPlus
- Types and numbers
- Types and numbers: Number suffixes
- Types and numbers: Void
- Userlib declarations
Commands (417)
- ActivateWindow
- ActiveObjects
- ActiveWindow
- AddVertex
- AnimateMD2
- AntiAlias
- AppTitle
- AsyncLoading 〔BlitzLLVM〕
- AsyncSaving 〔BlitzLLVM〕
- AvailVidMem
- AvailVidMem64
- BrushTexture
- BSPAmbientLight
- BSPLighting
- BufferDirty
- Byte 〔BlitzLLVM〕
- ByteSwap 〔BlitzLLVM〕
- CameraFogMode
- CanvasBuffer
- ChannelPan
- ChannelPitch
- ChannelPlaying
- ChannelVolume
- ClientHeight
- ClientWidth
- CloseMovie
- Collisions
- CollisionTime
- Confirm
- CopyPixel
- CopyPixelFast
- CopyRect
- CountDisplayModes 〔BlitzLLVM〕
- CountDisplays 〔BlitzLLVM〕
- CountGfxDrivers
- CountGfxModes
- CountHostAddresses
- CountHostIPs
- CountRefreshRates 〔BlitzLLVM〕
- CreateButton
- CreateCanvas
- CreateComboBox
- CreateHtmlView 〔BlitzLLVM〕
- CreateImage
- CreateLabel
- CreateListBox
- CreateListener
- CreateMenu
- CreatePhysicsBody 〔BlitzLLVM〕
- CreatePhysicsBodyFromEntity 〔BlitzLLVM〕
- CreatePhysicsWorld 〔BlitzLLVM〕
- CreatePlane
- CreateSampler 〔BlitzLLVM〕
- CreateTabber
- CreateTCPServer
- CreateTerrain
- CreateTextArea
- CreateTexture
- CreateToolBar
- CreateUDPStream
- CreateWindow
- DebugObjects
- Desktop
- DesktopBuffer
- DirectInputEnabled
- DisplayDepth 〔BlitzLLVM〕
- DisplayHeight 〔BlitzLLVM〕
- DisplayModeDepth 〔BlitzLLVM〕
- DisplayModeHeight 〔BlitzLLVM〕
- DisplayModeRefreshRate 〔BlitzLLVM〕
- DisplayModeWidth 〔BlitzLLVM〕
- DisplayName 〔BlitzLLVM〕
- DisplayRefreshRate 〔BlitzLLVM〕
- DisplayScale 〔BlitzLLVM〕
- DisplayWidth 〔BlitzLLVM〕
- DisplayX 〔BlitzLLVM〕
- DisplayY 〔BlitzLLVM〕
- Double 〔BlitzLLVM〕
- DrawBlockRect
- DrawImage
- DrawImageRect
- DrawMovie
- EmitSound
- EnableDirectInput
- EndGraphics
- EntityDepthFade 〔BlitzLLVM〕
- EntityLighting
- EntityStatic 〔BlitzLLVM〕
- EntityTexture
- Flip
- FlipCanvas
- FlushJoy
- FlushKeys
- FlushMouse
- FontHeight
- FontWidth
- FormatTextAreaText
- FreeFont
- FreeImage
- FreePhysicsWorld 〔BlitzLLVM〕
- FreeSound
- FreeTexture
- FrontBuffer
- GammaBlue
- GammaGreen
- GammaRed
- GetBrushTexture
- GetHostAddress
- GetJoy
- GetKey
- GetMouse
- GetMovieTexture 〔BlitzLLVM〕
- GetPhysicsAngularDamping 〔BlitzLLVM〕
- GetPhysicsAngularVelocityX 〔BlitzLLVM〕
- GetPhysicsAngularVelocityY 〔BlitzLLVM〕
- GetPhysicsAngularVelocityZ 〔BlitzLLVM〕
- GetPhysicsAwake 〔BlitzLLVM〕
- GetPhysicsBaumgarte 〔BlitzLLVM〕
- GetPhysicsBodyMotion 〔BlitzLLVM〕
- GetPhysicsBodyShape 〔BlitzLLVM〕
- GetPhysicsBodyWorld 〔BlitzLLVM〕
- GetPhysicsContactSlop 〔BlitzLLVM〕
- GetPhysicsContinuous 〔BlitzLLVM〕
- GetPhysicsContinuousDefault 〔BlitzLLVM〕
- GetPhysicsDeterministic 〔BlitzLLVM〕
- GetPhysicsFriction 〔BlitzLLVM〕
- GetPhysicsGravityScale 〔BlitzLLVM〕
- GetPhysicsGravityX 〔BlitzLLVM〕
- GetPhysicsGravityY 〔BlitzLLVM〕
- GetPhysicsGravityZ 〔BlitzLLVM〕
- GetPhysicsLayer 〔BlitzLLVM〕
- GetPhysicsLinearDamping 〔BlitzLLVM〕
- GetPhysicsLinearVelocityX 〔BlitzLLVM〕
- GetPhysicsLinearVelocityY 〔BlitzLLVM〕
- GetPhysicsLinearVelocityZ 〔BlitzLLVM〕
- GetPhysicsMaskHigh 〔BlitzLLVM〕
- GetPhysicsMaskLow 〔BlitzLLVM〕
- GetPhysicsMass 〔BlitzLLVM〕
- GetPhysicsMaxDelta 〔BlitzLLVM〕
- GetPhysicsMaxSteps 〔BlitzLLVM〕
- GetPhysicsMode 〔BlitzLLVM〕
- GetPhysicsPositionIterations 〔BlitzLLVM〕
- GetPhysicsRate 〔BlitzLLVM〕
- GetPhysicsRestitution 〔BlitzLLVM〕
- GetPhysicsSensor 〔BlitzLLVM〕
- GetPhysicsSleepThreshold 〔BlitzLLVM〕
- GetPhysicsSolver 〔BlitzLLVM〕
- GetPhysicsSpeculativeDistance 〔BlitzLLVM〕
- GetPhysicsSubsteps 〔BlitzLLVM〕
- GetPhysicsThreads 〔BlitzLLVM〕
- GetPhysicsVelocityIterations 〔BlitzLLVM〕
- GetPhysicsWorldSleeping 〔BlitzLLVM〕
- GetSurfaceBrush
- GetTCPStreamAddress
- GetUDPMsgAddress
- GetUDPStreamAddress
- GfxDriver3D
- GfxDriverCaps3D
- GfxDriverName
- GfxModeDepth
- GfxModeExists
- GfxModeFormat
- GfxModeHeight
- GfxModeWidth
- GrabImage
- Graphics
- Graphics3D
- GraphicsDepth
- GraphicsFormat
- Half 〔BlitzLLVM〕
- HidePointer
- HostIP
- HtmlViewEventURL 〔BlitzLLVM〕
- HtmlViewRun 〔BlitzLLVM〕
- HtmlViewStatus 〔BlitzLLVM〕
- HWMultiTex
- HWRawInput
- ImageBuffer
- ImagesCollide
- Include
- Input
- Int
- JoyChanged
- JoyDeviceConnected
- JoyDeviceCount
- JoyDeviceName
- JoyHat
- JoyType
- JoyWait
- KeyboardChanged
- KeyboardDeviceConnected
- KeyboardDeviceCount
- KeyboardDeviceName
- KeyDown
- KeyHit
- LastJoyDevice
- LastKeyboardDevice
- LastMouseDevice
- LeadingZeros 〔BlitzLLVM〕
- Load3DSound
- LoadAnimMesh
- LoadAnimTexture
- LoadBSP
- LoadBuffer
- LoaderMatrix
- LoadFont
- LoadImage
- LoadMesh
- LoadSound
- LoadTerrain
- LoadTexture
- Locate
- LockBuffer
- LockedFormat
- LockedPitch
- LockedPixels
- LockMouse
- LockTextArea
- Long 〔BlitzLLVM〕
- LoopMovie 〔BlitzLLVM〕
- LoopSound
- MaximizeWindow
- MeshCullBox
- Microseconds 〔BlitzLLVM〕
- MinimizeWindow
- ModifyTerrain
- MouseChanged
- MouseDeviceConnected
- MouseDeviceCount
- MouseDeviceName
- MouseDown
- MouseHit
- MouseX
- MouseXSpeed
- MouseY
- MouseYSpeed
- MouseZ
- MouseZSpeed
- MoveMouse
- MovieHeight
- MovieLength 〔BlitzLLVM〕
- MoviePlaying
- MoviePosition 〔BlitzLLVM〕
- MovieVolume 〔BlitzLLVM〕
- MovieWidth
- Notify
- OpenMovie
- OpenTCPStream
- PauseChannel
- PauseMovie 〔BlitzLLVM〕
- PhysicsAngularDamping 〔BlitzLLVM〕
- PhysicsAngularVelocity 〔BlitzLLVM〕
- PhysicsApplyAngularImpulse 〔BlitzLLVM〕
- PhysicsApplyForce 〔BlitzLLVM〕
- PhysicsApplyForceAt 〔BlitzLLVM〕
- PhysicsApplyImpulse 〔BlitzLLVM〕
- PhysicsApplyImpulseAt 〔BlitzLLVM〕
- PhysicsApplyTorque 〔BlitzLLVM〕
- PhysicsBaumgarte 〔BlitzLLVM〕
- PhysicsBodyMotion 〔BlitzLLVM〕
- PhysicsBodyWorld 〔BlitzLLVM〕
- PhysicsContactSlop 〔BlitzLLVM〕
- PhysicsContinuous 〔BlitzLLVM〕
- PhysicsContinuousDefault 〔BlitzLLVM〕
- PhysicsDeterministic 〔BlitzLLVM〕
- PhysicsFriction 〔BlitzLLVM〕
- PhysicsGravity 〔BlitzLLVM〕
- PhysicsGravityScale 〔BlitzLLVM〕
- PhysicsLayer 〔BlitzLLVM〕
- PhysicsLinearDamping 〔BlitzLLVM〕
- PhysicsLinearVelocity 〔BlitzLLVM〕
- PhysicsMass 〔BlitzLLVM〕
- PhysicsMaxDelta 〔BlitzLLVM〕
- PhysicsMaxSteps 〔BlitzLLVM〕
- PhysicsMode 〔BlitzLLVM〕
- PhysicsPositionIterations 〔BlitzLLVM〕
- PhysicsRate 〔BlitzLLVM〕
- PhysicsRestitution 〔BlitzLLVM〕
- PhysicsSensor 〔BlitzLLVM〕
- PhysicsSleeping 〔BlitzLLVM〕
- PhysicsSleepThreshold 〔BlitzLLVM〕
- PhysicsSolver 〔BlitzLLVM〕
- PhysicsSpeculativeDistance 〔BlitzLLVM〕
- PhysicsSubsteps 〔BlitzLLVM〕
- PhysicsThreads 〔BlitzLLVM〕
- PhysicsUpdate 〔BlitzLLVM〕
- PhysicsVelocityIterations 〔BlitzLLVM〕
- PhysicsWake 〔BlitzLLVM〕
- PhysicsWorldSleeping 〔BlitzLLVM〕
- PickedTime
- PlayCDTrack
- PlayMovie 〔BlitzLLVM〕
- PlayMusic
- PlaySound
- PopCount 〔BlitzLLVM〕
- Proceed
- ProfileBegin
- ProfileEnable
- ProfileEnd
- ProfileFlipCount
- ProfileFPS
- ProfileItemCount
- ProfileItemName
- ProfileOutput
- ProfileSample
- ProfileSlow
- ProfileValue
- ProjectedX
- ProjectedZ
- QueryObject
- RawInput
- RawInputEnabled
- ReadPixel
- ReadPixel64 〔BlitzLLVM〕
- ReadPixelFast
- ReadPixelFast64 〔BlitzLLVM〕
- RefreshRateAt 〔BlitzLLVM〕
- RenderWorld
- RequestColor
- RequestDir
- RequestFile
- RequestFont
- ResizeImage
- ResumeChannel
- RotL 〔BlitzLLVM〕
- RotR 〔BlitzLLVM〕
- RuntimeError
- SatByte 〔BlitzLLVM〕
- SatInt 〔BlitzLLVM〕
- SatLong 〔BlitzLLVM〕
- SatShort 〔BlitzLLVM〕
- SatUByte 〔BlitzLLVM〕
- SatUInt 〔BlitzLLVM〕
- SatULong 〔BlitzLLVM〕
- SatUShort 〔BlitzLLVM〕
- SaveBuffer 〔BlitzLLVM〕
- SaveImage 〔BlitzLLVM〕
- ScaleImage
- ScanLine
- SeekMovie 〔BlitzLLVM〕
- SendUDPMsg
- SendUDPMsgTo
- SetBuffer
- SetCubeFace
- SetCubeMode
- SetFont
- SetGadgetFont
- SetGamma
- SetGfxDriver
- SetMenuText
- SetMinWindowSize
- SetSamplerAddressModeU 〔BlitzLLVM〕
- SetSamplerAddressModeV 〔BlitzLLVM〕
- SetSamplerAddressModeW 〔BlitzLLVM〕
- SetSamplerAnisotropy 〔BlitzLLVM〕
- SetSamplerBorderColor 〔BlitzLLVM〕
- SetSamplerFilterMag 〔BlitzLLVM〕
- SetSamplerFilterMin 〔BlitzLLVM〕
- SetSamplerFilterMip 〔BlitzLLVM〕
- SetSamplerLodBias 〔BlitzLLVM〕
- SetTextAreaFont
- SetToolBarTips
- Short 〔BlitzLLVM〕
- ShowPointer
- Single 〔BlitzLLVM〕
- SoundPan
- SoundPitch
- SoundVolume
- SpriteDepthFade 〔BlitzLLVM〕
- SpriteViewMode
- StartNetGame
- Stats3D
- Step
- Stop
- StopChannel
- StopMovie 〔BlitzLLVM〕
- StringHeight
- StringWidth
- SystemProperty
- TCPStreamIP
- TerrainDetail
- TerrainShading
- Text
- TextureBlend
- TextureBuffer
- TextureCoords
- TextureHeight
- TextureName
- TextureWidth
- TFormImage
- TotalVidMem
- TrailingZeros 〔BlitzLLVM〕
- UByte 〔BlitzLLVM〕
- UDPMsgIP
- UDPStreamIP
- UInt 〔BlitzLLVM〕
- ULong 〔BlitzLLVM〕
- UnlockMouse
- UpdateGamma
- UpdateWindowMenu
- UShort 〔BlitzLLVM〕
- VertexTexCoords
- VertexW
- VKeyDown
- VKeyHit
- VWait
- WaitJoy
- WBuffer
- WindowScale 〔BlitzLLVM〕
- WindowScaling 〔BlitzLLVM〕
- WireFrame
- Write
- WritePixel
- WritePixel64 〔BlitzLLVM〕
- WritePixelFast
- WritePixelFast64 〔BlitzLLVM〕