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Flatpak
The Flatpak is the only Linux release format (there are no deb, rpm, Arch or snap packages). There are two parts, both built by the Build workflow (flatpak x86_64 and flatpak arm64, one pair per architecture, as a Flatpak holds only one):
-
com.xaymar.BlitzLLVM: the compiler and the tools (blitzcc,blitz-format,blitz-tidy), on the freedesktop SDK becauseblitzcchands programs to clang (which comes from the SDK extensionorg.freedesktop.Sdk.Extension.llvm21). -
com.xaymar.BlitzLLVM.Runtime: the shared libraries that programs load when they run (FFmpeg for movies, the AVIF, JPEG XL, TIFF and WebP codecs, Opus and Ogg), with their licenses. The compiler and every game ask for it as an extension, so Flatpak installs it once, however many games are installed.
flatpak install --user --bundle blitzllvm-<version>-flatpak-x64-runtime.flatpak
flatpak install --user --bundle blitzllvm-<version>-flatpak-x64.flatpak
flatpak run com.xaymar.BlitzLLVM hello.bbRun the other tools with flatpak run --command=blitz-format com.xaymar.BlitzLLVM file.bb. The compiler gets your home folder (flatpak override --user --filesystem=host com.xaymar.BlitzLLVM for more), the network, sound, a window (Wayland or X11) and the GPU and controllers. Programs that blitzcc runs for you run inside the sandbox too.
Each compiler Flatpak holds the runtime of x86-64 and of arm64, but its clang does not: the one from org.freedesktop.Sdk.Extension.llvm21 only has the target of its own CPU. So the Flatpak makes programs for its own architecture. For the other one, give blitzcc a clang that has both targets (a distribution's clang, for instance) and the C library of the target as the sysroot, like with any cross compile:
flatpak run --env=BLITZLLVM_CC=/usr/bin/clang --filesystem=/usr:ro com.xaymar.BlitzLLVM --target aarch64-linux-gnu --llvm-flag --sysroot=/path/to/sysroot -o game-arm64 game.bbThe shared libraries of the other architecture are not in the extension: the program runs where the extension of its own architecture is installed, which is how a game Flatpak works on both. A game Flatpak for the other architecture is built with flatpak-builder --arch=aarch64 (it needs qemu-user binfmt on the build machine).
packaging/flatpak/game-template is a template for releasing a compiled game as a Flatpak of its own, on org.freedesktop.Platform with the runtime extension. The game is only its executable and its media: the libraries are not copied next to it (the compiler Flatpak tells blitzcc that the extension provides them, see system-libraries.txt), and other games share the one copy of the extension.
./build.sh mygame.bb media/ # compiles inside the compiler Flatpak, packs com.example.MyGame.flatpak-
/appis read-only, solauncher.shruns the game with a writable working directory in the game's own data folder (~/.var/app/<id>/data) where the shipped files appear as links. Saves land there. - The game gets a window, sound, GPU and controllers, and the network only if it needs it (remove
--share=networkotherwise). It does not get the player's files. - The compile uses
-static-libstdc++ -static-libgcc. SDL3 is still linked into each game (about the same size as one codec), andlibblitzphysics.sois copied next to games that use collisions or picking; moving both into the extension is possible later.
flatpak-builder does not build BlitzLLVM: the Build jobs build it once per architecture with every BLITZ_SYSTEM_* option OFF (the freedesktop runtime has none of the libraries that a distribution's package takes from the system) and install it with prefix /app. The flatpak job merges the installs of both architectures, and packaging/flatpak/split.sh moves the shared libraries of its own architecture into the extension, drops the others and marks them as provided by the system. Flathub is not possible with this: it builds from source without network access.
Getting started
Language
Tools
Language Features
- Overview
Math (31)
- Overview
- Abs
- ACos
- ASin
- ATan
- ATan2
- ByteSwap 〔BlitzLLVM〕
- Ceil
- Cos
- Exp
- Floor
- LeadingZeros 〔BlitzLLVM〕
- Log
- Log10
- Mod
- Pi
- PopCount 〔BlitzLLVM〕
- RotL 〔BlitzLLVM〕
- RotR 〔BlitzLLVM〕
- SatByte 〔BlitzLLVM〕
- SatInt 〔BlitzLLVM〕
- SatLong 〔BlitzLLVM〕
- SatShort 〔BlitzLLVM〕
- SatUByte 〔BlitzLLVM〕
- SatUInt 〔BlitzLLVM〕
- SatULong 〔BlitzLLVM〕
- SatUShort 〔BlitzLLVM〕
- Sgn
- Sin
- Sqr
- Tan
- TrailingZeros 〔BlitzLLVM〕
Time & Date (8)
BlitzBasic
- Overview
Buffers and Pixels (20)
- Overview
- BackBuffer
- BufferDirty
- CopyPixel
- CopyPixelFast
- CopyRect
- FrontBuffer
- GraphicsBuffer
- LoadBuffer
- LockBuffer
- ReadPixel
- ReadPixel64 〔BlitzLLVM〕
- ReadPixelFast
- ReadPixelFast64 〔BlitzLLVM〕
- SaveBuffer 〔BlitzLLVM〕
- SetBuffer
- UnlockBuffer
- WritePixel
- WritePixel64 〔BlitzLLVM〕
- WritePixelFast
- WritePixelFast64 〔BlitzLLVM〕
Display (48)
- Overview
- AvailVidMem
- AvailVidMem64
- CountDisplayModes 〔BlitzLLVM〕
- CountDisplays 〔BlitzLLVM〕
- CountGfxDrivers
- CountGfxModes
- CountRefreshRates 〔BlitzLLVM〕
- DisplayDepth 〔BlitzLLVM〕
- DisplayHeight 〔BlitzLLVM〕
- DisplayModeDepth 〔BlitzLLVM〕
- DisplayModeHeight 〔BlitzLLVM〕
- DisplayModeRefreshRate 〔BlitzLLVM〕
- DisplayModeWidth 〔BlitzLLVM〕
- DisplayName 〔BlitzLLVM〕
- DisplayRefreshRate 〔BlitzLLVM〕
- DisplayScale 〔BlitzLLVM〕
- DisplayWidth 〔BlitzLLVM〕
- DisplayX 〔BlitzLLVM〕
- DisplayY 〔BlitzLLVM〕
- EndGraphics
- Flip
- GammaBlue
- GammaGreen
- GammaRed
- GfxDriver 〔BlitzLLVM〕
- GfxDriverName
- GfxModeDepth
- GfxModeExists
- GfxModeFormat
- GfxModeHeight
- GfxModeWidth
- Graphics
- GraphicsDepth
- GraphicsFormat
- GraphicsHeight
- GraphicsLost
- GraphicsPalette
- GraphicsWidth
- HidePointer
- PrimaryDisplay 〔BlitzLLVM〕
- RefreshRateAt 〔BlitzLLVM〕
- SetGamma
- SetGfxDriver
- ShowPointer
- TotalVidMem
- TotalVidMem64
- UpdateGamma
- VWait
Fonts and Text (12)
Images (39)
- Overview
- AsyncLoading 〔BlitzLLVM〕
- AsyncSaving 〔BlitzLLVM〕
- AutoMidHandle
- CopyImage
- CreateImage
- DrawBlock
- DrawBlockRect
- DrawImage
- DrawImageRect
- FreeImage
- GrabImage
- HandleImage
- ImageBuffer
- ImageFrameDelay
- ImageFrames
- ImageHeight
- ImageReady 〔BlitzLLVM〕
- ImageRectCollide
- ImageRectOverlap
- ImagesCollide
- ImagesOverlap
- ImageWidth
- ImageXHandle
- ImageYHandle
- LoadAnimImage
- LoadImage
- MaskImage
- MidHandle
- RectsOverlap
- ResizeImage
- RotateImage
- SaveImage 〔BlitzLLVM〕
- SavesFailed 〔BlitzLLVM〕
- SavesPending 〔BlitzLLVM〕
- ScaleImage
- TFormFilter
- TFormImage
- TileBlock
- TileImage
Mouse (25)
- Overview
- DirectInputEnabled
- EnableDirectInput
- FlushMouse
- GetMouse
- HWRawInput
- LastMouseDevice
- LockMouse
- MouseChanged
- MouseDeviceConnected
- MouseDeviceCount
- MouseDeviceName
- MouseDown
- MouseHit
- MouseWait
- MouseX
- MouseXSpeed
- MouseY
- MouseYSpeed
- MouseZ
- MouseZSpeed
- MoveMouse
- RawInput
- RawInputEnabled
- UnlockMouse
- WaitMouse
Movies (15)
- Overview
- CloseMovie
- DrawMovie
- GetMovieTexture 〔BlitzLLVM〕
- LoopMovie 〔BlitzLLVM〕
- MovieHeight
- MovieLength 〔BlitzLLVM〕
- MoviePlaying
- MoviePosition 〔BlitzLLVM〕
- MovieVolume 〔BlitzLLVM〕
- MovieWidth
- OpenMovie
- PauseMovie 〔BlitzLLVM〕
- PlayMovie 〔BlitzLLVM〕
- SeekMovie 〔BlitzLLVM〕
- StopMovie 〔BlitzLLVM〕
Network (26)
- Overview
- AcceptTCPStream
- CloseTCPServer
- CloseTCPStream
- CloseUDPStream
- CountHostAddresses
- CountHostIPs
- CreateTCPServer
- CreateUDPStream
- DottedIP
- GetHostAddress
- GetTCPStreamAddress
- GetUDPMsgAddress
- GetUDPStreamAddress
- HostIP
- OpenTCPStream
- RecvUDPMsg
- SendUDPMsg
- SendUDPMsgTo
- TCPStreamIP
- TCPStreamPort
- TCPTimeouts
- UDPMsgIP
- UDPMsgPort
- UDPStreamIP
- UDPStreamPort
- UDPTimeouts
Blitz3D
- Overview
Animation (16)
BSP (4)
- Overview
- BSPAmbientLight
- BSPLighting
- BSPLightmapColor 〔BlitzLLVM〕
- LoadBSP
Display (9)
- Overview
- CountGfxModes3D
- GfxDriver3D
- GfxDriverCaps3D
- GfxMode3D
- GfxMode3DExists
- GfxMode3DHeight 〔BlitzLLVM〕
- GfxMode3DWidth 〔BlitzLLVM〕
- Graphics3D
- Windowed3D
Entities (44)
- Overview
- AlignToVector
- CopyEntity
- CountChildren
- CreatePivot
- EntityAlpha
- EntityAutoFade
- EntityBlend
- EntityClass
- EntityColor
- EntityDepthFade 〔BlitzLLVM〕
- EntityDistance
- EntityFX
- EntityInView
- EntityLightChannel 〔BlitzLLVM〕
- EntityLighting
- EntityName
- EntityOrder
- EntityParent
- EntityPitch
- EntityReady 〔BlitzLLVM〕
- EntityRoll
- EntityShininess
- EntityStatic 〔BlitzLLVM〕
- EntityTexture
- EntityX
- EntityY
- EntityYaw
- EntityZ
- FindChild
- FreeEntity
- GetChild
- GetMatElement
- GetParent
- HideEntity
- MoveEntity
- NameEntity
- PaintEntity
- PointEntity
- PositionEntity
- RotateEntity
- ScaleEntity
- ShowEntity
- TranslateEntity
- TurnEntity
Lights (5)
Physics (109)
- Overview
- CreatePhysicsBody 〔BlitzLLVM〕
- CreatePhysicsBodyFromEntity 〔BlitzLLVM〕
- CreatePhysicsWorld 〔BlitzLLVM〕
- FreePhysicsWorld 〔BlitzLLVM〕
- GetPhysicsAngularDamping 〔BlitzLLVM〕
- GetPhysicsAngularVelocityX 〔BlitzLLVM〕
- GetPhysicsAngularVelocityY 〔BlitzLLVM〕
- GetPhysicsAngularVelocityZ 〔BlitzLLVM〕
- GetPhysicsAwake 〔BlitzLLVM〕
- GetPhysicsBaumgarte 〔BlitzLLVM〕
- GetPhysicsBodyMotion 〔BlitzLLVM〕
- GetPhysicsBodyShape 〔BlitzLLVM〕
- GetPhysicsBodyWorld 〔BlitzLLVM〕
- GetPhysicsContactCount 〔BlitzLLVM〕
- GetPhysicsContactDepth 〔BlitzLLVM〕
- GetPhysicsContactEntityA 〔BlitzLLVM〕
- GetPhysicsContactEntityB 〔BlitzLLVM〕
- GetPhysicsContactNX 〔BlitzLLVM〕
- GetPhysicsContactNY 〔BlitzLLVM〕
- GetPhysicsContactNZ 〔BlitzLLVM〕
- GetPhysicsContactReport 〔BlitzLLVM〕
- GetPhysicsContactSensor 〔BlitzLLVM〕
- GetPhysicsContactSlop 〔BlitzLLVM〕
- GetPhysicsContactX 〔BlitzLLVM〕
- GetPhysicsContactY 〔BlitzLLVM〕
- GetPhysicsContactZ 〔BlitzLLVM〕
- GetPhysicsContinuous 〔BlitzLLVM〕
- GetPhysicsContinuousDefault 〔BlitzLLVM〕
- GetPhysicsDeterministic 〔BlitzLLVM〕
- GetPhysicsFriction 〔BlitzLLVM〕
- GetPhysicsGravityScale 〔BlitzLLVM〕
- GetPhysicsGravityX 〔BlitzLLVM〕
- GetPhysicsGravityY 〔BlitzLLVM〕
- GetPhysicsGravityZ 〔BlitzLLVM〕
- GetPhysicsHitDistance 〔BlitzLLVM〕
- GetPhysicsHitEntity 〔BlitzLLVM〕
- GetPhysicsHitNX 〔BlitzLLVM〕
- GetPhysicsHitNY 〔BlitzLLVM〕
- GetPhysicsHitNZ 〔BlitzLLVM〕
- GetPhysicsHitX 〔BlitzLLVM〕
- GetPhysicsHitY 〔BlitzLLVM〕
- GetPhysicsHitZ 〔BlitzLLVM〕
- GetPhysicsLayer 〔BlitzLLVM〕
- GetPhysicsLinearDamping 〔BlitzLLVM〕
- GetPhysicsLinearVelocityX 〔BlitzLLVM〕
- GetPhysicsLinearVelocityY 〔BlitzLLVM〕
- GetPhysicsLinearVelocityZ 〔BlitzLLVM〕
- GetPhysicsMaskHigh 〔BlitzLLVM〕
- GetPhysicsMaskLow 〔BlitzLLVM〕
- GetPhysicsMass 〔BlitzLLVM〕
- GetPhysicsMaxDelta 〔BlitzLLVM〕
- GetPhysicsMaxSteps 〔BlitzLLVM〕
- GetPhysicsMode 〔BlitzLLVM〕
- GetPhysicsOverlap 〔BlitzLLVM〕
- GetPhysicsPositionIterations 〔BlitzLLVM〕
- GetPhysicsRate 〔BlitzLLVM〕
- GetPhysicsRestitution 〔BlitzLLVM〕
- GetPhysicsSensor 〔BlitzLLVM〕
- GetPhysicsSleepThreshold 〔BlitzLLVM〕
- GetPhysicsSolver 〔BlitzLLVM〕
- GetPhysicsSpeculativeDistance 〔BlitzLLVM〕
- GetPhysicsSubsteps 〔BlitzLLVM〕
- GetPhysicsThreads 〔BlitzLLVM〕
- GetPhysicsVelocityIterations 〔BlitzLLVM〕
- GetPhysicsWorldSleeping 〔BlitzLLVM〕
- PhysicsAngularDamping 〔BlitzLLVM〕
- PhysicsAngularVelocity 〔BlitzLLVM〕
- PhysicsApplyAngularImpulse 〔BlitzLLVM〕
- PhysicsApplyForce 〔BlitzLLVM〕
- PhysicsApplyForceAt 〔BlitzLLVM〕
- PhysicsApplyImpulse 〔BlitzLLVM〕
- PhysicsApplyImpulseAt 〔BlitzLLVM〕
- PhysicsApplyTorque 〔BlitzLLVM〕
- PhysicsBaumgarte 〔BlitzLLVM〕
- PhysicsBodyMotion 〔BlitzLLVM〕
- PhysicsBodyWorld 〔BlitzLLVM〕
- PhysicsContactReport 〔BlitzLLVM〕
- PhysicsContactSlop 〔BlitzLLVM〕
- PhysicsContinuous 〔BlitzLLVM〕
- PhysicsContinuousDefault 〔BlitzLLVM〕
- PhysicsDeterministic 〔BlitzLLVM〕
- PhysicsFriction 〔BlitzLLVM〕
- PhysicsGravity 〔BlitzLLVM〕
- PhysicsGravityScale 〔BlitzLLVM〕
- PhysicsLayer 〔BlitzLLVM〕
- PhysicsLinearDamping 〔BlitzLLVM〕
- PhysicsLinearVelocity 〔BlitzLLVM〕
- PhysicsMass 〔BlitzLLVM〕
- PhysicsMaxDelta 〔BlitzLLVM〕
- PhysicsMaxSteps 〔BlitzLLVM〕
- PhysicsMode 〔BlitzLLVM〕
- PhysicsOverlapBox 〔BlitzLLVM〕
- PhysicsOverlapSphere 〔BlitzLLVM〕
- PhysicsPointInside 〔BlitzLLVM〕
- PhysicsPositionIterations 〔BlitzLLVM〕
- PhysicsRate 〔BlitzLLVM〕
- PhysicsRayCast 〔BlitzLLVM〕
- PhysicsRestitution 〔BlitzLLVM〕
- PhysicsSensor 〔BlitzLLVM〕
- PhysicsSleeping 〔BlitzLLVM〕
- PhysicsSleepThreshold 〔BlitzLLVM〕
- PhysicsSolver 〔BlitzLLVM〕
- PhysicsSpeculativeDistance 〔BlitzLLVM〕
- PhysicsSubsteps 〔BlitzLLVM〕
- PhysicsThreads 〔BlitzLLVM〕
- PhysicsUpdate 〔BlitzLLVM〕
- PhysicsVelocityIterations 〔BlitzLLVM〕
- PhysicsWake 〔BlitzLLVM〕
- PhysicsWorldSleeping 〔BlitzLLVM〕
Sprites (7)
Surfaces (29)
- Overview
- AddTriangle
- AddVertex
- ClearSurface
- CountSurfaces
- CountTriangles
- CountVertices
- CreateSurface
- FindSurface
- GetSurface
- PaintSurface
- TriangleVertex
- UpdateNormals
- VertexAlpha
- VertexBlue
- VertexColor
- VertexCoords
- VertexGreen
- VertexNormal
- VertexNX
- VertexNY
- VertexNZ
- VertexRed
- VertexTexCoords
- VertexU
- VertexV
- VertexW
- VertexX
- VertexY
- VertexZ
Textures (51)
- Overview
- AtlasTexture
- ClearTextureFilters
- CreateSampler 〔BlitzLLVM〕
- CreateTexture
- FreeSampler 〔BlitzLLVM〕
- FreeTexture
- GetSamplerAddressModeU 〔BlitzLLVM〕
- GetSamplerAddressModeV 〔BlitzLLVM〕
- GetSamplerAddressModeW 〔BlitzLLVM〕
- GetSamplerAnisotropy 〔BlitzLLVM〕
- GetSamplerBorderColorA 〔BlitzLLVM〕
- GetSamplerBorderColorB 〔BlitzLLVM〕
- GetSamplerBorderColorG 〔BlitzLLVM〕
- GetSamplerBorderColorR 〔BlitzLLVM〕
- GetSamplerFilterMag 〔BlitzLLVM〕
- GetSamplerFilterMin 〔BlitzLLVM〕
- GetSamplerFilterMip 〔BlitzLLVM〕
- GetSamplerLodBias 〔BlitzLLVM〕
- GetSamplerLodMax 〔BlitzLLVM〕
- GetSamplerLodMin 〔BlitzLLVM〕
- LoadAnimTexture
- LoadAtlas
- LoadTexture
- PositionTexture
- RotateTexture
- SaveTexture 〔BlitzLLVM〕
- ScaleTexture
- SetCubeFace
- SetCubeMode
- SetSamplerAddressModeU 〔BlitzLLVM〕
- SetSamplerAddressModeV 〔BlitzLLVM〕
- SetSamplerAddressModeW 〔BlitzLLVM〕
- SetSamplerAnisotropy 〔BlitzLLVM〕
- SetSamplerBorderColor 〔BlitzLLVM〕
- SetSamplerFilterMag 〔BlitzLLVM〕
- SetSamplerFilterMin 〔BlitzLLVM〕
- SetSamplerFilterMip 〔BlitzLLVM〕
- SetSamplerLodBias 〔BlitzLLVM〕
- SetSamplerLodMax 〔BlitzLLVM〕
- SetSamplerLodMin 〔BlitzLLVM〕
- SetTextureSampler 〔BlitzLLVM〕
- TextureBlend
- TextureBuffer
- TextureCoords
- TextureFilter
- TextureFrameDelay
- TextureFrames
- TextureHeight
- TextureName
- TextureReady 〔BlitzLLVM〕
- TextureWidth
World (20)
BlitzPlus
- Overview
Gadgets (50)
- Overview
- ActivateGadget
- AddGadgetItem
- ButtonState
- ClearGadgetItems
- CountGadgetItems
- CreateButton
- CreateComboBox
- CreateHtmlView 〔BlitzLLVM〕
- CreateLabel
- CreateListBox
- CreatePanel
- CreateProgBar
- CreateSlider
- CreateTabber
- DisableGadget
- EnableGadget
- FreeGadget
- GadgetFont
- GadgetGroup
- GadgetHeight
- GadgetItemText
- GadgetText
- GadgetWidth
- GadgetX
- GadgetY
- HideGadget
- HtmlViewBack 〔BlitzLLVM〕
- HtmlViewCurrentURL 〔BlitzLLVM〕
- HtmlViewEventURL 〔BlitzLLVM〕
- HtmlViewForward 〔BlitzLLVM〕
- HtmlViewGo 〔BlitzLLVM〕
- HtmlViewRun 〔BlitzLLVM〕
- HtmlViewStatus 〔BlitzLLVM〕
- InsertGadgetItem
- ModifyGadgetItem
- RemoveGadgetItem
- SelectedGadgetItem
- SelectGadgetItem
- SetButtonState
- SetGadgetFont
- SetGadgetLayout
- SetGadgetShape
- SetGadgetText
- SetPanelColor
- SetPanelImage
- SetSliderRange
- SetSliderValue
- ShowGadget
- SliderValue
- UpdateProgBar
Differences
- Overview
Features (31)
- Asynchronous loading
- Colors
- CPU optimizations
- Debug handle checks
- Debug handle checks: Runtime errors as breakpoints
- GPU optimizations
- GPU optimizations: Sprite shapes
- Image formats
- IPv6
- Language: Data
- Lost graphics device
- Model formats
- Movie controls
- Multiplayer
- Parameter modes (In, Out, InOut)
- Physics
- Profiling your own code
- Quality improvements: Depth buffer
- Quality improvements: Large meshes
- Quality improvements: Many lights
- Quality improvements: Mip maps
- Saving pictures
- Scan Codes
- Sound resampling
- Spherical fog
- Sprite depth fade (soft edges)
- The windows of BlitzPlus
- Types and numbers
- Types and numbers: Number suffixes
- Types and numbers: Void
- Userlib declarations
Commands (445)
- ActivateWindow
- ActiveObjects
- ActiveWindow
- AddVertex
- AnimateMD2
- AntiAlias
- AppTitle
- AsyncLoading 〔BlitzLLVM〕
- AsyncSaving 〔BlitzLLVM〕
- AvailVidMem
- AvailVidMem64
- BrushTexture
- BSPAmbientLight
- BSPLighting
- BufferDirty
- Byte 〔BlitzLLVM〕
- ByteSwap 〔BlitzLLVM〕
- CameraFogMode
- CanvasBuffer
- ChannelPan
- ChannelPitch
- ChannelPlaying
- ChannelVolume
- ClientHeight
- ClientWidth
- CloseMovie
- Collisions
- CollisionTime
- Confirm
- CopyPixel
- CopyPixelFast
- CopyRect
- CountDisplayModes 〔BlitzLLVM〕
- CountDisplays 〔BlitzLLVM〕
- CountGfxDrivers
- CountGfxModes
- CountHostAddresses
- CountHostIPs
- CountRefreshRates 〔BlitzLLVM〕
- CreateButton
- CreateCanvas
- CreateComboBox
- CreateHtmlView 〔BlitzLLVM〕
- CreateImage
- CreateLabel
- CreateListBox
- CreateListener
- CreateMenu
- CreatePhysicsBody 〔BlitzLLVM〕
- CreatePhysicsBodyFromEntity 〔BlitzLLVM〕
- CreatePhysicsWorld 〔BlitzLLVM〕
- CreatePlane
- CreateSampler 〔BlitzLLVM〕
- CreateTabber
- CreateTCPServer
- CreateTerrain
- CreateTextArea
- CreateTexture
- CreateToolBar
- CreateUDPStream
- CreateWindow
- DebugObjects
- Desktop
- DesktopBuffer
- DirectInputEnabled
- DisplayDepth 〔BlitzLLVM〕
- DisplayHeight 〔BlitzLLVM〕
- DisplayModeDepth 〔BlitzLLVM〕
- DisplayModeHeight 〔BlitzLLVM〕
- DisplayModeRefreshRate 〔BlitzLLVM〕
- DisplayModeWidth 〔BlitzLLVM〕
- DisplayName 〔BlitzLLVM〕
- DisplayRefreshRate 〔BlitzLLVM〕
- DisplayScale 〔BlitzLLVM〕
- DisplayWidth 〔BlitzLLVM〕
- DisplayX 〔BlitzLLVM〕
- DisplayY 〔BlitzLLVM〕
- Double 〔BlitzLLVM〕
- DrawBlockRect
- DrawImage
- DrawImageRect
- DrawMovie
- EmitSound
- EnableDirectInput
- EndGraphics
- EntityDepthFade 〔BlitzLLVM〕
- EntityLighting
- EntityStatic 〔BlitzLLVM〕
- EntityTexture
- Flip
- FlipCanvas
- FlushJoy
- FlushKeys
- FlushMouse
- FontHeight
- FontWidth
- FormatTextAreaText
- FreeFont
- FreeImage
- FreePhysicsWorld 〔BlitzLLVM〕
- FreeSound
- FreeTexture
- FrontBuffer
- GammaBlue
- GammaGreen
- GammaRed
- GetBrushTexture
- GetHostAddress
- GetJoy
- GetKey
- GetMouse
- GetMovieTexture 〔BlitzLLVM〕
- GetPhysicsAngularDamping 〔BlitzLLVM〕
- GetPhysicsAngularVelocityX 〔BlitzLLVM〕
- GetPhysicsAngularVelocityY 〔BlitzLLVM〕
- GetPhysicsAngularVelocityZ 〔BlitzLLVM〕
- GetPhysicsAwake 〔BlitzLLVM〕
- GetPhysicsBaumgarte 〔BlitzLLVM〕
- GetPhysicsBodyMotion 〔BlitzLLVM〕
- GetPhysicsBodyShape 〔BlitzLLVM〕
- GetPhysicsBodyWorld 〔BlitzLLVM〕
- GetPhysicsContactCount 〔BlitzLLVM〕
- GetPhysicsContactDepth 〔BlitzLLVM〕
- GetPhysicsContactEntityA 〔BlitzLLVM〕
- GetPhysicsContactEntityB 〔BlitzLLVM〕
- GetPhysicsContactNX 〔BlitzLLVM〕
- GetPhysicsContactNY 〔BlitzLLVM〕
- GetPhysicsContactNZ 〔BlitzLLVM〕
- GetPhysicsContactReport 〔BlitzLLVM〕
- GetPhysicsContactSensor 〔BlitzLLVM〕
- GetPhysicsContactSlop 〔BlitzLLVM〕
- GetPhysicsContactX 〔BlitzLLVM〕
- GetPhysicsContactY 〔BlitzLLVM〕
- GetPhysicsContactZ 〔BlitzLLVM〕
- GetPhysicsContinuous 〔BlitzLLVM〕
- GetPhysicsContinuousDefault 〔BlitzLLVM〕
- GetPhysicsDeterministic 〔BlitzLLVM〕
- GetPhysicsFriction 〔BlitzLLVM〕
- GetPhysicsGravityScale 〔BlitzLLVM〕
- GetPhysicsGravityX 〔BlitzLLVM〕
- GetPhysicsGravityY 〔BlitzLLVM〕
- GetPhysicsGravityZ 〔BlitzLLVM〕
- GetPhysicsHitDistance 〔BlitzLLVM〕
- GetPhysicsHitEntity 〔BlitzLLVM〕
- GetPhysicsHitNX 〔BlitzLLVM〕
- GetPhysicsHitNY 〔BlitzLLVM〕
- GetPhysicsHitNZ 〔BlitzLLVM〕
- GetPhysicsHitX 〔BlitzLLVM〕
- GetPhysicsHitY 〔BlitzLLVM〕
- GetPhysicsHitZ 〔BlitzLLVM〕
- GetPhysicsLayer 〔BlitzLLVM〕
- GetPhysicsLinearDamping 〔BlitzLLVM〕
- GetPhysicsLinearVelocityX 〔BlitzLLVM〕
- GetPhysicsLinearVelocityY 〔BlitzLLVM〕
- GetPhysicsLinearVelocityZ 〔BlitzLLVM〕
- GetPhysicsMaskHigh 〔BlitzLLVM〕
- GetPhysicsMaskLow 〔BlitzLLVM〕
- GetPhysicsMass 〔BlitzLLVM〕
- GetPhysicsMaxDelta 〔BlitzLLVM〕
- GetPhysicsMaxSteps 〔BlitzLLVM〕
- GetPhysicsMode 〔BlitzLLVM〕
- GetPhysicsOverlap 〔BlitzLLVM〕
- GetPhysicsPositionIterations 〔BlitzLLVM〕
- GetPhysicsRate 〔BlitzLLVM〕
- GetPhysicsRestitution 〔BlitzLLVM〕
- GetPhysicsSensor 〔BlitzLLVM〕
- GetPhysicsSleepThreshold 〔BlitzLLVM〕
- GetPhysicsSolver 〔BlitzLLVM〕
- GetPhysicsSpeculativeDistance 〔BlitzLLVM〕
- GetPhysicsSubsteps 〔BlitzLLVM〕
- GetPhysicsThreads 〔BlitzLLVM〕
- GetPhysicsVelocityIterations 〔BlitzLLVM〕
- GetPhysicsWorldSleeping 〔BlitzLLVM〕
- GetSurfaceBrush
- GetTCPStreamAddress
- GetUDPMsgAddress
- GetUDPStreamAddress
- GfxDriver3D
- GfxDriverCaps3D
- GfxDriverName
- GfxModeDepth
- GfxModeExists
- GfxModeFormat
- GfxModeHeight
- GfxModeWidth
- GrabImage
- Graphics
- Graphics3D
- GraphicsDepth
- GraphicsFormat
- Half 〔BlitzLLVM〕
- HidePointer
- HostIP
- HtmlViewEventURL 〔BlitzLLVM〕
- HtmlViewRun 〔BlitzLLVM〕
- HtmlViewStatus 〔BlitzLLVM〕
- HWMultiTex
- HWRawInput
- ImageBuffer
- ImagesCollide
- Include
- Input
- Int
- JoyChanged
- JoyDeviceConnected
- JoyDeviceCount
- JoyDeviceName
- JoyHat
- JoyType
- JoyWait
- KeyboardChanged
- KeyboardDeviceConnected
- KeyboardDeviceCount
- KeyboardDeviceName
- KeyDown
- KeyHit
- LastJoyDevice
- LastKeyboardDevice
- LastMouseDevice
- LeadingZeros 〔BlitzLLVM〕
- Load3DSound
- LoadAnimMesh
- LoadAnimTexture
- LoadBSP
- LoadBuffer
- LoaderMatrix
- LoadFont
- LoadImage
- LoadMesh
- LoadSound
- LoadTerrain
- LoadTexture
- Locate
- LockBuffer
- LockedFormat
- LockedPitch
- LockedPixels
- LockMouse
- LockTextArea
- Long 〔BlitzLLVM〕
- LoopMovie 〔BlitzLLVM〕
- LoopSound
- MaximizeWindow
- MeshCullBox
- Microseconds 〔BlitzLLVM〕
- MinimizeWindow
- ModifyTerrain
- MouseChanged
- MouseDeviceConnected
- MouseDeviceCount
- MouseDeviceName
- MouseDown
- MouseHit
- MouseX
- MouseXSpeed
- MouseY
- MouseYSpeed
- MouseZ
- MouseZSpeed
- MoveMouse
- MovieHeight
- MovieLength 〔BlitzLLVM〕
- MoviePlaying
- MoviePosition 〔BlitzLLVM〕
- MovieVolume 〔BlitzLLVM〕
- MovieWidth
- Notify
- OpenMovie
- OpenTCPStream
- PauseChannel
- PauseMovie 〔BlitzLLVM〕
- PhysicsAngularDamping 〔BlitzLLVM〕
- PhysicsAngularVelocity 〔BlitzLLVM〕
- PhysicsApplyAngularImpulse 〔BlitzLLVM〕
- PhysicsApplyForce 〔BlitzLLVM〕
- PhysicsApplyForceAt 〔BlitzLLVM〕
- PhysicsApplyImpulse 〔BlitzLLVM〕
- PhysicsApplyImpulseAt 〔BlitzLLVM〕
- PhysicsApplyTorque 〔BlitzLLVM〕
- PhysicsBaumgarte 〔BlitzLLVM〕
- PhysicsBodyMotion 〔BlitzLLVM〕
- PhysicsBodyWorld 〔BlitzLLVM〕
- PhysicsContactReport 〔BlitzLLVM〕
- PhysicsContactSlop 〔BlitzLLVM〕
- PhysicsContinuous 〔BlitzLLVM〕
- PhysicsContinuousDefault 〔BlitzLLVM〕
- PhysicsDeterministic 〔BlitzLLVM〕
- PhysicsFriction 〔BlitzLLVM〕
- PhysicsGravity 〔BlitzLLVM〕
- PhysicsGravityScale 〔BlitzLLVM〕
- PhysicsLayer 〔BlitzLLVM〕
- PhysicsLinearDamping 〔BlitzLLVM〕
- PhysicsLinearVelocity 〔BlitzLLVM〕
- PhysicsMass 〔BlitzLLVM〕
- PhysicsMaxDelta 〔BlitzLLVM〕
- PhysicsMaxSteps 〔BlitzLLVM〕
- PhysicsMode 〔BlitzLLVM〕
- PhysicsOverlapBox 〔BlitzLLVM〕
- PhysicsOverlapSphere 〔BlitzLLVM〕
- PhysicsPointInside 〔BlitzLLVM〕
- PhysicsPositionIterations 〔BlitzLLVM〕
- PhysicsRate 〔BlitzLLVM〕
- PhysicsRayCast 〔BlitzLLVM〕
- PhysicsRestitution 〔BlitzLLVM〕
- PhysicsSensor 〔BlitzLLVM〕
- PhysicsSleeping 〔BlitzLLVM〕
- PhysicsSleepThreshold 〔BlitzLLVM〕
- PhysicsSolver 〔BlitzLLVM〕
- PhysicsSpeculativeDistance 〔BlitzLLVM〕
- PhysicsSubsteps 〔BlitzLLVM〕
- PhysicsThreads 〔BlitzLLVM〕
- PhysicsUpdate 〔BlitzLLVM〕
- PhysicsVelocityIterations 〔BlitzLLVM〕
- PhysicsWake 〔BlitzLLVM〕
- PhysicsWorldSleeping 〔BlitzLLVM〕
- PickedTime
- PlayCDTrack
- PlayMovie 〔BlitzLLVM〕
- PlayMusic
- PlaySound
- PopCount 〔BlitzLLVM〕
- Proceed
- ProfileBegin
- ProfileEnable
- ProfileEnd
- ProfileFlipCount
- ProfileFPS
- ProfileItemCount
- ProfileItemName
- ProfileOutput
- ProfileSample
- ProfileSlow
- ProfileValue
- ProjectedX
- ProjectedZ
- QueryObject
- RawInput
- RawInputEnabled
- ReadPixel
- ReadPixel64 〔BlitzLLVM〕
- ReadPixelFast
- ReadPixelFast64 〔BlitzLLVM〕
- RefreshRateAt 〔BlitzLLVM〕
- RenderWorld
- RequestColor
- RequestDir
- RequestFile
- RequestFont
- ResizeImage
- ResumeChannel
- RotL 〔BlitzLLVM〕
- RotR 〔BlitzLLVM〕
- RuntimeError
- SatByte 〔BlitzLLVM〕
- SatInt 〔BlitzLLVM〕
- SatLong 〔BlitzLLVM〕
- SatShort 〔BlitzLLVM〕
- SatUByte 〔BlitzLLVM〕
- SatUInt 〔BlitzLLVM〕
- SatULong 〔BlitzLLVM〕
- SatUShort 〔BlitzLLVM〕
- SaveBuffer 〔BlitzLLVM〕
- SaveImage 〔BlitzLLVM〕
- ScaleImage
- ScanLine
- SeekMovie 〔BlitzLLVM〕
- SendUDPMsg
- SendUDPMsgTo
- SetBuffer
- SetChannelFalloff
- SetCubeFace
- SetCubeMode
- SetFalloff
- SetFont
- SetGadgetFont
- SetGamma
- SetGfxDriver
- SetMenuText
- SetMinWindowSize
- SetSamplerAddressModeU 〔BlitzLLVM〕
- SetSamplerAddressModeV 〔BlitzLLVM〕
- SetSamplerAddressModeW 〔BlitzLLVM〕
- SetSamplerAnisotropy 〔BlitzLLVM〕
- SetSamplerBorderColor 〔BlitzLLVM〕
- SetSamplerFilterMag 〔BlitzLLVM〕
- SetSamplerFilterMin 〔BlitzLLVM〕
- SetSamplerFilterMip 〔BlitzLLVM〕
- SetSamplerLodBias 〔BlitzLLVM〕
- SetTextAreaFont
- SetToolBarTips
- Short 〔BlitzLLVM〕
- ShowPointer
- Single 〔BlitzLLVM〕
- SoundPan
- SoundPitch
- SoundVolume
- SpriteDepthFade 〔BlitzLLVM〕
- SpriteViewMode
- StartNetGame
- Stats3D
- Step
- Stop
- StopChannel
- StopMovie 〔BlitzLLVM〕
- StringHeight
- StringWidth
- SystemProperty
- TCPStreamIP
- TerrainDetail
- TerrainShading
- Text
- TextureBlend
- TextureBuffer
- TextureCoords
- TextureHeight
- TextureName
- TextureWidth
- TFormImage
- TotalVidMem
- TrailingZeros 〔BlitzLLVM〕
- UByte 〔BlitzLLVM〕
- UDPMsgIP
- UDPStreamIP
- UInt 〔BlitzLLVM〕
- ULong 〔BlitzLLVM〕
- UnlockMouse
- UpdateGamma
- UpdateWindowMenu
- UShort 〔BlitzLLVM〕
- VertexTexCoords
- VertexW
- VKeyDown
- VKeyHit
- VWait
- WaitJoy
- WBuffer
- WindowScale 〔BlitzLLVM〕
- WindowScaling 〔BlitzLLVM〕
- WireFrame
- Write
- WritePixel
- WritePixel64 〔BlitzLLVM〕
- WritePixelFast
- WritePixelFast64 〔BlitzLLVM〕
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