Skip to content

construct angle bisector

Blossom Merz edited this page Oct 3, 2026 · 7 revisions

Home > Construct > Line: Angle Bisector

< Previous: Line: Perpendicular Bisector | Next: Line: Tangent to Circle >

Modeling Menus

   Line: Angle Bisector (tool)

The line that bisects the angle between two arms.

Two frames: Line (a full line through the vertex splitting the angle) and Only Ray (a ray anchored at the vertex).

Menu: Construct > Line: Angle Bisector | Node: Angle Bisector | In depth: Lines, rays & segments

Pick a vertex and two arms (points or objects). Turn on Only Ray for a half-line from the vertex instead of a full line.

Splits an angle exactly in half, and keeps splitting it as the arms move.

The classical construction takes two arcs and a line. This is the same result in three picks, and unlike a line you drew by eye it stays exactly halfway when the angle changes.

Only Ray matters when the bisector is scaffolding: a full line runs both ways from the vertex and can cross geometry you did not mean it to, while a ray stops at the vertex and only goes into the angle.

< Previous: Line: Perpendicular Bisector | Next: Line: Tangent to Circle >

Related

  • In the node graph: Angle Bisector - build the same angle bisector as a node.

Locus Studio Docs

Home

Getting Started

Modeling - Drawing

Modeling - Editing

Annotation

Layers

Modeling Menus

The Nodes Window

Node Library

Clusters

Bridging Modeling & Nodes

Patterns & Symmetry

Image-Driven Fields

Saving, Exporting & Files

Preferences & Language

CLI

Reference

Clone this wiki locally