Repository navigation
edit unhide all
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Bring back everything you have hidden.
Menu: Edit > Unhide All
Shows every hidden object in the drawing at once, at every level of the tree, in a single undo step.
Hiding is inherited. Hide a folder and everything in it goes too, and an object inside can be hidden in its own right as well. So a drawing can be hidden in several ways at the same time, and there is no one switch to un-set. This walks the whole tree and clears all of it.
Hidden Lines and Hidden Circles stay hidden. Those folders hold the straightedge and compass hosts a construction has finished with, and they are invisible on purpose: they stay live snap targets that way. They are not something you hid, so this does not treat them as such. Anything inside them stays put as well.
Scaffold points are left alone for the same reason.
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- Hide: hide the selection in the first place.
- Layers panel: where hiding is shown and undone one row at a time.
Found a bug or have feedback? Open an issue | Docs home | Videos | Credits
Getting Started
- Welcome
- How Locus came to be
- Videos
- Community & support
- Installing & launching
- Licensing & activation
- Beta License Agreement
- Core concepts
- Interface tour
- Your first pattern
Modeling - Drawing
- Canvas basics
- Points
- Typing coordinates
- Lines, rays & segments
- Circles & arcs
- Ellipses
- Compass & straightedge
- Rectangles & squares
- Splines
- Constraining with Shift
Modeling - Editing
- Selecting objects
- Transform tools
- Align & distribute
- Duplicate, detach & ownership
- Regions & booleans
- Cleanup
- Weld & seams
- Style palettes & Re-ink
Annotation
Layers
Modeling Menus
- File
-
Edit
- Undo and Redo
- Group
- Ungroup
- Copy
- Paste
- Paste in Place
- Duplicate
- Duplicate in Place
- Hide
- Reverse Direction
- Convert to Spline
- Cut Spline
- Close Spline
- Unhide All
- Detach
- Bake
- Clean Up: Merge Coincident Points
- Copy Style
- Reference in Nodes
- Snap to Points
- Snap to Objects
- Snap to Intersections
- Snap to Guides
- View
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Draw
- Select
- Point
- Pen
- Segment
- Line
- Ray
- Circle: Center Point
- Circle: Center Radius
- Circle: Through 3 Points
- Arc: Center, Start, End
- Straightedge
- Compass
- Compass: Radius
- Ellipse: Center + Axes
- Elliptical Arc
- Rectangle: XY-Aligned
- Rectangle: Directed
- Square
- Regular Polygon: Edge
- Regular Polygon: Center, Vertex
- Regular Polygon: Center, Edge Midpoint
- Dimension: Linear
- Dimension: Angle
- Dimension: Radial
- Label
- Construct
- Combine
- Transform
- Select
- Nodes
The Nodes Window
- Basics of visual programming
- How the node graph works
- Sockets & wires
- Adding & connecting nodes
- Sliders & number inputs
- Keeping the node graph tidy
- View menu (Nodes)
- Lists & collections
- Constants & unit conversions
Node Library
- Overview
- Input
-
Primitives
- Point
- Point: Polar
- Segment
- Line
- Ray
- Circle: Center Point
- Circle: Center Radius
- Circle: Apollonius
- Circle Tangent to...
- Circle: 3 Points
- Arc
- Ellipse
- Elliptical Arc
- Rectangle: XY-Aligned
- Rectangle: Directed
- Square
- Regular Polygon: Edge
- Regular Polygon: Center
- Rectangular Grid
- Oblique Grid
- Triangular Grid
- Construct
- Transform
- Image & Fields
- Combine
-
Data
- Measure
- Numbers
- Lists
- Select
- Clean up
- Display
Clusters
Bridging Modeling & Nodes
Patterns & Symmetry
Image-Driven Fields
Saving, Exporting & Files
Preferences & Language
CLI
- CLI server
- locus-cli
- CLI commands
- Tangent circles
- Tick and strike
- Making regions
- Boolean commands
- Reading the node graph
Reference