Repository navigation
history
Home > How Locus came to be
< Previous: Welcome | Next: Videos >
The path from a Blender experiment to a native, curve-exact geometry app.
For precise geometric constructions I used ZuL, René Grothmann's Zirkel und Lineal, Compass and Ruler in English. I would export the vectors and then work with them in Illustrator.
Locus began with a decision: to take the wallpaper symmetry groups seriously as a way to drive design for fabrication. The open question was what to build it in.
When I got serious about this current line of work, I started in my favorite 3D program, Blender, using its geometry nodes. It got the symmetry working - but the moment I moved to curved shapes, the limits of a vertex/edge/face model showed. A mesh can only ever approximate a curve, and even simple parametric curves weren't really possible.
So I rewrote the symmetry systems in Rhino and Grasshopper. That solved most of the geometry, but the tool itself felt slow and clunky - powerful, yet never quite suited to clean geometric work.
Eventually I started over from scratch and built Locus as its own program - and that's where it is today: a fast native app for Mac and Windows, with exact line-and-arc geometry all the way through.
The last piece came from thinking about who might use it. Not everyone speaks English - so instead of leaning on words, I built the icon-based interface Locus has now, where the tools speak in pictures.
< Previous: Welcome | Next: Videos >
- Welcome to Locus Studio: what it is and how the two windows fit together.
Found a bug or have feedback? Open an issue | Docs home | Videos | Credits
Getting Started
- Welcome
- How Locus came to be
- Videos
- Community & support
- Installing & launching
- Licensing & activation
- Beta License Agreement
- Core concepts
- Interface tour
- Your first pattern
Modeling - Drawing
- Canvas basics
- Points
- Typing coordinates
- Lines, rays & segments
- Circles & arcs
- Ellipses
- Compass & straightedge
- Rectangles & squares
- Constraining with Shift
Modeling - Editing
- Selecting objects
- Transform tools
- Align & distribute
- Duplicate, detach & ownership
- Regions & booleans
- Cleanup
- Weld & seams
- Style palettes & Re-ink
Annotation
Layers
Modeling Menus
- File
- Edit
- View
-
Draw
- Select
- Point
- Segment
- Line
- Ray
- Circle: Center Point
- Circle: Center Radius
- Circle: Through 3 Points
- Arc: Center, Start, End
- Straightedge
- Compass
- Compass: Radius
- Ellipse: Center + Axes
- Elliptical Arc
- Rectangle: XY-Aligned
- Rectangle: Directed
- Square
- Regular Polygon: Edge
- Regular Polygon: Center, Vertex
- Regular Polygon: Center, Edge Midpoint
- Dimension: Linear
- Dimension: Angle
- Dimension: Radial
- Label
- Construct
- Combine
- Transform
- Select
- Nodes
The Nodes Window
- Basics of visual programming
- How the node graph works
- Sockets & wires
- Adding & connecting nodes
- Sliders & number inputs
- Keeping the node graph tidy
- View menu (Nodes)
- Lists & collections
- Constants & unit conversions
Node Library
- Overview
- Input
-
Primitives
- Point
- Point: Polar
- Segment
- Line
- Ray
- Circle: Center Point
- Circle: Center Radius
- Circle: Apollonius
- Circle Tangent to...
- Circle: 3 Points
- Arc
- Ellipse
- Elliptical Arc
- Rectangle: XY-Aligned
- Rectangle: Directed
- Square
- Regular Polygon: Edge
- Regular Polygon: Center
- Rectangular Grid
- Oblique Grid
- Triangular Grid
- Construct
- Transform
- Image & Fields
- Combine
-
Data
- Measure
- Numbers
- Lists
- Select
- Clean up
- Display
Clusters
Bridging Modeling & Nodes
Patterns & Symmetry
Image-Driven Fields
Saving, Exporting & Files
Preferences & Language
CLI
Reference