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node weld vertices
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Merge coincident vertices within a contour and drop the zero-length edges they leave.
Category: Data | Add menu: Data > Weld Vertices
- Geometry (any): the geometry to clean.
- Tolerance (number, editable: default 0.02) - how close two vertices must be, in millimeters, to be merged into one.
- Geometry (any): the same geometry with each contour's coincident vertices merged and the zero-length edges between them removed.
This is the targeted fix for a contour carrying duplicate points stacked on top of each other - the defect that makes Fillet, Chamfer, or a boolean fail at a corner. It walks each contour, merges any two vertices closer together than Tolerance, and drops the zero-length edges that merge leaves behind.
It's the vertex-merge pass on its own. For a broader clean-up - spikes, slivers, and sub-minimum-area contours as well - reach for Cleanup, which folds this in as one of its passes. Use Vertices first if you want to see the duplicates before welding them.
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