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PhysicsPositionIterations

Narta Xaymar Dirks edited this page Nov 5, 2026 · 1 revision
BlitzLLVM

PhysicsPositionIterations 〔BlitzLLVM〕

PhysicsPositionIterations:Void iterations:Int32, world:Int32=0
Parameter Mode Type Default Description
iterations In Int32 required 1 to 64.
world In Int32 0 The physics world, 0 (default) for the default world.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

How many times the solver pushes overlapping bodies apart in a step (default 2).

Differences

  • The original has no such command. This is an extension; programs that use it do not compile with the original Blitz3D.

Related Commands

GetPhysicsPositionIterations 〔BlitzLLVM〕, GetPhysicsVelocityIterations 〔BlitzLLVM〕, PhysicsAngularDamping 〔BlitzLLVM〕, PhysicsAngularVelocity 〔BlitzLLVM〕, PhysicsApplyAngularImpulse 〔BlitzLLVM〕, PhysicsApplyForce 〔BlitzLLVM〕, PhysicsApplyForceAt 〔BlitzLLVM〕, PhysicsVelocityIterations 〔BlitzLLVM〕

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Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

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