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EntityInView

Claude edited this page Oct 26, 2026 · 6 revisions

EntityInView

Command Index · Blitz3D · Entities

EntityInView entity%, camera%  ; returns Int

Works in: Blitz3D

Tells if an entity is inside the picture of a camera, which is handy for skipping work on things that cannot be seen. Meshes are tested with a box around them, other entities by their center.

Parameter Type Default Description
entity Int required Entity handle.
camera Int required Camera handle.

Returns: 1 if the entity is visible to the camera, otherwise 0.

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Command Index · Blitz3D · Entities

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