Skip to content

PhysicsContactSlop

Narta Xaymar Dirks edited this page Nov 5, 2026 · 1 revision
BlitzLLVM

PhysicsContactSlop 〔BlitzLLVM〕

PhysicsContactSlop:Void distance:Float32, world:Int32=0
Parameter Mode Type Default Description
distance In Float32 required 0 or more.
world In Int32 0 The physics world, 0 (default) for the default world.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

How far bodies may overlap before they are pushed apart, in meters (default 0.02). It keeps resting contacts from flickering.

Differences

  • The original has no such command. This is an extension; programs that use it do not compile with the original Blitz3D.

Related Commands

GetPhysicsContactSlop 〔BlitzLLVM〕, PhysicsAngularDamping 〔BlitzLLVM〕, PhysicsAngularVelocity 〔BlitzLLVM〕, PhysicsApplyAngularImpulse 〔BlitzLLVM〕, PhysicsApplyForce 〔BlitzLLVM〕, PhysicsApplyForceAt 〔BlitzLLVM〕, PhysicsApplyImpulse 〔BlitzLLVM〕, PhysicsApplyImpulseAt 〔BlitzLLVM〕

Home · Command Index



Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

Clone this wiki locally