Skip to content

PhysicsSubsteps

Narta Xaymar Dirks edited this page Nov 5, 2026 · 1 revision
BlitzLLVM

PhysicsSubsteps 〔BlitzLLVM〕

PhysicsSubsteps:Void substeps:Int32, world:Int32=0
Parameter Mode Type Default Description
substeps In Int32 required 1 to 16.
world In Int32 0 The physics world, 0 (default) for the default world.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

Splits each step into this many collision steps (default 1). Fast bodies do not pass through things as often, and the cost grows with it.

Differences

  • The original has no such command. This is an extension; programs that use it do not compile with the original Blitz3D.

Related Commands

GetPhysicsSubsteps 〔BlitzLLVM〕, PhysicsAngularDamping 〔BlitzLLVM〕, PhysicsAngularVelocity 〔BlitzLLVM〕, PhysicsApplyAngularImpulse 〔BlitzLLVM〕, PhysicsApplyForce 〔BlitzLLVM〕, PhysicsApplyForceAt 〔BlitzLLVM〕, PhysicsApplyImpulse 〔BlitzLLVM〕, PhysicsApplyImpulseAt 〔BlitzLLVM〕

Home · Command Index



Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

Clone this wiki locally