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PhysicsVelocityIterations

Narta Xaymar Dirks edited this page Nov 5, 2026 · 1 revision
BlitzLLVM

PhysicsVelocityIterations 〔BlitzLLVM〕

PhysicsVelocityIterations:Void iterations:Int32, world:Int32=0
Parameter Mode Type Default Description
iterations In Int32 required 1 to 64.
world In Int32 0 The physics world, 0 (default) for the default world.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

How many times the solver goes over the velocities of touching bodies in a step (default 10). More makes stacks and joints steadier and costs time.

Differences

  • The original has no such command. This is an extension; programs that use it do not compile with the original Blitz3D.

Related Commands

GetPhysicsPositionIterations 〔BlitzLLVM〕, GetPhysicsVelocityIterations 〔BlitzLLVM〕, PhysicsAngularDamping 〔BlitzLLVM〕, PhysicsAngularVelocity 〔BlitzLLVM〕, PhysicsApplyAngularImpulse 〔BlitzLLVM〕, PhysicsApplyForce 〔BlitzLLVM〕, PhysicsLinearVelocity 〔BlitzLLVM〕, PhysicsPositionIterations 〔BlitzLLVM〕

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Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

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