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PhysicsApplyForceAt

Narta Xaymar Dirks edited this page Nov 5, 2026 · 1 revision
BlitzLLVM

PhysicsApplyForceAt 〔BlitzLLVM〕

PhysicsApplyForceAt:Void entity:Int32, x:Float32, y:Float32, z:Float32, px:Float32, py:Float32, pz:Float32, global:Int32=0
Parameter Mode Type Default Description
entity In Int32 required The body.
x In Float32 required Along x (pitch for turning).
y In Float32 required Along y (yaw for turning).
z In Float32 required Along z (roll for turning).
px In Float32 required
py In Float32 required
pz In Float32 required
global In Int32 0 False (default): the numbers are in the space of the body. True: they are in the world.

Description

〔BlitzLLVM〕 This command does not exist in the original Blitz products. BlitzLLVM adds it.

Pushes a body with a force in newtons at a point of it, which also turns it. Works like PhysicsApplyForce.

Differences

  • The original has no such command. This is an extension; programs that use it do not compile with the original Blitz3D.

Related Commands

PhysicsAngularDamping 〔BlitzLLVM〕, PhysicsAngularVelocity 〔BlitzLLVM〕, PhysicsApplyAngularImpulse 〔BlitzLLVM〕, PhysicsApplyForce 〔BlitzLLVM〕, PhysicsApplyImpulse 〔BlitzLLVM〕, PhysicsApplyImpulseAt 〔BlitzLLVM〕, PhysicsApplyTorque 〔BlitzLLVM〕, PhysicsBaumgarte 〔BlitzLLVM〕

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Differences
Language Features
BlitzBasic
Blitz3D
BlitzPlus

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