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PhysicsContinuousDefault

Narta Xaymar Dirks edited this page Nov 5, 2026 · 1 revision
BlitzLLVM

PhysicsContinuousDefault 〔BlitzLLVM〕

PhysicsContinuousDefault:Void enable:Int32, world:Int32=0
Parameter Mode Type Default Description
enable In Int32 required True or False.
world In Int32 0 The physics world, 0 (default) for the default world.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

Whether fast dynamic bodies are continuous, which stops them passing through thin things, unless PhysicsContinuous says otherwise (default False).

Differences

  • The original has no such command. This is an extension; programs that use it do not compile with the original Blitz3D.

Related Commands

GetPhysicsContinuousDefault 〔BlitzLLVM〕, PhysicsAngularDamping 〔BlitzLLVM〕, PhysicsAngularVelocity 〔BlitzLLVM〕, PhysicsApplyAngularImpulse 〔BlitzLLVM〕, PhysicsApplyForce 〔BlitzLLVM〕, PhysicsApplyForceAt 〔BlitzLLVM〕, PhysicsApplyImpulse 〔BlitzLLVM〕, PhysicsContinuous 〔BlitzLLVM〕

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