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PhysicsContinuous

Narta Xaymar Dirks edited this page Nov 5, 2026 · 1 revision
BlitzLLVM

PhysicsContinuous 〔BlitzLLVM〕

PhysicsContinuous:Void entity:Int32, mode:Int32
Parameter Mode Type Default Description
entity In Int32 required The body.
mode In Int32 required 0 as PhysicsContinuousDefault says (default), 1 continuous, 2 never.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

Chooses whether a fast body is stopped by thin things instead of passing through them. Continuous detection costs more for that body.

Differences

  • The original has no such command. This is an extension; programs that use it do not compile with the original Blitz3D.

Related Commands

GetPhysicsContinuous 〔BlitzLLVM〕, PhysicsAngularDamping 〔BlitzLLVM〕, PhysicsAngularVelocity 〔BlitzLLVM〕, PhysicsApplyAngularImpulse 〔BlitzLLVM〕, PhysicsApplyForce 〔BlitzLLVM〕, PhysicsApplyForceAt 〔BlitzLLVM〕, PhysicsApplyImpulse 〔BlitzLLVM〕, PhysicsContinuousDefault 〔BlitzLLVM〕

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Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

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